Announcement

Collapse
No announcement yet.

NPCs DMT Mod

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by xyth View Post
    That was likely me, I don't care much for bullet sponges, but since we are rapidly changing their code which effects there offense and defense ability I have no idea the right values yet. I think 200 is a good number as long as they have decent offense to end battles quickly so they can heal back, and some armor to mitigate damage.

    If you have balanced xml, do let me know.
    Um, I would love to help you find the right sweet spot in the balance, but you still didn't tell me which values to change in the first place, because I would hate to break something!

    EDIT:
    Also, I think these values should change depending on server difficulty. I think even 800 points of health wouldn't be enough on Nomad difficulty, not to mention if someone decides to play with mods that increase zombie spawns like me! I'm having hard time to defend myself, I can't defend all of these poor NPCs too.
    Last edited by mr.devolver; 02-21-2020, 10:07 PM.

    Comment


      I think in general they have under powered weapons, I think they should kill a zed in 3 hits, but Im guessing it takes them 10+ They are alive so should target better than the AI allows. I can look at adjusting.

      Comment


        Originally posted by xyth View Post
        I think in general they have under powered weapons, I think they should kill a zed in 3 hits, but Im guessing it takes them 10+ They are alive so should target better than the AI allows. I can look at adjusting.
        Thanks! Also, I don't mind stronger bandits. In fact, I was unable to find them until I reached more dangerous place like wasteland biome, I don't know why, but then again I met Eve and killed her in couple of hits, she wasn't even able to scratch me. I'm not sure if that's intentional, but her shooting really sucks lol. Zombies at Nomad difficulty posed a bigger threat than bandit Eve with rifle.
        Last edited by mr.devolver; 02-22-2020, 04:11 AM.

        Comment


          Hello, I've been attempting to run this mod all day and, I've successfully run it but, the problem is that whenever a friend joins the game or the dedicated server it'll give an "object reference not set to an instance of an object" in the command prompt from f1. Both players have the mod installed.

          This only happens when an interact able AI NPC appear near someone who joined the game. The host will have no issues. On a dedicated server it does the same. Whenever this happens the player cannot jump or move too far of a distance or they'll fall off the map. If a player died while this error is occurring they will not respawn when this happens the only solution is to either kick the player or close the game. The game will return to normal as long as the interact able AI's are gone. Is there a fix to this?

          Comment


            Hey Xyth and Sphereii,

            I think I found a major bug. My NPC fell off the world and didn't teleport back, which most likely means it's lost forever. I assumed that this is what happened after catching this in the console:

            ID 3734 was my hired NPCAmmo. Is there some kind of cheat to teleport him back to me? I guess there isn't.

            Comment


              Originally posted by mr.devolver View Post
              Hey Xyth and Sphereii,

              I think I found a major bug. My NPC fell off the world and didn't teleport back, which most likely means it's lost forever. I assumed that this is what happened after catching this in the console:

              ID 3734 was my hired NPCAmmo. Is there some kind of cheat to teleport him back to me? I guess there isn't.
              Do you know why it fell off? Sometimes logging off would work.

              Comment


                Originally posted by sphereii View Post

                Do you know why it fell off? Sometimes logging off would work.
                I have no idea. I was driving motorcycle and I was on the way back to the base, he was teleporting to me and I had to stop couple of times to check his health, because sometimes he thought the best place to teleport to was right under the wheels, so he kinda ragdolled couple of times, but surprisingly he survived my awesome driving skills so his health was fine and I kept moving, but suddenly he stopped teleporting. Probably just when I passed the bridge across the river, so I turned around and went back to find him, I kept checking the map and the world and he was gone. No mark on the map, no presence in the visible world. At that point I checked the console and found the message I sent you.

                Comment


                  Nice mod but snif snif, there is not the first version of the lady strip-zombie who are better than the second stupid version... (sorry TFP but it's true, the second strip-zombie is very WTF)

                  Comment


                    How come a lot of good NPCs that were in previous versions are no longer available? Like hunter for example, soldiers, ghost, etc. Hunter was one of the best shooters. Heck, sometimes I miss even that drunk guy lol

                    Comment


                      Right now the team is building out the creaturepacks, which the NPC mod pulls characters from. Soon we will enable those characters in the NPC mod but we are actively making code changes to the NPCs so it might be a few more weeks. DarkStarDragon might add the hunter back to the creature pack but thats up to him.

                      Comment


                        devolver, i will add them back in once npc mod is stable again, as well as some of the ones ive done for creaturepack, so yea ghost and hunter will make a return eventually as they perform better ranged attacks in the npc mod vs creaturepack

                        Comment


                          Originally posted by Darkstardragon View Post
                          devolver, i will add them back in once npc mod is stable again, as well as some of the ones ive done for creaturepack, so yea ghost and hunter will make a return eventually as they perform better ranged attacks in the npc mod vs creaturepack
                          Thank you!

                          Comment


                            Pushed new version. Focus is on creating a universal Humanoid controller that supports all weapons and walktypes. This version used the farmer and nurse as test entities, they should be able to use rifles, pistols, melee weapon or unarmed. Bow and Xbow are a WIP and do not work yet. Read the xml for clues if you plan to mod off this.

                            Comment


                              Hey guys, I hired an NPC and then I got killed and respawned on my bed. The NPC did not teleport to me, the backpack I dropped was pretty near, so I ran back to get my stuff, but I couldn't see my hired NPC anywhere. He was gone. I'm pretty sure he wasn't killed because he was kinda OP at that time and I didn't see any console report about his death either.

                              Comment


                                Probably lost confidence in you as a leader.

                                Comment

                                Working...
                                X