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MeanCloud's Mining modlet (A18) with copper, zinc, and excavators

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    #76
    Originally posted by Del_Stryker View Post
    Right on, no worries. I just dig your mod alot and I find it super useful, and indispensable at this point. I just wanted to be able to see the different nodes as I drove around so I threw them together. Feel free to use them however you want.
    Thanks for the kind words, glad this mod has value to you

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      #77
      Originally posted by psouza4 View Post
      Updated mod to v1.03, which increases generation rate of copper and zinc boulders and uses Del_Stryker's models for copper and zinc. They look good, thanks Del_Stryker!
      When I open the 1.03 zip file instead of a Meancloud__Mining folder which I can drop into the mods folder I see the 4 folders and the Modinfo.xml that would normally be in the M__M folder - should I just create that folder in Mods ?

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        #78
        Yes, sorry sometimes I zip up the contents directly. The folder name doesn't actually matter so call it what you like.

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          #79
          Seems to work well enough, but I have not tried the excavators yet.

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            #80
            I wish this would work with War3zuk/Tallon Alpha 18.1

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              #81
              Opening the furnace causes an error

              IndexOutOfRangeException: Index was outside the bounds of the array.
              at XUiC_WorkstationMaterialInputWindow.Update (System.Single _dt) [0x0004c] in <6263ac8f34f841dd874f1748cd302ef1>:0
              at XUiController.Update (System.Single _dt) [0x00061] in <6263ac8f34f841dd874f1748cd302ef1>:0
              at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0
              at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00174] in <6263ac8f34f841dd874f1748cd302ef1>:0
              at XUiUpdater.Update () [0x00048] in <6263ac8f34f841dd874f1748cd302ef1>:0
              at GameManager.gmUpdate () [0x00034] in <6263ac8f34f841dd874f1748cd302ef1>:0
              at GameManager.Update () [0x00000] in <6263ac8f34f841dd874f1748cd302ef1>:0

              (Filename: <6263ac8f34f841dd874f1748cd302ef1> Line: 0)

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                #82
                Tell them to fix their mod code that overwrites forge inputs.

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                  #83
                  Hello there. First of all, great mod you have. I've got a question; Do you plan to update the mod for A18.2? I've been having a few errors related with the forge while using this mod. I don't mind staying in 18.1, just wondering if it will come anytime soon, before I decide to create a new world.

                  ______________________________

                  Edit: Nevermind, it seems to be a problem with SMXui, I removed it and now it works fine, would be great if they worked together tho.
                  Last edited by LeviathanX; 12-08-2019, 05:36 PM.

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                    #84
                    See my prior replies. It's their skin that's the problem (overriding inputs).

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                      #85
                      So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct?

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                        #86
                        Originally posted by omegarte View Post
                        So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct?
                        I've just tested this and ores are generated during the creation of a new game.
                        It has nothing to do with map generation. So pregenerated maps can be used.

                        Edit: I have a suggestion for this mod. When crafting bullet casings from zinc and copper, it takes 4 seconds to create one single casing. If i however use the vanilla from brass it takes 1 second. But if i convert the zinc and copper to brass, melt that brass and then create casings from brass, the whole process takes 3 seconds. Can the author change the bullets casings crafting time to 1 or 2 seconds max?
                        Last edited by fullbanner; 12-30-2019, 03:43 PM. Reason: Suggestion added

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                          #87
                          Hey man thanks for the mod i love it!
                          Last edited by nigoshi; 01-06-2020, 03:29 AM.

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                            #88
                            Any update for alpha 18.2 or 18.3? Or will the current version work fine on these newer builds of the game?

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                              #89
                              Originally posted by hollipl View Post
                              Any update for alpha 18.2 or 18.3? Or will the current version work fine on these newer builds of the game?

                              I tried on a new generated world and it's working fine on A18.3
                              Last edited by Hiperion; 01-18-2020, 03:45 PM. Reason: quote

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                                #90
                                I am guessing that any other mods that modify the forge will be incompatible with this? I am using the War3zuk mods and one of the things it does is modify the forge to have three inputs instead of two. But I really like the idea of the new resources and mining machines.

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