Karlovsky120 Posted January 1, 2019 Share Posted January 1, 2019 If you look in the quests.xml, you'll notice that quest tier1_clear has a total of 6 objectives. However, if you start the quest, exit the game, and then examine the save file, only values for 5 quest objectives are stored. I unfortunately can't really tell which 5 of the 6 objectives are stored exactly (I'll do some testing and report back if I manage to figure it out). Here's the part of the quests.xml I'm talking about: <quest id="tier1_clear"> <property name="name_key" value="quest_tier1_clear" /> <property name="subtitle_key" value="quest_clear_subtitle" /> <property name="description_key" value="quest_clear_description" /> <property name="icon" value="ui_game_symbol_quest" /> <property name="repeatable" value="true" /> <property name="category_key" value="quest" /> <property name="offer_key" value="quest_tier1_clear_offer" /> <property name="difficulty" value="medium" /> <property name="difficulty_tier" value="1" /> <property name="statement_key" value="quest_clear_statement" /> <property name="response_key" value="quest_clear_response" /> <property name="login_rally_reset" value="true" /> <property name="completiontype" value="TurnIn" /> <property name="completion_key" value="quest_clear_completion" /> <objective type="RandomPOIGoto"> <property name="phase" value="1" /> </objective> <objective type="RallyPoint"> <property name="phase" value="2" /> </objective> <objective type="ClearSleepers"> <property name="phase" value="3" /> </objective> <objective type="POIStayWithin"> <property name="phase" value="3" /> <property name="radius" value="25" /> </objective> <objective type="ReturnToNPC"> <property name="phase" value="4" /> </objective> <objective type="InteractWithNPC"> <property name="phase" value="4" /> </objective> <reward type="Exp" value="1000" /> <reward type="Item" id="casinoCoin" value="200-500" /> <reward type="LootItem" id="questMelee,questRanged" ischosen="true" isfixed="true" value="1" /> <reward type="LootItem" id="questArmor,questMedical" ischosen="true" isfixed="true" value="1" /> <reward type="LootItem" id="questAmmo" ischosen="true" value="1" /> <reward type="LootItem" id="questTools" ischosen="true" value="1" /> <reward type="LootItem" id="questSchematics" ischosen="true" value="1" /> <reward type="LootItem" id="questMods" ischosen="true" value="1" /> </quest> Does anyone know which objective is ignored, and on account of what logic, so I can apply it to the rest of the quests? Link to comment Share on other sites More sharing options...
Karlovsky120 Posted January 1, 2019 Author Share Posted January 1, 2019 Okay, so I fond the culprit, but I still don't understand it. I tried commenting last 3 objectives, the count was 3-3, it matched. Then I commented only last two objectives and the count was 3-4, so the fourth one is the problematic one: <objective type="POIStayWithin"> <property name="phase" value="3" /> <property name="radius" value="25" /> </objective> Does anyone have an idea why this particular objective type is not added to the objective total? I'm unsure if it's the same for that objective in other quests, nor I know if there might be other objectives which behave the same way, and I really need that information. Link to comment Share on other sites More sharing options...
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