FailFailWin Posted January 23, 2019 Share Posted January 23, 2019 anyone know of a modlet to remove the xp popup in the bottom right of the screen? Kinda ruins the suprise of guppycur's random zombie get up speed modlet Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 23, 2019 Share Posted January 23, 2019 sorry no modlet i would know Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted January 23, 2019 Share Posted January 23, 2019 The only way to do it would be to also remove the popups for gathered items if I recall correctly. Link to comment Share on other sites More sharing options...
Jedo Posted January 23, 2019 Share Posted January 23, 2019 The only way to do it would be to also remove the popups for gathered items if I recall correctly. Fine by me. Surely Roland knows of one? (Not still using F7, or whatever, are you?) Link to comment Share on other sites More sharing options...
kamer1337 Posted January 23, 2019 Share Posted January 23, 2019 put a sticker on your screen lifehack Link to comment Share on other sites More sharing options...
Roland Posted January 23, 2019 Share Posted January 23, 2019 Yes, please. I'd like some of that. Link to comment Share on other sites More sharing options...
crossed Posted January 23, 2019 Share Posted January 23, 2019 +1, but without losing the rest of the popups.. Link to comment Share on other sites More sharing options...
FranticDan Posted January 23, 2019 Share Posted January 23, 2019 Remove the audio queue of them dying as well and then we will all be double tapping Link to comment Share on other sites More sharing options...
Numberz Posted January 23, 2019 Share Posted January 23, 2019 I had removed all the popups at one time to get rid of the xp popup but it also ended up messing up the repair popups which was a real pain. So had to put it back in. Link to comment Share on other sites More sharing options...
FailFailWin Posted January 24, 2019 Author Share Posted January 24, 2019 Hmm, might replacing the xp popup file with a blank one be a good start? still need a way to hide the numbers though... Link to comment Share on other sites More sharing options...
Guppycur Posted January 24, 2019 Share Posted January 24, 2019 There's an xui edit, changing some number to 9999 or something, but as red said, ALL harvest information and anything else that uses that window will be gone. Red? Link to comment Share on other sites More sharing options...
Robeloto Posted February 20, 2019 Share Posted February 20, 2019 No solution to this one yet? Would really love this! I had removed all the popups at one time to get rid of the xp popup but it also ended up messing up the repair popups which was a real pain. So had to put it back in. I could live with that. Which entries did you remove? Was it inside the xui.xml somewhere? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted February 20, 2019 Share Posted February 20, 2019 I think everyone has thought about this one .... @Roland .. If you are gaining no xp in your new play mode in the other thread does this show up on screen as 0XP when you do anthing that would normally gain xp from ???? Link to comment Share on other sites More sharing options...
Numberz Posted February 21, 2019 Share Posted February 21, 2019 I had removed all the popups at one time to get rid of the xp popup but it also ended up messing up the repair popups which was a real pain. So had to put it back in. No solution to this one yet? Would really love this! I could live with that. Which entries did you remove? Was it inside the xui.xml somewhere? I took another quick look at this. This solution might be acceptable for some. It removes all popup notifications at the bottom right, including the repair/upgrade rejection popups. When the repair/upgrade is missing the resource, it still plays the rejected ding sound. Vehicles and other notifications are unaffected. Changes in red Windows.xml <window name="HUDRightStatBars"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" [color="#FF0000"]color="[transparent]"[/color] height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" [color="#FF0000"]size="0,0"[/color] pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" [color="#FF0000"]color="[transparent]"[/color] justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" [color="#FF0000"]color="[transparent]"[/color] /> </panel> If someone wants to make a modlet for it, please feel free... Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted February 22, 2019 Share Posted February 22, 2019 I took another quick look at this. This solution might be acceptable for some. It removes all popup notifications at the bottom right, including the repair/upgrade rejection popups. When the repair/upgrade is missing the resource, it still plays the rejected ding sound. Vehicles and other notifications are unaffected. Changes in red Windows.xml <window name="HUDRightStatBars"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" [color="#FF0000"]color="[transparent]"[/color] height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" [color="#FF0000"]size="0,0"[/color] pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" [color="#FF0000"]color="[transparent]"[/color] justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" [color="#FF0000"]color="[transparent]"[/color] /> </panel> If someone wants to make a modlet for it, please feel free... Here is a quick modlet to do this, sure it can be streamlined a bit more when have time or if someone wants to do it themselves. Remove_RH_Stats_Bar <append xpath="/windows/window[@name='HUDRightStatBars']"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" color="[transparent]" height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="0,0" pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" color="[transparent]" justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[transparent]" /> </panel> </append> Link to comment Share on other sites More sharing options...
Robeloto Posted February 23, 2019 Share Posted February 23, 2019 I took another quick look at this. This solution might be acceptable for some. It removes all popup notifications at the bottom right, including the repair/upgrade rejection popups. When the repair/upgrade is missing the resource, it still plays the rejected ding sound. Vehicles and other notifications are unaffected. Changes in red Windows.xml <window name="HUDRightStatBars"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" [color="#FF0000"]color="[transparent]"[/color] height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" [color="#FF0000"]size="0,0"[/color] pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" [color="#FF0000"]color="[transparent]"[/color] justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" [color="#FF0000"]color="[transparent]"[/color] /> </panel> If someone wants to make a modlet for it, please feel free... Thank you! It works, and I love it! Here is a quick modlet to do this, sure it can be streamlined a bit more when have time or if someone wants to do it themselves. Remove_RH_Stats_Bar <append xpath="/windows/window[@name='HUDRightStatBars']"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" color="[transparent]" height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="0,0" pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" color="[transparent]" justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[transparent]" /> </panel> </append> Thanks for the modlet. I have noticed that if a zombie you have damaged gets killed by a friend/teammate the xp announcement pops up for you and if I make the finishing strike, it pops up for the friend/teammate. It may be because the announcement moved to the center of the hud maybe. xD I have not checked so not 100% sure, but it must be something like this. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted March 6, 2019 Share Posted March 6, 2019 The center message above toolbar covers a lot of useful messages and includes shared xp message, I have looked at hiding the messages but I think the best way maybe to move the messages somewhere, by that I mean that it may be possible to move the message into the backpack window . This is not my idea but in the mod forums UI collections I saw a minimal hud mod that had messages from the hud showing within the backpack UI, It did not cover the center messages above the toolbelt mind you and there may be a major reason for it. https://7daystodie.com/forums/showthread.php?103225-DadMods Link to comment Share on other sites More sharing options...
Prisma501 Posted March 16, 2019 Share Posted March 16, 2019 I patched out the XP popup in the client Assembly-CSharp.dll. It will leave all other popups alone and only prevents the lower right corner XP gain popup. Make a backup of your original Assembly-CSharp.dll and rename the one in the zip to Assembly-CSharp.dll and replace the one in your /Managed folder. DLL is vanilla clientside 17.2 b27 and you will have to play with EAC off to be able to use. https://1drv.ms/u/s!AvzZsIAN_6-wgpwFDFw_8dfroXKTkw Cheers Link to comment Share on other sites More sharing options...
sabersith Posted December 24, 2019 Share Posted December 24, 2019 can i have a 18a one plz? Link to comment Share on other sites More sharing options...
Prisma501 Posted December 24, 2019 Share Posted December 24, 2019 can i have a 18a one plz? Updated for 18.3 b3 and 18.2 b5. https://7daystodie.com/forums/showthread.php?112559-Patched-quot-no-XP-gain-popup-quot-clientside-Assembly-CSharp-dll-17-2-b27 Cheers Link to comment Share on other sites More sharing options...
nickuk01 Posted August 27, 2020 Share Posted August 27, 2020 Could this be updated to alpha 19 pls?? Link to comment Share on other sites More sharing options...
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