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  • Guppycur
    replied
    Originally posted by mr.devolver View Post

    Thank you very much, I hope Xyth will include these in the next update soon, although it has not been updated for some time.
    Well there's only a small handful of us doing these, unfortunately.

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  • Guppycur
    replied
    Cool lemme know how they stack against yours.

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  • Darkstardragon
    replied
    i have a few days off coming up, ill look at these and get em sorted with xmls for npc mod and xyth will add em, i really want to use em myself
    they may need a controller change, ill look into that as well
    Last edited by Darkstardragon; 1 day ago.

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  • mr.devolver
    replied
    Originally posted by Guppycur View Post
    NPC Soldier Mod

    Adds NPC Soldiers - does not add into spawn groups!

    9 new soldiers, slightly different MoCap packages, includes machine gunners, a rocket launcher guy and a flame thrower guy. Be warned, the default AI PACKAGES ARE VERY LIMITED, so they shoot like storm troopers. Until TFP fixes the NRE that occurs when a bandit class enters a trader protected area, we are pretty limited on what we can include.


    Thank you very much, I hope Xyth will include these in the next update soon, although it has not been updated for some time.

    Leave a comment:


  • Guppycur
    replied
    NPC Soldier Mod

    Adds NPC Soldiers - does not add into spawn groups!

    9 new soldiers, slightly different MoCap packages, includes machine gunners, a rocket launcher guy and a flame thrower guy. Be warned, the default AI PACKAGES ARE VERY LIMITED, so they shoot like storm troopers. Until TFP fixes the NRE that occurs when a bandit class enters a trader protected area, we are pretty limited on what we can include.


    Last edited by Guppycur; 2 days ago.

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  • PeNa1979
    replied
    Love the personal elevator !!! Have it in every my base installed
    Only bad it is not going higher...so 3-5 floor would be great for me

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  • BB_Drifter
    replied
    Originally posted by Guppycur View Post
    Won't know until the test results come back in. I doubt it though. I did test positive for flu type a and I have pneumonia, so I'm sure that's what's going on with me.
    Hang in there Guppy. Wishing you the best and a get well soon.

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  • Guppycur
    replied
    Offset is definitely the correct fix because that's what 18.3 broke.

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  • Ehvis
    replied
    Originally posted by PeNa1979 View Post
    Sir i fixed the issue with the gap on the "DoorSectorPortcullis" there was a line 2,2,1 and i changed it simply to 1,2,1
    You can leave the dimension alone and fix it with the ModelOffset property as well. That way you won't be able to place blocks inside your door. Good thing to know is that the default model offset (when the property is not there) is "0,0.5,0". You need to add 0.5 for the first or last offset if the dimension is 2 (or maybe even all even dimensions). So for this particular door it's "0.5,0.5,0". For the spinning door it was "0.5,0.5,0.5".

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  • Guppycur
    replied
    Won't know until the test results come back in. I doubt it though. I did test positive for flu type a and I have pneumonia, so I'm sure that's what's going on with me.

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  • PeNa1979
    replied
    Originally posted by Guppycur View Post
    Hopefully I will live that long. :-) I'm still in isolation at the hospital.
    Ouch...are you infected man ? ((((( uff...

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  • Guppycur
    replied
    Hopefully I will live that long. :-) I'm still in isolation at the hospital.

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  • PeNa1979
    replied
    Sir i fixed the issue with the gap on the "DoorSectorPortcullis" there was a line 2,2,1 and i changed it simply to 1,2,1 now the door need only 1 block place, the door are in the middle without that gap !!! So i can use it THANK YOU FOR THIS DOOR, I LOVE IIIIIIIIIIIT !!!!!!!!

    PS : It´s a really BIG shame for the FunPimps that they dont do after almost 6 years of developing something like those yours mods !!!!

    If we met one day personally, i buy you a beer

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  • PeNa1979
    replied
    So, first thing is "fixed"

    I changed the resources for Glass and Spinning doors, and now i can craft it in workbench from Iron + Mechanical Parts...

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  • PeNa1979
    replied
    Originally posted by Guppycur View Post
    It should have a recipe file, I don't know. I'm waaaay too sick to look.
    Ok, i hope youre soon fit man ! You need next year to get vakcine im on it already 10 years and no sick

    PS : im pretty sure, the recipe is not there...so now we know why we can not craft it ok, i can live with that...

    I go try to play with that numbers in doors as you wrote...lets see what i can done

    Yes, one thing i have to tell to doors - the rotating and glass we can not craft anymore fck TFP !!! Because there is no more Commercial Glass Pane BLOCK !!! the TFP are so MUCH STUPID i think...they everytime change something so they destroy everything good added to the game by modders... but maybe in the recipe file i can change the glass block to another ? Let´s try and see what happens offline offcourse !!!

    Thanks anyway sir ! And get well soon !!!

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