UbberN00ber Posted January 25, 2019 Share Posted January 25, 2019 is their a way to change the 4x4 to climb steeper incline without slowing down or stopping? Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2019 Share Posted January 26, 2019 Vehicles.xml has some parameters. Link to comment Share on other sites More sharing options...
UbberN00ber Posted January 26, 2019 Author Share Posted January 26, 2019 yes but which parameter? i tired the upAngleMax and tiltAngleMax but didnt seem to do anything... i made a underground base with a garage thats a 45 degree slope and the vehicles just cant make it up... down below is the default xml what u suggest? <property name="cameraDistance" value="5.5, 7"/> <property name="cameraTurnRate" value=".2, .35"/> <property name="motorTorqueMinQ" value="4000"/> <property name="motorTorqueMaxQ" value="6000"/> <property name="brakeTorque" value="5000"/> <property name="upAngleMax" value="70"/> <property name="upForce" value="1"/> <property name="steerRate" value="130"/> <property name="steerCenteringRate" value="90"/> <property name="tiltAngleMax" value="80"/> <property name="tiltThreshold" value="3"/> <property name="tiltDampening" value=".22"/> <property name="tiltDampenThreshold" value="8"/> <property name="tiltUpForce" value="0"/> <property name="hopForce" value="0"/> <property name="unstickForce" value="1"/> <property name="velocityMax" value="9, 18"/> <property name="waterDrag_y_velScale_velMaxScale" value="1.8, .9, .1"/> <property name="wheelPtlScale" value="1"/> Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 26, 2019 Share Posted January 26, 2019 Is this on all vehicles ? I think Bicycles can go up steeper incline compared to cars ...... can you go up down ramp on a bike ? <property name="tiltUpForce" value="5"/> is for a bicycle maybe try that starting in value from 1 - 5 and see For a bicycle these lines are different all others are same values as above <property name="tiltAngleMax" value="20"/> <property name="tiltUpForce" value="5"/> <property name="hopForce" value="4"/> <property name="unstickForce" value=".2"/> <property name="wheelPtlScale" value=".6"/> Link to comment Share on other sites More sharing options...
UbberN00ber Posted January 26, 2019 Author Share Posted January 26, 2019 its not the tiltupforce that is for leaning like a bicycle and motorcycle do the 4x4 doesnt lean in turns even the bicycle cant go up my ramp and its only 45 degrees ... well it can go up just very slow Link to comment Share on other sites More sharing options...
UbberN00ber Posted January 26, 2019 Author Share Posted January 26, 2019 will try changing the UpForce to something lower the "1" maybe like ".5" like the gyro i hope it doesnt make the 4x4 fly...lol Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2019 Share Posted January 26, 2019 Check the wheel0 - wheel3 settings too, there are some numbers there, too. Link to comment Share on other sites More sharing options...
UbberN00ber Posted January 27, 2019 Author Share Posted January 27, 2019 not sure what to change on the wheels Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 27, 2019 Share Posted January 27, 2019 I saw this somewhere have not tested this myself but basically in a mod somewhere out there there was a comment saying that it was doubling all engine torque values to help get up steep slopes. https://7daystodie.com/forums/showthread.php?106121-Mephistopheles-Mod-v17-1e The comment is at end of the mods descriptions before the download link , this is a xml mod not a modlet but theory is same. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 27, 2019 Share Posted January 27, 2019 that it was doubling all engine torque values to help get up steep slopes. I played around with this yesterday with my APC but its more than just torque. The settings in unity also matter such as the mass of the vehicle as well as a few others. The water settings in xml are self explanatory though. Setting it all to zero and you can power through like nothing. Might take a little while to fully understand the vehicles and physics but once everything settles there should be some interesting things in the pipelines from people. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 28, 2019 Share Posted January 28, 2019 I spent the day trying to understand the vehicle physics, making new "profiles" for each car so they handle how they should, with some individual character. Ended up with the following comparison. Both vehicles have the same mass, drag, xml and torque values. Doubling as per above. MinQ = 8000 MaxQ = 16000 Brake = 10000 The only differences are the vehicle length, wheel size and wheel suspension/weight/friction/slip settings ( slight increases over vanilla ) on the new vehicle. The result below: [video=youtube;Pc-x27S7mxI] Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 28, 2019 Share Posted January 28, 2019 Good information there DUST2DEATH .... Link to comment Share on other sites More sharing options...
stasis78 Posted January 28, 2019 Share Posted January 28, 2019 Torque IRL affects vehicle acceleration and climbing power. It is affected by vehicle weight. https://scienceblogs.com/startswithabang/2009/04/21/what-does-torque-in-a-car-do - - - Updated - - - So if the engine is realistic at all then dusts stuff should work Link to comment Share on other sites More sharing options...
xxx73 Posted April 15, 2019 Share Posted April 15, 2019 Im want to have more diversity between the vehicles, and wonder if anyone found out what setting, or combination of settings" impact hill climbing the most? I see some mentioning of suspension/weight/friction/slip, Im not sure where to find this settings. Link to comment Share on other sites More sharing options...
Guppycur Posted April 15, 2019 Share Posted April 15, 2019 Those are wheel collider settings in unity. They're not exposed to XML, but yeh you can have frictionless cars that skate and flip easy or grinders that will dig into concrete, and everything in between. It's a huge balance act. Link to comment Share on other sites More sharing options...
Vladinator Posted April 18, 2019 Share Posted April 18, 2019 does anyone know what to change to make them travel up steep hills more efficiently and faster? without raising the base speed? Link to comment Share on other sites More sharing options...
xxx73 Posted April 18, 2019 Share Posted April 18, 2019 does anyone know what to change to make them travel up steep hills more efficiently and faster? without raising the base speed? I have tried to find this out for several hours now and so far nothing, absolute nothing. I have tested many of the vehicle stats without any luck. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted April 18, 2019 Share Posted April 18, 2019 I noticed on my first person view for vehicles that all vehicles go up very steep inclines with no real effort, which seems odd unless somehow vehicle physics are tied to the camera position but that seems too odd (or maybe not) , someone quoted somewhere that the player actually wears the vehicle so that might be a factor. In my modlet the only things changed were camera position, steering rate which should not affect the climbing and hopforce for the 4x4 and all hopforce does is allow the player to press a key and the vehicle jumps. There are no other changes to torque or speeds on the default modlet. Vehicles sure are strange in game to work out. Although by accident I have created a gyrocopter with super fast turbo speed lol and whilst messing had a motorcycle using the gyrocopter engine but it did not fly .. Link to comment Share on other sites More sharing options...
Guppycur Posted April 18, 2019 Share Posted April 18, 2019 Torque. That's the mystery setting. Gravity plays a huge part in vehicle physics, and torque is its counter. Link to comment Share on other sites More sharing options...
xxx73 Posted April 21, 2019 Share Posted April 21, 2019 ok I have no idea about what to do with unity so I think I leave it there. Link to comment Share on other sites More sharing options...
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