00Prescott Posted February 23, 2020 Share Posted February 23, 2020 I would appreciate it if there was an xpath method to adjust player movement speed, in particular backwards. Adjusting the movement factor for a terrain type doesn't really work for this purpose. Thanks! Link to comment Share on other sites More sharing options...
sargearmstrong Posted March 23, 2020 Share Posted March 23, 2020 I second this. My wife loves this game and begs me to play with her.. but this backwards movement speed thing nulls the fun value for me. Her brothers and I were musing about a Dying Light style mechanic where dodging becomes a viable play style as opposed to 'who can hit first' mechanics. Also, it seems that zombies hit you much easier if your the client as opposed to the host.. is this a known thing? I haven't googled it yet but fairly confident something going on there. Thanks for the energy/love given to this game. Link to comment Share on other sites More sharing options...
Dethar Posted March 23, 2020 Share Posted March 23, 2020 Yes I think Fatal posted its a bug they will look at when they get a chance. Link to comment Share on other sites More sharing options...
n2n1 Posted March 23, 2020 Share Posted March 23, 2020 Yes, I am also looking for such an opportunity. This is defined in the .dll. The dynamics/"fun" in the game suffer from this limitation without bringing anything in return. Link to comment Share on other sites More sharing options...
psouza4 Posted March 23, 2020 Share Posted March 23, 2020 Also, it seems that zombies hit you much easier if your the client as opposed to the host.. is this a known thing? I haven't googled it yet but fairly confident something going on there.A viable workaround for the moment may be to use a modlet that shortens the enemy hand reach (as it's obnoxiously long, especially when paired with multiplayer client latency). Link to comment Share on other sites More sharing options...
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