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Optimal indestructible block


Muriel

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I'm creating a modlet to tweak some minor things about the game, and I thought an indestructible block would be good as a late game "reward". I'm thinking of the stainless steel block. But how can I make that indestructible, while still having the option of removing it myself if I misplace/upgrade a block?

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I'm creating a modlet to tweak some minor things about the game, and I thought an indestructible block would be good as a late game "reward". I'm thinking of the stainless steel block. But how can I make that indestructible, while still having the option of removing it myself if I misplace/upgrade a block?

 

For SP games you can just make it so you can pick it up like a frame.

 

- - - Updated - - -

 

Another option it so make it so it doesn’t collide with melee damage and only something like a rocket.

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The problem with really undestroyable blocks is that they are undestroyable.

 

Its only a matter of time until player A make a small undestroyable bunker on bedrock.

And player B place 2 undestroyable blocks in front of the door :fat:

 

It’s not something I would put on a public MP server. Lol

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its really simple

<block name="AdminBlock">
<property name="Material" value="MstainlessSteel" />
<property name="Texture" value="267" />
<property name="CustomIcon" value="stainlessSteelBlock"/>
<drop event="Destroy" name="wood" count="0" />
<property name="DowngradeBlock" value="AdminBlock" />
<property class="UpgradeBlock">
<property name="ToBlock" value="woodFrameBlock" />
<property name="Item" value="Admin Tool" />
<property name="ItemCount" value="0" />
<property name="UpgradeHitCount" value="1" />
</property>
</block>

 

then just make an axe called admin tool then that way to remove that block you just use that tool to upgrade the block to a wood frame. basically the block when destroyed downgrades to the block it already was

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<block name="PZSteelBlock">
<property name="Group" value="Building"/>
<property name="DescriptionKey" value="stainlessSteelBlockGroupDesc"/>
<property name="DisplayType" value="blockHardened" />
<property name="PassThroughDamage" value="true"/>
<property name="Texture" value="267"/>
<!-- <property name="ImposterExchange" value="imposterBlock" param1="77"/> -->
<property name="Material" value="Mbedrock"/>
<property name="FilterTags" value="fbuilding,fsteel"/>
<property name="SortOrder1" value="40q0"/>
<property name="SortOrder2" value="0002"/>
<property class="UpgradeBlock">
	<property name="ToBlock" value="woodFrameBlock"/>
	<property name="Item" value="resourceWood"/>
	<property name="ItemCount" value="4"/>
	<property name="UpgradeHitCount" value="4"/>
</property>
</block>

This do?

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  • 1 year later...
I'm creating a modlet to tweak some minor things about the game, and I thought an indestructible block would be good as a late game "reward". I'm thinking of the stainless steel block. But how can I make that indestructible, while still having the option of removing it myself if I misplace/upgrade a block?

 

Make an indestructible concrete block instead. To remove it you would upgrade to steel, then you can break it. That's how I did it on A16.4. We are now on A18.3 and I can't make my old mod work. Are there any really good mod makers on here that would be willing to help?

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look in my modlets

have something like this

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection&p=924175&viewfull=1#post924175

 

Feel free to build your modlet with my modlet as base

 

 

Royal, am thinking you meant to add this post....

 

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection&p=924171&viewfull=1#post924171

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To be honest my area is not that bad. We may have gotten a ton of snow but unlike the city we have room to push it. The reason it is so bad in the capitol is row houses...pretty much most house in the city are built onto each other with an alley way here and there to access back gardens. It has to be trucked away.

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