Snufkin Posted April 2, 2020 Share Posted April 2, 2020 It shows 4 bars at 3 levels each (red, yellow, empty). Activates when you damage the enemy and last 5 seconds. Disappears on death. It should work on every enemy, even my custom zombies. Please report any bugs you encounter. Download: https://www.dropbox.com/sh/m7cloteb4...OJOt78ZCa?dl=0 Link to comment Share on other sites More sharing options...
noname835 Posted April 2, 2020 Share Posted April 2, 2020 Excellent, I love it. I just installed it on my server. Link to comment Share on other sites More sharing options...
noname835 Posted April 2, 2020 Share Posted April 2, 2020 ....delete Link to comment Share on other sites More sharing options...
Blight Posted April 2, 2020 Share Posted April 2, 2020 flask, lol. amazing work xD. the hp bars are not on all zombies, right? as example, the archon (your mod) has it but not the wendigo and a few others Link to comment Share on other sites More sharing options...
Snufkin Posted April 2, 2020 Author Share Posted April 2, 2020 My bad, you need to update the zombies mod too Link to comment Share on other sites More sharing options...
Robfly Posted April 25, 2020 Share Posted April 25, 2020 Snufkin, this is great, I would like to offer this to the players on my server. I have one issue that Slawa hinted at. Some of the Zombies I've made are not working, what did you have to do to fix your issue so I can fix mine? Thanks Link to comment Share on other sites More sharing options...
Snufkin Posted April 25, 2020 Author Share Posted April 25, 2020 Some zombies have different bones, let's call them "vanilla zombies" and "UMA zombies". The principal difference is that UMA zombies don't have an "Origin" bone, that's it, a root bone that has fixed rotation. The ideal way is attaching the healthbars to the Origin, so it doesn't fly around, but as almost all of my custom zombies are UMA, I had to settle with the "Hips" bone. The mod checks for the tag of each zombie ("zombie" for the vanilla ones, "umazombie" for the UMAs") and attaches the particle to the correspondent bone. Check my buffs.xml and your entityclasses.xml and add the tag according to which type are your zombies. Hope that this helps. Link to comment Share on other sites More sharing options...
Robfly Posted April 25, 2020 Share Posted April 25, 2020 Thank you ! Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 29, 2020 Share Posted July 29, 2020 FOR UMA ZOMBIES only have to put that tag? i put the tag and nothing Link to comment Share on other sites More sharing options...
Kilroy5150 Posted January 25, 2021 Share Posted January 25, 2021 I'm having a small issue installing through Vortex. I noticed there is a "blank" folder (within the archive), with no name, that could be causing this? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.