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    #76
    Originally posted by Falcon337 View Post
    Thank You so much, it works! :P
    You are welcome

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      #77
      Originally posted by Haidrgna View Post
      GNAMOD
      Want more Gnamod, find other players or know what is cooking: Join the Discord Channel!
      Does the Discord still exist? The link doesn't work anymore.

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        #78
        Originally posted by Markezzz View Post
        Does the Discord still exist? The link doesn't work anymore.
        Hmm, it may have expired, I will add a new link.

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          #79
          @haidrgna i'm still new with mods and most of this, can i ask you if i can combine your mod with another one? i found a very big backpack, is it possible or i will get some errors if i try to combine them together?

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            #80
            Originally posted by veveratm View Post
            @haidrgna i'm still new with mods and most of this, can i ask you if i can combine your mod with another one? i found a very big backpack, is it possible or i will get some errors if i try to combine them together?
            Gnamod already comes with its own UI that adds a 88 slot backpack. I am pretty sure adding a modlet on top that tries to modify it will either fail or cause errors. You do not need my permission to combine mods, but I recommend against it unless you know what you are doing and willing to fix the errors.

            The 88 slot backpack is already very generous in terms of bag space, Gnamod allows you to unlock a lot of them stacking all the options the vanilla game has, like the perk and item mods.

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              #81
              i downloaded your mod ( i just readed your reply at my first post about adding another one, BUT I DIDN'T ADD ANOTHER ONE ) , i set the current version 18.3 and i get this :

              1st image : all the UI it's haotic
              https://imgur.com/Vez2PJZ
              2nd image : when i press tab or anything to loot, or to open inventory i get this error msg .. why?
              https://imgur.com/4b7nM3p

              and i have this in my launcher :
              https://imgur.com/tvWcfdD
              Last edited by veveratm; 02-15-2020, 04:13 PM.

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                #82
                Originally posted by veveratm View Post
                i downloaded your mod ( i just readed your reply at my first post about adding another one, BUT I DIDN'T ADD ANOTHER ONE ) , i set the current version 18.3 and i get this :

                1st image : all the UI it's haotic
                https://imgur.com/Vez2PJZ
                2nd image : when i press tab or anything to loot, or to open inventory i get this error msg .. why?
                https://imgur.com/4b7nM3p

                and i have this in my launcher :
                https://imgur.com/tvWcfdD
                Like I told you before, Gnamod comes with its own UI it is dependent on. There is no need to add additional UI tweaks, those will not work properly and only mess things up. Gnamod CoreUI does things a bit differently than other UI mods so that makes them not really compatible.

                Load the mod as is and then decide if you need to add other modlets on top, most of which I can say you now will likely not work as expected or intended, because Gnamod also does things differently than most other modlets.

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                  #83
                  Hey Haidrgna how is the horde mode progressing? i assume it's not ready yet, since i couldn't find any download links for it and it's not in the mod launcher.
                  i really enjoyed it in A16 and wanna play it again

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                    #84
                    Originally posted by jeffreyzah View Post
                    Hey Haidrgna how is the horde mode progressing? i assume it's not ready yet, since i couldn't find any download links for it and it's not in the mod launcher.
                    i really enjoyed it in A16 and wanna play it again
                    Still in the works. Not going as fast as I hoped, lot of other stuff taking up my time as well. But it will be shipped with the 0.8 version of Gnamod, when that is ready.

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                      #85
                      Thanks for the mod. Seems to be the only one i've been interested enough in to stick with. I have 2 questions.
                      Does the crucible even exist? lol we have the skill but it is still wanting us to have the schematic as well I believe which we haven't found


                      and the second question. I have had no luck crafting some things. Such as things that require broken glass. Because your mod does not call it broken glass it doesn't register in the workbenches.

                      Comment


                        #86
                        Originally posted by RebelPotions View Post
                        Thanks for the mod. Seems to be the only one i've been interested enough in to stick with. I have 2 questions.
                        Does the crucible even exist? lol we have the skill but it is still wanting us to have the schematic as well I believe which we haven't found


                        and the second question. I have had no luck crafting some things. Such as things that require broken glass. Because your mod does not call it broken glass it doesn't register in the workbenches.
                        Thanks for the feedback

                        The Crucible does exist and should be craftable. The descriptions of Perks can still be misleading, I did some changes to stuff they unlock but not on their descriptions. I will take a look at it as well to see whats up.

                        Like you encountered most items in Gnamod are different from vanilla, the vanilla ones exist but are replaced. If you find recipes that require the vanilla item let me know which so I can fix those in a future update or hotfix. Possibly the recipe of the Crucible is such a thing or you are trying to craft it on in the wrong place. I will have to fix workstation icons to all be unique, there currently is overlap between some causing confusion.

                        Edit: I looked it up, the Crucible is indeed crafted at the Blast Furnace, the high tier forge. So make sure you get that first. Steel is very end-game in Gnamod and can only be crafted in a Blast Furnace.
                        Last edited by Haidrgna; 4 weeks ago.

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                          #87
                          I took all ingridients for the craft crucible at the Blast Furnace. But crucible don't craft. In the description crucible does not say what tool is required.
                          May be a crucible is needed to create a crucible? )

                          Comment


                            #88
                            Originally posted by konik View Post
                            I took all ingridients for the craft crucible at the Blast Furnace. But crucible don't craft. In the description crucible does not say what tool is required.
                            May be a crucible is needed to create a crucible? )
                            I took another look, the Perk Advanced Engineering unlocks crafting the Blast Furnace as level 4 and Crucible at level 5 (which is the same in the vanilla game for the Crucible), and that is working. But on the recipe I made a wee tiny spelling error (blastfurnace instead of blastFurnace) so it has no actual workstation set where it can be crafted. I will create a small hotfix on both branches on the mod launcher. For those using the downloaded version can either fix this in recipes.xml for now or just exchange all materials in the Creative Menu as a fix.

                            Edit:

                            Just deployed the hotfix to the launcher repo of Stable and Latest:
                            Hotfix 0.7.2 A
                            - Fixed Crucible not craftable
                            - Fixed: 3 recipes using wrong materials (scopes).
                            - Changed Workstations all have unique icons: Blast Furnace uses Ibeam icon, Cement Bucket uses Paintbucket icon, Chemistry Set uses Cookware icon, Workbench uses Tablesaw icon (since that does not exist in Gnamod). Oven already had a Spatula icon set. These icons are placeholders until I properly do icons for the UI side of the mod, but should allow more easily to identify which recipe is for which station.

                            Last edited by Haidrgna; 4 weeks ago.

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                              #89
                              Pushed another hotfix today to the Stable repo to fix some more recipes not working. I made some typo's in the workstation name of the Blast Furnace. Thanks for reporting these issues, since it is something that happens later game I myself had not yet encountered it (and probably not many before them either ). This should make all steel and steel items actually craftable. The hotfixes are only applied to the Mod Launcher repo currently. Since I am mid-way into creating the 0.8 version of Gnamod the manual downloads will not be updated. If you encounter the problem on a manual download version, you can resolve it by replacing blastfurnace with blastFurnace in recipes.xml for all instances (yes it was literally 1 capital letter missing for some recipes).

                              I also pushed Alpha 1 of the 0.8 version to the Latest branch on the launcher including some of the following changes:
                              - Loot for starting characters has been rebalanced. They will have access to a unique lootgroup on some containers like cars that boost the finding of gear to get started such as bandages, low grade armor pieces, food/drink etc. This means I could also reduce the sometimes exorbitant loot in them, especially later game.
                              - Gamestaging altered due to this change. Difficulty settings have slightly different gamestages, Level 1 will be at 0.75% and Level 2 at 1 (from 90 / 95).
                              - Luckily Looter applies its bonus to lootgamestage based on your level, you can only receive the bonus equal to your level. This prevents spamming it for early gains.
                              - New perk added: Bring it On. Increases gamestage when you take it. Will thus also increase looting, but also increase the challenges you face the entire game.
                              - RWG tweaked slightly, it was not generating any water in worlds due to an error on my part. Now it will again create bodies of water in the map.
                              - Loot abundance setting in game menu altered to a range between 10 and 120 %. Gnamod already has a way to reward players with loot and generally drops more loot than vanilla in a different way. The changes recently to how loot abundance works (rolling twice on a container on 200% rather than increasing stacks like before) make it super strong, basically doubling all guns you find. 120% will provide a boost where about 1/5 containers drop double loot. Increasing the game's difficulty will also increase overal loot due to the gamestage increases they offer since loot amount scales in Gnamod by gamestage.
                              Last edited by Haidrgna; 3 weeks ago.

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                                #90
                                Alright, considering that A18.4 went stable today and most of the changes done in the 0.8 Alpha 1 in the Latest branch, which already included the changes needed to the mod (mostly UI) to go to the new version I decided it would be best to release the 0.8 Alpha 1 as 0.7.3 to the Stable branch as the last version of Gnamod 0.7. This also applies to CoreUI which also had some new features ready and waiting in the Latest branch.

                                The full list of features can be found in the readme.md file included with all downloads.

                                This does not mean that 0.8.0 is postponed at all, I am still working on the framework to get that done, most work currently is going into a new part of my Modding Tool to calculate item economics. I need this to balance the item values, scrap, disassembly and recipes better. Horde Mode relies on a solid balanced economy and being able to easily tune this. The amount of complexity in the mod is to much to just do it by hand alone, a tool to gather data and calculate values from 5 different xml files is required to properly do this in my opinion. Currently Gnamod has over 13000 items, a lot of which are block shapes and dyes, but excluding that its still a ton of them.

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