dcsobral Posted January 29, 2020 Share Posted January 29, 2020 I decided to make my mods easier to download, so here they are: https://github.com/dcsobral/7d2d/releases/tag/4.1.0 Craftable Dyes Yeah, make them craftable. I tried to make the ingredients make sense, so some of the dyes are actually more expensive than others. The cost matches the paint you get from scrapping them. Dan's Better Drawers The best craftable storage container in 7d2d got even better: more space, and less obnoxious sound! Dan's Craftable Engines Pretty simple: make engines craftable. Unlocks with advanced engineering, at the same level as wire relays. Dan's Dangerous Zombies All zombies do 2.5x as much damage as normal, and nothing else. For those that want more dangerous zombies without them being bullet sponges. Dan's Electricity Blocks This is based on the work of others (Untamedwolf, zilizgarcia1122), but it just wasn't quite right for my tastes. It provides a bunch of "junction box", plus a "top pole" electrical blocks, with the outgoing wire being invisible. For the most part they require more power than normal relays (2W) to account for the added benefit. Some are decorative, but the junction box block is the shape and stats of a reinforced concrete block, and upgrades to steel as well, making it a viable option to use as part of a wall. The top pole uses no power, but it's expensive to make. There's two switches, which consume 1W in line with alpha 18.3 switches. Dan's Headshot Zombies This is a variation on Insane Zombies. Instead of increasing the amount of hit points, make body hits do only 20% damage, plus modifiers. The modifiers can easily make the damage decent, since I had no way of reducing the damage after all modifiers. The advantage is that bleeding, burning and explosion damage are unaffected. In addition, I've added 200% to headshot damage, so you start at 4x instead of 2x. Like on Insane Zombies, however, all zombies do 2.5x as much damage as normal. Easier MP Horde Nights Adjusts gamestage computation for parties, to keep things closer to the players actual gamestage. FunSpotlights Rotate spotlights at your heart's content! Unlocks common rotate options such as "on face". Hair Of The Dog Like beer/moonshine, but think the drunkness effect is crap? Remove it. Insane Zombies Multiplies zombies hit points by 2.5, multiply zombie melee damage by 2.5 (but not puke/explosion), and multiply headshots on zombies by 2.5. I wanted something to make headshots very important, so I made difficulty Insane. At which point I realized that not only the gamestage skyrockets, but rage becomes insanely (pun intended) common, which is a problem since I wanted to do blades as melee weapon, and bleeding is a rage machine. This mod, when played at Nomad difficulty, gives the tougher zombies of Insane difficulty without any of the drawbacks, while keeping headshot at Nomad difficulty. LiquidWater This is an older mod, which add some solid blocks that expand to cover the terrain, and then turn into water. Just to make filling up spaces with water easier. No Glancing Blows Tired of not knowing whether you actually hit the zombie, or just pissed it off? This removes grazing hits from all weapons, so either you hit the zombies for real, or you don't at all. Makes it easier on vehicles too -- who hasn't hit them while fighting a zombie? Link to comment Share on other sites More sharing options...
dcsobral Posted January 30, 2020 Author Share Posted January 30, 2020 Added Insane Zombies modlet, updated Dan's Electricity Blocks to make switches consume power. Link to comment Share on other sites More sharing options...
Blackgryphon Posted February 14, 2020 Share Posted February 14, 2020 Hey, how would I change the stone version of liquid water so that stays as stone and doesn't turn into water? Link to comment Share on other sites More sharing options...
dcsobral Posted February 19, 2020 Author Share Posted February 19, 2020 Hey, how would I change the stone version of liquid water so that stays as stone and doesn't turn into water? Funny, I'm subscribed to this thread but got no notification. On liquidWater_terrLiquidStone, change the property LiquidStatic's value from "liquidWater_terrLiquidStoneStatic" to "terrStone". That's on the Config/blocks.xml file, by the way. Link to comment Share on other sites More sharing options...
Blackgryphon Posted February 20, 2020 Share Posted February 20, 2020 I knew it had to be easy. lol Thank you for that. I miss having those blocks to quickly fill in small areas without having to use the server manager. Link to comment Share on other sites More sharing options...
dcsobral Posted February 22, 2020 Author Share Posted February 22, 2020 Added headshot zombies and craftable engines. Link to comment Share on other sites More sharing options...
dcsobral Posted February 24, 2020 Author Share Posted February 24, 2020 Added Dan's Better Drawers and FunSpotlights. Link to comment Share on other sites More sharing options...
Sykriss Posted February 28, 2020 Share Posted February 28, 2020 I really like the idea of your headshot zombies mod, but I think it's also affecting corpses. For example, harvesting a deer corpse now takes significantly longer than it used to, and right clicking with the hunting knife, for some reason, causes subsequent left-clicks to do zero damage to the corpse (while still harvesting resources, which is obviously a problem). However, if I hit the corpses head, it does way more damage. Edit: Nevermind, I disabled your mod and the behavior has continued. Not quite sure exactly what mod is to blame now, a bit confusing since I don't think I have installed anything else that affects damage modifiers. Link to comment Share on other sites More sharing options...
dcsobral Posted March 1, 2020 Author Share Posted March 1, 2020 @Sykriss Yes, it affects corpses as well, which is one reason it's not affecting animals. On the other hand, there's no use in harvesting zombie corpses. Link to comment Share on other sites More sharing options...
Supertint Posted March 4, 2020 Share Posted March 4, 2020 Hi! I have used your electricity blocks in previous versions of 7d2d. However, I am using the 7d2d mod launcher to try and get it but is says the directory does not exist when I hit download... Any suggestions? I looked at the downloader, but there are not options for adding a mod that I found. Link to comment Share on other sites More sharing options...
dcsobral Posted March 7, 2020 Author Share Posted March 7, 2020 Hi! I have used your electricity blocks in previous versions of 7d2d. However, I am using the 7d2d mod launcher to try and get it but is says the directory does not exist when I hit download... Any suggestions? I looked at the downloader, but there are not options for adding a mod that I found. I don't know what's happening there. It sounds like an issue with the mod launcher, since nothing changed on my side. Link to comment Share on other sites More sharing options...
dcsobral Posted April 15, 2020 Author Share Posted April 15, 2020 Added Dan's Dangerous Zombies, for those wanting non-bullet spongy zombies that do more damage to players. Link to comment Share on other sites More sharing options...
Zentri Posted August 27, 2020 Share Posted August 27, 2020 Just wanted to say thanks for your hard work, ABSOLUTELY LOVE the Better Drawer's mod, practically couldn't live without it and I tested it on A19 and it works good so far! Link to comment Share on other sites More sharing options...
lidel Posted September 30, 2020 Share Posted September 30, 2020 I love your Headshot mod, one of my favorites ever! I am wondering if it works in A19? Link to comment Share on other sites More sharing options...
nightshade Posted October 2, 2020 Share Posted October 2, 2020 I love the junction box mod, but are the wires you hook up to the blue junction box suppose to hang in midair? Link to comment Share on other sites More sharing options...
Italexis Posted December 20, 2020 Share Posted December 20, 2020 I'm testing out a bunch of mods, and I noticed "LiquidWater". The picture at 7daystodiemods shows water in more or less a heap, rather than flattening out on the level ground. Is that the intended effect? Because I'm running A19.2(b4) and that's what it's doing already(until it's transferred to a hole in the ground or some other cavitation), without any mod... Link to comment Share on other sites More sharing options...
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