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glowing vulture?


Iceburg71

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is it possible to add a glowing vulture to the game doing just xpath commands?

I tried this, but it does not work. throws errors. I think the errors were about the mesh. I can post log if needed.

<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" data="SetShapeToMesh0"/>

 

also, is it possible to limit the height a vulture can fly through just xpath commands?

 

New to modding but have a great time learning.

 

Thanks for any and all help.

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Thanks, that worked. But I was looking more for the Glowing Yellowish particles that used to be able to be placed on creatures. Like in one of the mods videos I watched... That did help me with some education on things though. I am just playing around with things learning at the moment.

 

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Thanks, that worked. But I was looking more for the Glowing Yellowish particles that used to be able to be placed on creatures. Like in one of the mods videos I watched... That did help me with some education on things though. I am just playing around with things learning at the moment.

 

You're welcome mlburgoon, I'm glad it served you.

 

Regards

Gouki

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replace this under the entityclass, example, animalZombieVulture..

 

<property name="ReplaceMaterial0" value="particleeffects/materials/p_spark_electricity"/>

 

It will glow green and prob reduce your fps a lot, depending on your rig. I use this on the eyes on some of my custom zombies.

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