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Firearms 2! Fully redone

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    #61
    Would it be possible to choose wich parts i do and don't want to install ? I like getting to loot lots of diffrent types of ammo and finding the guns not making them all. Feels more hmm not real.. immersive maybe ? I don't know the word. Also if i can find all the guns in the world would they have the RNG numbers like the weapons and armour do in A18 ? I like this very much. I can't say i really would like to have a shotgun with 100 bullets. It is nice that it felt some what realistic the A17 one. And your mod for guns is the best mode for more guns. I know these are selfish questions, sorry.

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      #62
      Really looking forward to this mod coming back.

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        #63
        Can you add a mod for gun to catch empty brass? Maybe have it so it has a chance to or something.

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          #64
          Originally posted by AoshiShin View Post
          Would it be possible to choose wich parts i do and don't want to install ? I like getting to loot lots of diffrent types of ammo and finding the guns not making them all. Feels more hmm not real.. immersive maybe ? I don't know the word. Also if i can find all the guns in the world would they have the RNG numbers like the weapons and armour do in A18 ? I like this very much. I can't say i really would like to have a shotgun with 100 bullets. It is nice that it felt some what realistic the A17 one. And your mod for guns is the best mode for more guns. I know these are selfish questions, sorry.

          So I think you might be really happy with what I've done with this project.

          It's up on Nexus now under a new title, Weaponry. The main files are still 17.4, but there is a "beta" test version of Weaponry up there for everyone to test out. https://www.nexusmods.com/7daystodie/mods/304

          This is a mix of both major complaints I've gotten about this project. One, is exactly what you're saying. You enjoy just looting guns and running around with an array of cool weapons to cause carnage. The other, is exactly what you're complaining about. People wanted more customization to the guns. A way to expand beyond a few basic changes to fire rate and recoil, and almost mimic other popular games like Fallout in the way of "gun crafting". A DIY experience.

          I tried to mix both ideas into one, and I'm actually excited to get an opinion like yours on it. Basically it works like this:
          Loot, traders, etc, everything that is quick access in the game, has a 22LR/9x19mm variant to the weapons. So looting, is still the same. Quick, easy, in your face, guns guns guns. Everything a player has easy access to, will still work and function the same as before.

          The massive array of gun crafting parts, and the mix-match DIY version, is tied into progression heavily. Those blueprint parts I created in 17.4, and that complex "reverse engineering" crafting system I tossed in, were to test the waters a bit. Those will now unlock both "versions" for the player to craft. The 22LR/9x19mm version, and the new DIY version. You will need to actually FIND a 22lr/9x19 version before you can fully unlock crafting. The whole concept is based kinda on my own thinking. There are a ♥♥♥♥ ton of 22lr versions of high end guns in America. Like A LOT. If it's a popular firearm, it's in 22lr and like 300$. So my thinking was "There's probably a 22 behind every house in America. Find the gun, rip it apart, stick in better gun parts to make it more powerful" So, 22=Blueprints=Craftable versions=Mix match parts=Desert Eagle 30rd 1200RPM fully automatic?

          I've been sick and busy as ever lately, so I haven't really done a readme yet or anything. I hate doing all that, which is mostly why I use various youtubers to showcase my work.

          Also, Nexus is the only host that can take my single batched file. Major issues with live servers with Firearms. If a player with a low-end rig found a gun for the first time, and booted up that 80mb file, it'd cause massive server lag. So to kill that, it's all one file (besides a few test things I have in there for now). Github told me no But Nexus will gladly take it. 500mb about.

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            #65
            I should also add, I'm chit chatting with Nexus. They may launch a "Mod Author Page" which allows us to host, well, tons of little modlets and such for you guys to pick and choose from. I'll be splitting up all the guns, 1 by 1, into this own downloadable files. So you can pick which weapons you want to have in your game. This will be barebones, just in traders/loot and probably a recipe book to unlock crafting at TFP's basic workbench. These 1x1 firearms will not be tied to progression, no fancy UI work, no vast changes with them. Just guns to stick in vanilla, and they're going to be easy to fit into other authors Overhaul projects. It's mostly my spastic horrid frankenstein changes that cause compatibility issues anyways.

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              #66
              Great mod, I have had fun with it in the past as well, now giving it a try in A18.

              I am wondering, is it possible to get steel casings here? If they are in already, I've not found them.

              Thank you for the hard work

              EDIT : I have skilled up to tier 4 in weapons crafting expert, but do I still need to find the scematics for the workbenches?
              Last edited by Nagorian; 10-18-2019, 01:37 PM.

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                #67
                is this going to be for alpha 18

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                  #68
                  Doesn't work on either SP or Dedi.

                  Once an item is held in the hand, I can not do anything else.

                  Can't swap items in hotbar, select items in inventory etc.

                  Only way to clear the error is to die or clear BP with Creative menu.

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                    #69
                    Hope this gets updated soon as Firearms 2 was probably my favorite and most used mod next to Darkness Falls.

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                      #70
                      Hello Mayic,
                      I know there is a lot of work that goes into this mod. My guess is you, along with many other mod developers, are waiting for 18.1 to go stable before releasing an update. Could you give us a hint on what you are adding (weapons, mods, etc.) for your next release?
                      This mod brings a whole new awesomeness to 7DTD. Keep up the amazing work!

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                        #71
                        same here they dont shoof or do anything

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                          #72
                          Is this mod going to be updated?

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                            #73
                            Hey Mayic, haven't seen any activity from you since mid October. Hope everything is going well.

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                              #74
                              Looking forward for an update.
                              Hopefully everything is good on your end.

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                                #75
                                Does this work with alpha 18?

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