SickWolf Posted July 15, 2019 Share Posted July 15, 2019 In steamapps/common/7 Days To Die/Data/Config/items.xml I can see the wooden bow ranged damage and Projectile Velocity (looking at the stone arrow), but I cannot find the Durability of the item. I also looked in item_modifiers.xml and didn't find it either. Where is the "500" value coming from? I want to put every object in a database and monitor the changes made to all items from version to version. Side question: Is there a way to extract the items' images? This is just for fun and no intention to resell/put ads or anything, it's just for me and my friends, don't worry Fun Pimps! Link to comment Share on other sites More sharing options...
bdubyah Posted July 16, 2019 Share Posted July 16, 2019 It's called degradation in the items.xml. I think each shot takes away 1 durability by default, unless it also has "Degradationperuse" included. Some have it, some don't. And there is a console command to export item icons from in the game. Can't remember it off the top of my head. If no one else posts it, I'm sure you can google it. Link to comment Share on other sites More sharing options...
Belgeranrg Posted July 16, 2019 Share Posted July 16, 2019 In the console once you're in game, simply type exportitemicons and then find the itemicons folder in you 7DTD directory. Link to comment Share on other sites More sharing options...
SickWolf Posted July 17, 2019 Author Share Posted July 17, 2019 You are my saviors! thank you very much! Link to comment Share on other sites More sharing options...
Belgeranrg Posted July 18, 2019 Share Posted July 18, 2019 No problem, let me know if you run into any more problems and I'll be happy to help. Link to comment Share on other sites More sharing options...
SickWolf Posted January 24, 2020 Author Share Posted January 24, 2020 No problem, let me know if you run into any more problems and I'll be happy to help. I'm not sure if this counts as a necro, but I would like to reduce the Durability of an item that I can reuse (let's say a bandage with a durability of 2, each time you use it, it degrades by 1) I created a couple of triggers but the dDegradationPerUse/DegradationPerUse only seems to work when the item is "hit" or something (armor). <effect_group name="myTestItem"> <passive_effect name="DegradationMax" operation="base_set" value="2,10" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <display_value name="dDegradationPerUse" value="1"/> <passive_effect name="ModSlots" operation="base_set" value="0,0,1,1,2,2" tier="1,2,3,4,5,6"/> </effect_group> If this post is too old, let me know I'll create a new one, but since it's on the same topic and I was the OP I've decided to reply to this one instead. Link to comment Share on other sites More sharing options...
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