wattsada Posted April 8, 2020 Share Posted April 8, 2020 Was noticing that Damage Over Time effects are kind of lack luster on zombies. would really like to use hit and run tactics that the agility tree offer but i feel like bleeding takes to long to kill, and I've also wanted to have zombie die from both fire and bleeding effects but its just better to stab them repeatedly until they're heads come off. Just some suggestions but if you can make em better i wouldn't mind. Fire: more dmg per tick Electricity: better dmg or maybe longer stun Bleeding: more dmg per level or blood stacks Link to comment Share on other sites More sharing options...
Vampirenostra Posted April 9, 2020 Share Posted April 9, 2020 Hmmm... nice idea to mod the DOTs. I would propose: Fire: make em angry and loose HP fast Electricity: longer stun Bleeding: make em slow (injured) fast loosing HP and all these are in items.xml Link to comment Share on other sites More sharing options...
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