Jegethy Posted March 28, 2020 Share Posted March 28, 2020 Hi there, I'm trying to make a simple mod that allows me to upgrade iron bars to steel bars. It's functionally working, but when loading the game I get an error. I can't find the "replace_me" block that it's referring to. I have searched every default file and mod file and it's nowhere to be found. Can anyone shed some light on this? 2020-03-28T21:34:44 18.475 ERR XML loader: Executing post load step on 'item_modifiers.xml' failed 2020-03-28T21:34:44 18.475 EXC Block with name 'replace_me' not found in block steelBarsCentered Exception: Block with name 'replace_me' not found in block steelBarsCentered at Block.LateInit () [0x00176] in <3ca2702590144b2c95bd610195728952>:0 at Block.LateInitAll () [0x0000d] in <3ca2702590144b2c95bd610195728952>:0 at WorldStaticData+<LateInitItems>d__20.MoveNext () [0x00018] in <3ca2702590144b2c95bd610195728952>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallba ck>d__40.MoveNext () [0x00044] in <3ca2702590144b2c95bd610195728952>:0 UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception , Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass47_0:<loadSingleXml>b__3(Exceptio n) <CoroutineWrapperWithExceptionCallback>d__40:MoveN ext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr) (Filename: <3ca2702590144b2c95bd610195728952> Line: 0) Link to comment Share on other sites More sharing options...
meganoth Posted March 29, 2020 Share Posted March 29, 2020 Now this is just guessing wildly but the error happens in a "post load step" and might be some internal replacement the xml parser has to do after reading all the xml and putting it into an internal structure. In that case you won't find "replace_me" in the xml at all. By the way, I assume you used a search tool for this and didn't just look yourself. Link to comment Share on other sites More sharing options...
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