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Caves!


minisith

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Can someone please make cave POIs for a mod. If anyone can figure out how to separate above ground and underground POI spawning it would be EPIC!

Finding a way to remake A11 cave system randomly would be great but I do not know if that would be possible even.

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Can someone please make cave POIs for a mod. If anyone can figure out how to separate above ground and underground POI spawning it would be EPIC!

Finding a way to remake A11 cave system randomly would be great but I do not know if that would be possible even.

 

Im working on something like this. Im starting with sewer and water treatment and working my way down. Im doing 2 unique set of sewer tunnels, which will lead to a few large underground POIs. One set will be for towns, and then a larger city or industrial set which will start from the wastewater facility. Heres an early pic of my water treatment plant

 

https://imgur.com/02DGYz3

 

Ive also got a very very good POI for the town level sewer entrance, but I dont want to give it away yet...

 

https://imgur.com/a/AZz1JUJ

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Im working on something like this. Im starting with sewer and water treatment and working my way down. Im doing 2 unique set of sewer tunnels, which will lead to a few large underground POIs. One set will be for towns, and then a larger city or industrial set which will start from the wastewater facility. Heres an early pic of my water treatment plant

 

https://imgur.com/02DGYz3

 

Ive also got a very very good POI for the town level sewer entrance, but I dont want to give it away yet...

 

https://imgur.com/a/AZz1JUJ

 

Really cool idea :)

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Really cool idea :)

 

Ive been talking a lot with Haidr from the Gnamod team, and he showed me how they are generating their worlds. Once he get a little closer to his goals, I may ask him for some help in implementing a full underground map using the same style layout. Ive got a lot ideas for starting underground and moving the end game to the surface. Id really like everything from height -10 and up to be radiated, with the ground below being safe, but far as i know it doesnt slice up like that, though we could just make the surface blocks radiated, maybe do something with that.

 

Im thinking something along the lines of THX1138. Oppressive bandit NPC cities around bedrock, with maybe 2 or 3 prefab paths upwards under heavy guard from bandits, next level would be sewers, which would lead to areas of sunken city and a few really hard to reach and dangerous tunnels to the top. Topside will be hell on earth, radiation would be great but I would otherwise do empty wasteland. Maybe hide a single green valley somewhere in a hard to see spot in the wasteland.

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