Arma Rex Posted October 28, 2019 Share Posted October 28, 2019 With Alpha 18, I noticed that there is a huge lack of trees in the forests. I know and have used HDHQ but the issue is that I don't like how low-poly the trees are, I'd just prefer to have the vanilla trees. Any way to mod this in? Link to comment Share on other sites More sharing options...
alphaniner Posted October 29, 2019 Share Posted October 29, 2019 Nitrogen has a new feature to increase vegetation by 2x or 4x, see here. Link to comment Share on other sites More sharing options...
Arma Rex Posted October 31, 2019 Author Share Posted October 31, 2019 Nitrogen has a new feature to increase vegetation by 2x or 4x, see here. Thanks, would that also help with Navezgane's generation? Link to comment Share on other sites More sharing options...
alphaniner Posted October 31, 2019 Share Posted October 31, 2019 No, Navezgane is pre-generated. I have no idea how you could modify forest density for any map after generation. Link to comment Share on other sites More sharing options...
bigstep70 Posted November 1, 2019 Share Posted November 1, 2019 look in the biomes.xml file there are probabilities for trees just search tree and look at some of the values, raise the one you want to for example, this is taken from A17 biomes but the procedure will be the same for A18 <!-- Decorations Main: Snow --> <decorations> <decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/> <decoration type="block" blockname="treeWinterPine13m" prob=".002" rotatemax="7"/> <decoration type="block" blockname="treeWinterPine19m" prob=".001" rotatemax="7"/> <decoration type="block" blockname="treeWinterPine28m" prob=".001" rotatemax="7"/> <decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/> </decorations> you will have to generate a new map for these changes to apply Link to comment Share on other sites More sharing options...
Arma Rex Posted November 1, 2019 Author Share Posted November 1, 2019 look in the biomes.xml file there are probabilities for trees just search tree and look at some of the values, raise the one you want to for example, this is taken from A17 biomes but the procedure will be the same for A18 <!-- Decorations Main: Snow --> <decorations> <decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/> <decoration type="block" blockname="treeWinterPine13m" prob=".002" rotatemax="7"/> <decoration type="block" blockname="treeWinterPine19m" prob=".001" rotatemax="7"/> <decoration type="block" blockname="treeWinterPine28m" prob=".001" rotatemax="7"/> <decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/> </decorations> you will have to generate a new map for these changes to apply Yeah I'll have to dig through the files for this, thanks Link to comment Share on other sites More sharing options...
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