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    CHANGE THE ICONS AND CREATES A FOLDER CALL

    UIAtlases AND ANOTHER FOLDER ItemIconAtlas

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      Originally posted by Netwit2008 View Post
      Hi Guppycur!

      I am beyond excited for your doors and Victorian furniture mods! However, for some reason I can't find any of the icons in the menus in game. I've searched the crafting table and the table saw. I used your name, doors, double door, garage door. Well you get the picture.

      I looked at the file structure and everything seems fine. I even tried moving the stand alone ItemIcon folder to inside the UIAtlases folder, even though I saw one there too. That fixed the problem with Alfalandia's Decor and Floors mods.

      I'm now at a loss and I'm no modding expert. So I wondered if you had time if you could advise. I've loved your mods I've tried. You are amazing at what you do! I'm hoping this is just something simple I'm not doing or need to do.
      Thanks in advance for your sage advice
      Simply go into the modlet and delete the itemsiconfolder should fix the issue as there is a UIatlas in there as well

      Comment


        do the doors modlet work?
        also why the vehicle modlet throwing game killing errors

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          Originally posted by Guppycur View Post
          K, I pushed the mod with the death fix but the vanilla bug is definitely going to allow for exploitation, so I'm not really going to pursue this further, unless someone comes up with a solution for the bug.

          Ah well.
          There is so much potential for this mod, imo. Does the bug you found break the radiation blocks or something? Only thing I noticed playing around with the mod is that the buffname's for protect and remove stick around even after one removes the armors. It didn't allow me to run around on the rad blocks or anything like that.

          Comment


            Thank you josefdarks and Stallionsden! I should have been lead by my first mind. I tried to kind of fix it, as I thought that was probably the problem. I just needed to delete the folders altogether, since they are in the UIAtlases folder as well.

            @Stallionsden, I have my eye on some of your mods too. Looking forward to trying them!

            Thanks again to you both

            Comment


              Originally posted by hei28ssk View Post
              do the doors modlet work?
              also why the vehicle modlet throwing game killing errors
              Vehicle Modlet at present is A17 only from the OP

              Ragsy

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                Does the Radiation mod work currently? I'm getting mixed signals here.

                Nevermind, saw the notice on the front page!
                Last edited by Axebeard; 11-19-2019, 10:34 PM.

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                  Am using a few of your mods, especially like the Random Getter Upper!

                  One thing, getting an error in the console from the Cop Acid mod.

                  ERR Could not load file 'Entities/LootContainers/zpackPrefab' for entity_class 'EntityLootContainerCop'

                  Running A18.1b8

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                    what would be the best was to use the Elevator, I have a hard time putting it down cant get it to place by blocks and the Elevator gets stuck at the top door will not open.

                    Comment


                      Originally posted by Reytag View Post
                      Am using a few of your mods, especially like the Random Getter Upper!

                      One thing, getting an error in the console from the Cop Acid mod.

                      ERR Could not load file 'Entities/LootContainers/zpackPrefab' for entity_class 'EntityLootContainerCop'

                      Running A18.1b8
                      Looks like the model is missing the extra .prefab added in a18. Check vanilla entityclasses for LootContainers/zpackPrefab and it should come up
                      Last edited by stallionsden; 11-20-2019, 11:11 AM.

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                        there's a way to config the elevator to move the desired floors or height? cuse the current height is to low i want to increase at least a little bit more the height.

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                          any chance the doors mod gets updated

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                            You can see chunk heat on the FPS key, in dm mode.

                            Comment


                              @Guppycur:
                              When/if you have time, any chance of a Biomes.xml to append your speedtrees modlet into appropriate RWG biomes?

                              Comment


                                Originally posted by stallionsden View Post
                                Looks like the model is missing the extra .prefab added in a18. Check vanilla entityclasses for LootContainers/zpackPrefab and it should come up
                                I have the same problem, but I don't get what I should do in the entityclasses in the vanilla?

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