abarham Posted July 21, 2019 Share Posted July 21, 2019 I'm going to be running a server with (hopefully) a custom map with the goal of there being plenty of surprises. I'm curious if my clients will be able to cheat by looking at the map file in one of their directories or something. I know where to find the locally generated maps (biome, splat, etc.) files, but I haven't seen that the game stores the multiplayer files anywhere. Curious if anyone knew where they ended up Thanks Link to comment Share on other sites More sharing options...
Wyndrunner2002 Posted July 23, 2019 Share Posted July 23, 2019 No, the game basically generates the map as the players explore it. The general layout is made at creation, and the game generates it as it goes. YOU can view the maps the player have uncovered in the saves/map name/maps folder of your server. It will really only show you the blocks that the players have uncovered, though. Link to comment Share on other sites More sharing options...
SylenThunder Posted July 23, 2019 Share Posted July 23, 2019 This thread is in the Console forum section, but reading it appears to be PC related. The World data gets downloaded to the local client. It's not super detailed, but does give a fair amount of information if you're just looking for somewhere to set up. Example folder path... C:\Users\Sylen\AppData\Roaming\7DaysToDie\SavesLocal\0AA3F4E0C79DF74CB16E3E4329B6EB9C\World Link to comment Share on other sites More sharing options...
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