Z06Frank Posted March 23, 2020 Share Posted March 23, 2020 New to 7d2d modding, I am trying to figure out how to have the scope overlay activate without a scope mod. I added a new gun model that i want to have a scope attached by default. here's a preview of what I am working on. Thanks ! Link to comment Share on other sites More sharing options...
Vampirenostra Posted March 23, 2020 Share Posted March 23, 2020 Guess the correct way would be to just add the modification to your barret .50 directly from the start. same way have the headlight on a fireman's casket. otherwise you need to go to items.xml find your weapon and adjust this section: <property class="Action1"> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> </property> with values such as this: <property name="CrosshairOnAim" value="true"/> <property name="Zoom_overlay" value="#Other/Items?Weapons/HUD/sniper_zoom_overlay.tga"/> <property name="Zoom_max_out" value="20"/> <property name="Zoom_max_in" value="10"/> <property name="ScopeOffset" value="-0.0006,0.0,0.14"/> <property name="ScopeScale" value="1.2,1.2,1.2"/> <property name="ScopeCameraOffset" value="0,-0.022,0"/> and from starting tag <property name="Tags" value="..."/> remove these if present "smallTopAttachments,mediumTopAttachments,largeTopAttachments " Link to comment Share on other sites More sharing options...
Z06Frank Posted March 23, 2020 Author Share Posted March 23, 2020 Thanks that worked ! Link to comment Share on other sites More sharing options...
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