Telric Posted August 1, 2019 Share Posted August 1, 2019 This little modlet adds health bars over zombies. The health bars appear once the zombie takes any source of damage. It will display the % of health remaining. This works on damage and healing. This modlet adds buffs to the zombie male template. If other mods adds buffs directly to that, it could possibly cause issues. I've not tested it. A special thanks to the great and mighty Mumpfy for creating the texture. Great work! Video: Download: (This is the original. This adds <buffs> directly to the zombie entity, so it may cause issues with other mods that do the same.) https://www.dropbox.com/s/xrgtxx22vkrnsxr/Telrics%20Health%20Bars.zip?dl=0 Download 2.0: (This is the revised version. It adds a buff to the player's status update and then attaches a buff on hit to the target. This version also has been rewritten to be smaller and to work on animals as well.) https://www.dropbox.com/s/gvpeifdfcuqb4d8/Telrics%20Health%20Bars%202.0.zip?dl=0 Link to comment Share on other sites More sharing options...
dcsobral Posted August 1, 2019 Share Posted August 1, 2019 Could you make it available through the mod launcher, please? Link to comment Share on other sites More sharing options...
dcsobral Posted August 1, 2019 Share Posted August 1, 2019 Oh, wait, what??? This is a modlet! Link to comment Share on other sites More sharing options...
Telric Posted August 1, 2019 Author Share Posted August 1, 2019 Yes its a modlet. No code needed. Idk how to put things on the mod launcher anyway. xD But ill find out... Link to comment Share on other sites More sharing options...
dcsobral Posted August 1, 2019 Share Posted August 1, 2019 Three steps. First, place it somewhere public. Dropbox will do, though it doesn't work that well. Better on github or gitlab. Second, create a text file with links to either the mod or a directory full of mods (the distinction is relevant if the mod is on github/gitlab). I'm placing my own below just so you can see it. Finally, put that file somewhere public, and send the link to Sphereii. https://github.com/dcsobral/7d2d/tree/master/Mods https://gitlab.com/dcsobral/BigCities PS: I believe it works with both the Mods/<Mod Name> layout and the <Mod Name> layout, but I had trouble in the past with one or the other. Link to comment Share on other sites More sharing options...
Guppycur Posted August 1, 2019 Share Posted August 1, 2019 Dropbox won't work; no direct links I don't think. Could be wrong, it happened once before... Link to comment Share on other sites More sharing options...
Telric Posted August 1, 2019 Author Share Posted August 1, 2019 Alright, the modlet is available on the launcher now through the steam version option. Just sort by author name (telric) and there it is. Link to comment Share on other sites More sharing options...
ayoflaco Posted August 2, 2019 Share Posted August 2, 2019 i cannot figure out how to download this for the life of me Link to comment Share on other sites More sharing options...
Telric Posted August 3, 2019 Author Share Posted August 3, 2019 Are you using the launcher or the files from my drop box? For the launcher, when you open it, on the left choose Steam version. Then there will be a small buton to the far right that says manage modlets.. Open that and there will be a drop down box to the right. Choose my name (telric) from the box and it will display my mods. Then just click download on the health bars. For the drop box files, just drag them into your Mods folder in your 7dtd files. Its a modlet and doesnt require any code or SDX files. Link to comment Share on other sites More sharing options...
lordcrowler Posted November 6, 2019 Share Posted November 6, 2019 People who used this in past and want to use the health bar in A18 is working great,I use in my g-portal server,work in A18 experimental and work in the stable version. Link to comment Share on other sites More sharing options...
bethfloyd Posted November 7, 2019 Share Posted November 7, 2019 I will try it out! nice Link to comment Share on other sites More sharing options...
SickWolf Posted November 9, 2019 Share Posted November 9, 2019 I would love to use it but I only see a black rectangle above zombies I hurt. A18 B155. I unzipped it in the Mods folder "/SteamLibrary/steamapps/common/7 Days To Die/Mods/TelricsHealthBars". I'm on Linux, maybe it's the issue? Link to comment Share on other sites More sharing options...
kronons Posted November 14, 2019 Share Posted November 14, 2019 Hey Telric! Awesome mod. I have been using it and seen YouTubeers use the mod. The one issue it seems is the inaccuracy with the mod. I looked at the code and it is not granular enough. Currently you have it set at 12, 25, 37, 50, 62, 75, 87, 100. Can you make it more granular going up by deducting one hp at a time? If not can you release the unity3d source files so I can do it myself? Thanks! Link to comment Share on other sites More sharing options...
Lain Posted December 8, 2019 Share Posted December 8, 2019 made additions to tyhis mods to inclyude animals which were not showing up replace the contents of entityclasses.xml with <configs> <append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']"> <property name="Buffs" value="DamageDisplayBuff" /> </append> <append xpath="/entity_classes/entity_class[@name='animalTemplateTimid']"> <property name="Buffs" value="DamageDisplayBuff" /> </append> <append xpath="/entity_classes/entity_class[@name='animalTemplateHostile']"> <property name="Buffs" value="DamageDisplayBuff" /> </append> </configs> Link to comment Share on other sites More sharing options...
Telric Posted January 28, 2020 Author Share Posted January 28, 2020 Hey all. I took some time to rewrite this modlet to be more compatible with other modlets. The old version would add a <buff> property to the zombie entity class directly, which could cause issues with other mods that do the same. So i redid it to attach to the player's status update buff so it will always be active on the player, then transfer to the target on hit. This new version also works on *most* animals. The old version is still available just as a backup incase a breaking bug is found... The original post has been updated with a 2.0 download link. But here it is if you dont want to scroll back up. https://www.dropbox.com/s/gvpeifdfcuqb4d8/Telrics%20Health%20Bars%202.0.zip?dl=0 Enjoy and let me know what else i can do to make this more compatible with other mods. Link to comment Share on other sites More sharing options...
Guppycur Posted January 28, 2020 Share Posted January 28, 2020 Teamwork makes the Dream work. Link to comment Share on other sites More sharing options...
Telric Posted January 28, 2020 Author Share Posted January 28, 2020 Redid 2.0 again to make it work with AOE stuff like molotovs. Link to comment Share on other sites More sharing options...
Anderson-feng Posted February 9, 2020 Share Posted February 9, 2020 Hi Telric Thanks for your mod very much My friends and I are very enjoy some question: how to correctly install this mod in linux server ? I put Telrics Health Bars 2.0 into 7_days_to_die_server/Mods but everyone joined the server can't see the health bars we put the mod into both server & client site to solve this. can everyone use this mod by only put it at server site ? Link to comment Share on other sites More sharing options...
Telric Posted February 9, 2020 Author Share Posted February 9, 2020 I do not have a linux to test on, but i just re exported with a fresh script. Redownload and see if it shows now. Link to comment Share on other sites More sharing options...
Manjack40 Posted March 17, 2020 Share Posted March 17, 2020 I'm not sure why, but for some reason when using the modlet there are two healthbars are shown? I remember using the old version and there didnt seem to be the same issue, so I'll just fall back to using that for now Link to comment Share on other sites More sharing options...
Telric Posted March 17, 2020 Author Share Posted March 17, 2020 I'm not sure why, but for some reason when using the modlet there are two healthbars are shown? I remember using the old version and there didnt seem to be the same issue, so I'll just fall back to using that for now The new mod is based on tags instead of just zombie. Is that a vanilla zombie or a modded one? If it has more than one of the tags the buff uses to add the health bar to, it will add twice. If its a vanilla one ill check it out after work later today. Link to comment Share on other sites More sharing options...
AlienZ Posted April 13, 2020 Share Posted April 13, 2020 Great mod! Question: How can I make this work with Bad Company UMA Zombies? This is where I downloaded it from: https://7daystodiemods.com/bad-company-uma-zombies/ Seems like your mod is using the "zombie" tag, which all the bad company zombies do have defined. Guess I'm missing something else? Link to comment Share on other sites More sharing options...
Telric Posted April 14, 2020 Author Share Posted April 14, 2020 Great mod! Question: How can I make this work with Bad Company UMA Zombies? This is where I downloaded it from: https://7daystodiemods.com/bad-company-uma-zombies/ Seems like your mod is using the "zombie" tag, which all the bad company zombies do have defined. Guess I'm missing something else? Hey! Thanks! As far as I know UMA zombies dont have an Origin bone. Their structures are different. I attach to the Origin, so you'd have to find a bone to use for them and add it to each AttachPrefab action. Link to comment Share on other sites More sharing options...
AlienZ Posted April 14, 2020 Share Posted April 14, 2020 Hey! Thanks! As far as I know UMA zombies dont have an Origin bone. Their structures are different. I attach to the Origin, so you'd have to find a bone to use for them and add it to each AttachPrefab action. Thanks for the reply! It's the attach part that I do not understand, because I thought the <requirement name="EntityTagCompare" tags="zombie"/> in the buffs is the part that binds to the <property name="Tags" value="entity,zombie,walker"/> in the EntityClasses? Is this the part I am misunderstanding? Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2020 Share Posted April 14, 2020 The actual particle has to "attach" to a bone in the zombie's rigging so it moves with it and whatnot. He's saying that UMA zombies don't have any known bone names. Like, we know a regular (baked) zombie has Origin, Hips, Spine, Spine1, Spine2, Spine3, etc, but no clue what the bone structure of a UMA zombie is, so there's nothing to attach the particle (the healthbar) to. Link to comment Share on other sites More sharing options...
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