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Quest.xml - Send Player to Specific POI????


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While looking through the whole quest.xml i found just 2 types of Keys, to send Players to POI, which are

<objective type="RandomPOIGoto">

and

<objective type="ClosestPOIGoto">

 

Is there a way, to send Players to a specific POI / Prefab ?

 

Would be cool to say ppl inside of a quest "Hey we need some Water from the Watertower" and send ppl to the "oldwest_watertower" prefab to keep the "Quest item" from there to finish the Quest.

so if is possible to send ppl to Prefabs/POIs a Answer would be nice :)

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I did working a bit with some things, bot got rng errors:

 

like " http://prntscr.com/ndcdrt "

 

thats is what i found to work with:

XVKFcvcDRomZysHmmW-haw.png

 

As you see: Inside of the PREFAB xml of the "Settlement_trader_03.xml" there is a property called "QuestTags" with the Value "trader".

this value get requested by the "Quest.xml" inside of the Quest "White River Citizen 1 - Journey to Settlement", and it works fine.

now i tried this to copy for my own useage:

UdMly1_qSQKr5UYDdCcQlA.png

 

But i got the error which said: "The Value inside of my prefab xml dont exists or isn't found... where do i need to put the tag too?

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Short answer: You can't.

 

Long answer: Values for the QuestTags property are hard coded in the DLL and we can't just make some of our own. The list of tags are as follows.

 

none
quest
trader
clear
fetch
hidden_cache

 

In my own testing, I tried using Quest and Trader on my prefabs. Using ClosestPOI always just sent me back to the trader.

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