Malacay2k11 Posted April 17, 2019 Share Posted April 17, 2019 While looking through the whole quest.xml i found just 2 types of Keys, to send Players to POI, which are <objective type="RandomPOIGoto"> and <objective type="ClosestPOIGoto"> Is there a way, to send Players to a specific POI / Prefab ? Would be cool to say ppl inside of a quest "Hey we need some Water from the Watertower" and send ppl to the "oldwest_watertower" prefab to keep the "Quest item" from there to finish the Quest. so if is possible to send ppl to Prefabs/POIs a Answer would be nice Link to comment Share on other sites More sharing options...
xyth Posted April 17, 2019 Share Posted April 17, 2019 Maybe try adding an ID to either the Goto objective type or nearest POI objective type, like id="oldwest_watertower" Link to comment Share on other sites More sharing options...
Malacay2k11 Posted April 17, 2019 Author Share Posted April 17, 2019 I did working a bit with some things, bot got rng errors: like " http://prntscr.com/ndcdrt " thats is what i found to work with: As you see: Inside of the PREFAB xml of the "Settlement_trader_03.xml" there is a property called "QuestTags" with the Value "trader". this value get requested by the "Quest.xml" inside of the Quest "White River Citizen 1 - Journey to Settlement", and it works fine. now i tried this to copy for my own useage: But i got the error which said: "The Value inside of my prefab xml dont exists or isn't found... where do i need to put the tag too? Link to comment Share on other sites More sharing options...
KhaineGB Posted April 19, 2019 Share Posted April 19, 2019 Short answer: You can't. Long answer: Values for the QuestTags property are hard coded in the DLL and we can't just make some of our own. The list of tags are as follows. none quest trader clear fetch hidden_cache In my own testing, I tried using Quest and Trader on my prefabs. Using ClosestPOI always just sent me back to the trader. Link to comment Share on other sites More sharing options...
Cosmickitty Posted April 19, 2019 Share Posted April 19, 2019 oh there's a type of quest that goes to specific coordinates if you look into the code... i forgot the property though Link to comment Share on other sites More sharing options...
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