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    glowing vulture?

    is it possible to add a glowing vulture to the game doing just xpath commands?
    I tried this, but it does not work. throws errors. I think the errors were about the mesh. I can post log if needed.
    <property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" data="SetShapeToMesh0"/>

    also, is it possible to limit the height a vulture can fly through just xpath commands?

    New to modding but have a great time learning.

    Thanks for any and all help.

    #2
    Hi mlburgoon

    If it can be done, stop by my mod post, I already did it modlet, surely you are interested.

    https://7daystodie.com/forums/showth...29#post1115329

    Regards
    Gouki
    Last edited by Gouki; 02-22-2020, 12:54 AM.

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      #3
      Thanks, that worked. But I was looking more for the Glowing Yellowish particles that used to be able to be placed on creatures. Like in one of the mods videos I watched... That did help me with some education on things though. I am just playing around with things learning at the moment.

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        #4
        Originally posted by mlburgoon View Post
        Thanks, that worked. But I was looking more for the Glowing Yellowish particles that used to be able to be placed on creatures. Like in one of the mods videos I watched... That did help me with some education on things though. I am just playing around with things learning at the moment.
        You're welcome mlburgoon, I'm glad it served you.

        Regards
        Gouki

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          #5
          replace this under the entityclass, example, animalZombieVulture..

          <property name="ReplaceMaterial0" value="particleeffects/materials/p_spark_electricity"/>

          It will glow green and prob reduce your fps a lot, depending on your rig. I use this on the eyes on some of my custom zombies.

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