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    [MODLET] Sorcery



    Features
    • Play 7D2D as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell casting elemental spells of Fire, Ice and Lightning.
    • Unique animations, art, effects and sounds for spells and items
    • Pure Spellcaster playstyle
    • Spellcrafting: 5 unique abilities for each unique spell
    • Spell Ammo Crafting: Fire, Ice, Lightning, Omni
    • Alchemy Crafting: Potions, Elixirs, Potion Bombs
    • Armor Crafting: Fire, Ice, Lightning Armor Sets
    • Rune Crafting: Fire, Ice, Lightning Rune Mods
    • Spell Weapon Abilities: primary, secondary, passive, charge
    • New Attribute: Sorcery
    • New Dual Skill Tree and Perks
    • Fire, Ice, Lightning Mastery: learn how to craft and augment spells
    • Spellcast Mastery: primary, secondary, passive and charge abilities
    • Rune Mastery: harness the power of Runes to augment your spells
    • Essence Mastery: demystify and awaken the elemental essence of the world to extract and craft spells and weapons with essence.
    • Fire, Ice, Lightning Spells: upgrade each spell with five alterations


    Latest Version: 0.85 - The Awakening
    Sorcery, The Awakening (v0.85) is now LIVE and FULLY PLAYABLE!


    Download Sorcery

    MANUAL: Modlet, Pure XML
    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

    Spoiler: 
    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    LAUNCHER: Mod, SDX
    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
    Spoiler: 
    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it




    Credit
    TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

    Supporters make ongoing development possible!




    Sorcery A19 / Future Updates
    A vanilla game bug is present in A18.x that prevents Sorcery from being updated. This has been reported and confirmed to be fixed in A19:
    onSelfEquip Bug Details

    There is A LOT in the works for Sorcery A19+, including dedicated Perk Trees for EACH ELEMENT! This game bug is simply a delay. If you like Sorcery, join the ranks of Patreon Supporters to help keep Sorcery development going strong into A19:
    Support Sorcery Development
    Last edited by Devrix; 6 days ago. Reason: Sorcery Returns A19

    #2
    Sorcery Beginner Tips and Guides


    Essence Guide
    One of the most challenging, and funnest, aspects of playing as a Sorcerer is awakening, demystifying and harvesting Essence. Essence is believed by The Elders to be Life and Creation itself. Essence fuels the creation of your Sorcery:

    Essence Tree Boulder Ore Transmutation
    Fire Burnt, Oak All Coal, Oil Shale Fire Ritual
    Ice Winter Pine All Potassium Nitrate Ice Ritual
    Lightning Forest Pine All Lead Lightning Ritual

    ** Essence Mastery and [Element] Mastery are the only perks that directly affect harvesting of Essence






    CONVERT SAVE GAME TO MOD LAUNCHER

    If you'd like to convert completely to the Mod Launcher SDX version of Sorcery to enjoy the automatic updates and Localization handling, follow these quick instructions:
    Spoiler: 

    1. Install Sorcery: Follow the Mod Launcher Install steps for Sorcery.
    2. Locate Saves: (C:\Users\NAME\AppData\Roaming\7DaysToDie\Saves)
    3. Copy Saves: Select and copy Navezgane and any other Save Folders.
    4. Paste Saves: Into launcher saves folder (C:\7D2D\Saves\Sorcery\Sorcery)
    5. Play: That's it, you're converted to the Launcher version of Sorcery!


    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.


    Mod Launcher Error (Resolution)
    Most Mod Launcher errors come from not having a specific version of Microsoft .NET Framework installed, as determined by @sphereii (the developer). It's been discovered by various users that installing .NET Framework 3.5 SP1 resolves their issues.
    You can find the official versions of .NET at Microsoft: Microsoft .NET Frameworks
    Last edited by Devrix; 07-22-2019, 11:00 AM. Reason: Sorcery Beginner Tips and Guides

    Comment


      #3
      (WotW) War of The Walkers added to Compatible Mods!

      Feedback, Ideas, Bug Reporting
      Constructive feedback is welcome and encouraged. Specifically, it's very helpful to hear from those wanting and willing to play a cheat-free normal playthrough. If you cheat everything in, you aren't getting the experience or progression intended... nor will you properly understand the perks, skills and functions unless you learn and grow into them while playing.

      Although there's A LOT more planned for Sorcery, further ideas and suggestions are always welcome in the
      Sorcery Discord!





      Compatible Mods
      As compatible mods are reported here, the compatible mod/modlet will be added to the list:




      Last edited by Devrix; 09-13-2019, 08:07 PM. Reason: (WotW) War of The Walkers added to Compatible Mods!

      Comment


        #4
        Lightning v0.76 is now LIVE!



        Lightning PLUS v0.76 is now LIVE!









        v0.76 LIGHTNING PLUS
        NEW: Meteor Shower Upgrade
        NEW: Supporter Rune, Altin's Touch
        NEW: Sorcery Treasury Perk Tree
        NEW: Treasury Rewards
        BUFF: Charge Speed Doubled
        BUFF: All T1 Spells
        BUFF: All T2 Spells
        BALANCE: All Spells
        BALANCE: Meteor hits like a meteor
        BALANCE: Lightning acts like lightning


        v0.75 - LIGHTNING (previous)
        NEW: Lightning Mastery
        NEW: Lightning, T1 Spell
        NEW: Nova, T2 Lightning Spell
        NEW: Storm, T3 Lightning Spell
        NEW: Meteor, T3 Fire Spell
        NEW: Teleport Secondary
        NEW: Energy Shield Secondary
        NEW: Lightning Runes
        NEW: Lightning Loot
        NEW: Lightning Strike Rune
        NEW: Spell Impact Stagger
        NEW: Spell Charge Block Dmg + Speed
        NEW: Cast Time per Spell
        NEW: Degradation per Spell
        NEW: Cooldown indication



        WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it's always a good idea.




        Enjoying Sorcery?



        You can help development!

        ...become a Noble, Lord or Royalty ...the choice and reward is yours!

        Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

        A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

        Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran
        Last edited by Devrix; 07-11-2019, 05:37 AM. Reason: Lightning v0.76 is now LIVE!

        Comment


          #5
          Now LIVE for Supporters: The Alchemy + Mastery Overhaul Update (v0.8)

          The Alchemy + Mastery Overhaul Update
          NEW: Alchemy Station
          NEW: Spinning Wheel
          NEW: Enchanted Mortar
          NEW: Alchemy Potions
          NEW: Alchemy Elixirs
          NEW: Alchemy Bombs
          NEW: Mastery Quests
          NEW: Intro Element Choice
          NEW: Intro Spellcasting
          NEW: Magic Arrows
          NEW: Essence Recipes
          NEW: Essence Mastery+
          NEW: Essence, All Planted Trees
          NEW: Sexier Crafting
          NEW: Framework+
          COMPATIBILITY: Ravenhearst 5.4
          COMPATIBILITY: Darkness Falls 2.1











          Alchemy Potion Bombs
          ...to Cast or Throw? That is the question!




          Enjoying Sorcery?


          ...become a Noble, Lord or Royalty ...the choice and reward is yours!

          Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!


          A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

          Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran
          Last edited by Devrix; 07-12-2019, 05:15 AM. Reason: Now LIVE for Supporters: The Alchemy + Mastery Overhaul Update (v0.8)

          Comment


            #6
            The Awakening v0.85 - NOW PUBLIC LIVE!


            THE AWAKENING v0.85 - NOW PUBLIC LIVE!
            - Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons!
            -
            Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons!
            -
            Item: Fire & Ice Fallen Blood
            -
            Item: Fire & Ice Ritual Shards
            -
            Item: Fire & Ice Ritual Stones
            -
            Quest: Summon Fire Fallen
            -
            Quest: Summon Ice Fallen
            -
            Quest: Summon The Fallen Trio
            -
            Feature: Fallen now speak... in tongues!
            -
            Feature: Boss Combat Ring... don't leave it!
            -
            Feature: "Touched" Arcane Contagion
            -
            Feature: Zeds Becomes "Touched"
            -
            Feature: Treasury Perks for Supporters
            -
            Improved: Potions hydrate based on Alchemy Mastery
            -
            Improved: Fallen + Loot
            -
            Improved: Fallen Encounters
            -
            Improved: Awakened + Loot
            -
            Improved: Particle Performance
            -
            Improved: Intro Quest



            NEW GAME NOT REQUIRED, BACKUP TO BE SAFE!

            Download Sorcery

            MANUAL: Modlet, Pure XML
            You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

            Spoiler: 

            1. [*=left]Download: Sorcery-master.zip (latest version)
              [*=left]Unzip: Sorcery-master.zip
              [*=left]Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
              [*=left]Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
              [*=left]Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
              [*=left]Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
              [*=left]Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
              [*=left]DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
              [*=left]Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
              [*=left]Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
              [*=left]AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


            LAUNCHER: Mod, SDX
            Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
            Spoiler: 

            1. [*=left]Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
              [*=left]Download Launcher: 7D2D Mod Launcher
              [*=left]Install Launcher: Run the launcher installer SetupInstaller.msi
              [*=left]Run Launcher: Locate and select Sorcery within the mods list.
              [*=left]Install Sorcery: With Sorcery selected, click Install Game Copy.
              [*=left]Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
              [*=left]Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
              [*=left]AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


            ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

            ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it



            Credit
            TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

            Supporters make ongoing development possible!



            Last edited by Crater Creator; 10-02-2019, 02:19 AM. Reason: some forum sorcery

            Comment


              #7
              XD

              Had the same idea some time ago, i like it
              Last edited by Crater Creator; 02-05-2019, 09:30 AM.

              Comment


                #8
                Very very excited! Beautiful avatar btw.

                Comment


                  #9
                  Looks cool. Waiting for video/pics. =D

                  Comment


                    #10
                    Originally posted by Alphado-Jaki View Post
                    Looks cool. Waiting for video/pics. =D
                    This.

                    Comment


                      #11
                      OOOOHHHH YEAH. I'm am gonna make this mod my homepage for a while.
                      I think I might get to work on some Shouts so I can be a true DoZEDkiin!

                      Comment


                        #12
                        Interesting, waiting for more pics

                        Comment


                          #13
                          7d2d-sorcery-thumbnail.jpg
                          Added a rough teaser vid of the Fireball upgraded and base Firenado spell in action
                          . Pardon the unfinished fx and polish. I'll get a video of the upgraded Firenado in action.. I think you'll approve!

                          Comment


                            #14
                            This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.

                            I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.

                            This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.

                            What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.

                            Best of luck to you and thank you for presenting it to the community. You modders rock!

                            Comment


                              #15
                              This looks like it'd be an awesome addition to the Medieval Mod. I definitely have to try this out sometime...

                              Comment

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