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White River - Tools Of Citizenship

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    #31
    Originally posted by ShoudenKalferas View Post
    BUGFIX Release A18.3_1.6c -
    * Corrected quest text
    * Adjusted difficulty listed for quests
    * Fixed the quantity of seed schematics
    * Adjusted which quests drops the seed schematics

    Download link in first post.
    Thank you for this great mod. I am creating something similar so this will provide some great inspiration.

    Comment


      #32
      Sharing is caring. Especially in the Modding community. Glad to help be an inspiration for anyone else in the same way Royal Deluxe's Vanilla+ Quests was for me.

      For me, of all the mods I have on my server, I enjoy this modlet collection the most. I think it really helps fill the game in more in an area the base game is sorely lacking and provides more goals for players to work towards. I'd love to see more questing modlets from others to add to the pile. I just wish Fun Pimps trader support of quests was better. It's a bit hoky that we can't add dialog with the trader to match the quests.. or even add these quests to the dialog box the Trader already has.

      - - - Updated - - -

      If anyone has any ideas for additional similar type quests they would like to see added to this collection, I'm open to consider anyone's ideas or suggestions. The Deschain's quest was a suggestion to me.

      Comment


        #33
        Originally posted by ShoudenKalferas View Post
        Sharing is caring. Especially in the Modding community. Glad to help be an inspiration for anyone else in the same way Royal Deluxe's Vanilla+ Quests was for me.

        For me, of all the mods I have on my server, I enjoy this modlet collection the most. I think it really helps fill the game in more in an area the base game is sorely lacking and provides more goals for players to work towards. I'd love to see more questing modlets from others to add to the pile. I just wish Fun Pimps trader support of quests was better. It's a bit hoky that we can't add dialog with the trader to match the quests.. or even add these quests to the dialog box the Trader already has.

        - - - Updated - - -

        If anyone has any ideas for additional similar type quests they would like to see added to this collection, I'm open to consider anyone's ideas or suggestions. The Deschain's quest was a suggestion to me.
        By any chance have you have any experience with the ui_display.xml file? I am trying to find a way to display an items current durability instead of relying on the colored quality bar. See thread below.

        https://7daystodie.com/forums/showth...ility-Question

        Comment


          #34
          Hi. I just logged in to say thank you for this mod! I am all for new quests, stories and whatever that gives us goals and can keep us playing. I've been playing with this mod recently and it's pretty cool. It gives nice rewards that feel just right and not overpovered for the work player has to do in order to get them. We definitely need more of these mods!

          Comment


            #35
            I appreciate the positive feedback.

            Sorry Laz Man, I don't have any experiencing editing this file.

            I spent the last day doing a complete rewrite of Kuva's Armor modlet. I think you guys will really like what I've done with this. I don't want to spoil it for anyone, but suffice to say its now the largest Modlet of any in the pack and contains a greater level of complexity than any of the other quests. I'm working through testing it right now and hope to release it either later today or maybe tomorrow.

            I finally feel I'm starting to get a reasonable handle on quest writing via XPath Modlets

            Comment


              #36
              Originally posted by ShoudenKalferas View Post
              I appreciate the positive feedback.

              Sorry Laz Man, I don't have any experiencing editing this file.

              I spent the last day doing a complete rewrite of Kuva's Armor modlet. I think you guys will really like what I've done with this. I don't want to spoil it for anyone, but suffice to say its now the largest Modlet of any in the pack and contains a greater level of complexity than any of the other quests. I'm working through testing it right now and hope to release it either later today or maybe tomorrow.

              I finally feel I'm starting to get a reasonable handle on quest writing via XPath Modlets
              I wish I could create at least couple of your clones, so that each clone would work on different quest mod, because I don't really know many modders interested in quests and story mods.

              Comment


                #37
                Originally posted by ShoudenKalferas View Post
                I appreciate the positive feedback.

                Sorry Laz Man, I don't have any experiencing editing this file.

                I spent the last day doing a complete rewrite of Kuva's Armor modlet. I think you guys will really like what I've done with this. I don't want to spoil it for anyone, but suffice to say its now the largest Modlet of any in the pack and contains a greater level of complexity than any of the other quests. I'm working through testing it right now and hope to release it either later today or maybe tomorrow.

                I finally feel I'm starting to get a reasonable handle on quest writing via XPath Modlets
                no worries! thanks for the teaser! sounds great!

                Comment


                  #38
                  Originally posted by ShoudenKalferas View Post
                  I wanted to share a little mod pack I've been working on. I tried to design this so that it could either be dropped into an existing game or work from a new game.

                  This modlet collection extends the new player White River citizenship quest line to provide some Kill Zombies, Gather & Craft, and Find Item quests to obtain improved tools and equipment. Each item has a small back story and explanation in an attempt to blend with the vanilla game and Trader experience. This gives new players a chance to obtain named-gear through a method other than randomness or traditional progression. I tried to balance the rewards and equipment these quests provide to not provide an excessive reward and throw off balanced gameplay. In most cases, the named items only provide a moderate improvement over the items they were created from.

                  **This modlet pack is only XML XPath and only needs to be installed on the server!**

                  This modlet collection provides a multi-tier quest line, first requiring the player to craft a +Declaration of Citizenship. This allows them to begin a quest to volunteer to help lay to rest 10 old residents now turned zombie. This earns the player a +White River Citizenship Card which they can then use to select which equipment quest they would like to pursue. The player's citizenship card is returned to them after they complete the quest. If it is lost or the player wants to pursue more than one quest at the same time, the player can craft a new +Declaration of Citizenship to start the process over of becoming a White Run citizen.

                  --

                  White River - Tools of Citizenship - A18

                  The White River settlements are looking for new citizens to give extra tools and equipment that they've collected. They are offering to provide a select few survivors access to higher quality equipment in exchange for volunteering to complete various tasks for the settlement. There is a limited supply and these items are only available to those who gain citizenry with White River settlements. In addition to the reward, the player is also offered a small stack of wet concrete blocks, from the last of the Trader's community inventory to assist in re-establishing a homestead.

                  Citizenship is offered in two-tiers:

                  - Tier 1 : Kill 10 Zombies. This is the Basic level of citizenship. Reward: +White River Citizenship Card
                  - Tier 2 : Kill 100 Zombies. This is the Veteran level of citizenship. Reward: +White River Veteran Citizenship Card

                  Once the player obtains their citizenship card, they can use this to craft quest starter items for the equipment quests below. Some of the quests below offer a veteran version which rewards a sealed crate containing better quality, more items, and greater quantity of each multi-quantity item. However, after each "Veteran" quest is complete, only a basic citizenship card is returned. The player must successfully complete the Tier 2 citizenship quest again in order to pursue another Veteran equipment quest below.

                  EQUIPMENT QUESTS:

                  - Bambi's Killer Compound Bow & Crossbow - Earn the famed deer killer, "Bambi's Killer Compound Bow" or "Bambi's Killer Compound Crossbow" with slightly better stats than Vanilla.
                  - Bunyan's FireAxe - Help the Trader stock up on potable water in exchange for a Paul Bunyan-branded FireAxe.
                  - Deschain's Revolver - Collect the eight Dark Tower series books and craft nineteen doors to have one of Roland Deschain's legendary revolvers bestowed upon you. Has custom bullets that are expensive to craft, but super powerful.
                  - Dundee's Hunting Knife - Help the Trader collect bone shivs in exchange for Dundee's famous Hunting Knife with slightly better stats than Vanilla.
                  - Everdeen's Arrows & Bolts - The settlement is trying to put together a feast. Help feed everyone in exchange for named arrows or bolts guaranteed to fly true.
                  - Gupta's Bandages - Can't craft first aid bandages? Trade Aloe Leaves & Cotton for a few First Aid Bandages.
                  - Ivanka's Flaming Dig Tools - From the biggest digger herself, iron and steel Pickaxe & Shovel with flaming mods and slightly better stats than Vanilla. These tools rock to
                  - Jason's Machete - Obtain a replica of Jason's famous machete in exchange for helping the settlement. Big thanks to Wyldwitchykat for this addition!
                  - Kuva's Red Armor - Discover the secret ingredient in Kuva's Red Armor with slightly better stats and environmental mods. Very quiet and lightweight.
                  - Leon's Modded SMG - Help Leon finish his DIY gun project, resulting in a 9mm SMG weapon with slightly better stats than Vanilla.
                  - Taza's Axe - The famed Taza's Axe, already awesome.

                  All quests, except Deschain's Revolver, are designed to be repeatable in case of loss of equipment or to try your luck at a higher quality reward.

                  Current Download
                  A18.3 - White River - Tools of Citizenship A18.3_1.6c

                  Old Downloads
                  A17.1 & A17.2 - White River - Tools of Citizenship 1.5a
                  This is great, thanks !

                  Comment


                    #39
                    Taking longer than expected to hammer through the final details on the Kuva's Armor questline. In this questline , there are 8 quests, 15 new items, 9 new recipes, and a lootable container. Including a few blank lines, there are over 800 lines of XML in this rewritten questline. A lot of details to test and make sure are working as expected. My apologies for the delay, but I want to make sure that everything is working properly before releasing it. I also performed regression testing to ensure it is backwards compatible with any games that already are running the current version. Maybe another day or two and I should be able to work through the last minor issues I'm seeing.

                    Comment


                      #40
                      Originally posted by ShoudenKalferas View Post
                      Taking longer than expected to hammer through the final details on the Kuva's Armor questline. In this questline , there are 8 quests, 15 new items, 9 new recipes, and a lootable container. Including a few blank lines, there are over 800 lines of XML in this rewritten questline. A lot of details to test and make sure are working as expected. My apologies for the delay, but I want to make sure that everything is working properly before releasing it. I also performed regression testing to ensure it is backwards compatible with any games that already are running the current version. Maybe another day or two and I should be able to work through the last minor issues I'm seeing.
                      Wow sounds awesome! Take your time. Rome wasn't built in a day.

                      Comment


                        #41
                        Originally posted by ShoudenKalferas View Post
                        Taking longer than expected to hammer through the final details on the Kuva's Armor questline. In this questline , there are 8 quests, 15 new items, 9 new recipes, and a lootable container. Including a few blank lines, there are over 800 lines of XML in this rewritten questline. A lot of details to test and make sure are working as expected. My apologies for the delay, but I want to make sure that everything is working properly before releasing it. I also performed regression testing to ensure it is backwards compatible with any games that already are running the current version. Maybe another day or two and I should be able to work through the last minor issues I'm seeing.
                        Sounds like a lot of fun is coming our way, don't worry about the delay, we are not going anywhere, just like Laz Man noted, take your time, we will be here when it's ready!

                        Comment


                          #42
                          I think I'm as ready as I'll ever be to release this. I've tested the run-through countless times, have done the best I could to tweak everything as best I could. I think beyond my own testing, the best is just to get it out there for others to play on as well. Be aware, the basic version of the Kuva's Armor quest (which just takes the 10Z Green Citizen card) is easy to complete. However, the Veteran version of this quest (takes 100Z Veteran Blue Citizen card) is hard to complete fully to obtain the full set of armor. The intention is to give something more to the players who are NOT new players. Only players who have progressed sufficiently in the game will be able to complete the veteran quest and craft their new legendary armor set. The armor itself is fantastic and definitely worth your efforts to pursue. Especially for those players who prize stealthiness.

                          Being that this is the most complicated Modlet I've created yet, I would appreciate any feedback from those who work through the Veteran portion of this questline.

                          Comment


                            #43
                            Does anyone else get an NRE when they click on the quest in the quest menu? The quest still works, but the console error just pops up whenever I click on the quest name in the menu...

                            I thought it was caused by having custom zombies modlet installed, but I even took that out, and I'm still getting the NRE...

                            Comment


                              #44
                              Great job! this mod is very good.
                              CrypticGirl, I got the same error with darkness falls, but the modlet worked fine.

                              Comment


                                #45
                                Originally posted by CrypticGirl View Post
                                Does anyone else get an NRE when they click on the quest in the quest menu? The quest still works, but the console error just pops up whenever I click on the quest name in the menu...

                                I thought it was caused by having custom zombies modlet installed, but I even took that out, and I'm still getting the NRE...
                                Maybe a conflict with another item ID used by another mod?

                                Comment

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