Snufkin Posted April 4, 2020 Share Posted April 4, 2020 Available for now only in creative menu. 20 different designs to spice up a lobby or market. I used pictures from "Zombie Tramp". The win rates are calculated as follow (if someone comes up with a better/more fair formula please let me know) <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$casinoyield" operation="setvalue" value="randomint(-5,200)"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$casinoyield" operation="multiply" value="0.01"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$casinoyield" operation="setvalue" value="0"> <requirement name="CVarCompare" cvar="$casinoyield" operation="LT" value="0"/> </triggered_effect> <passive_effect name="CraftingOutputCount" operation="perc_set" value="@$casinoyield" tags="casinoslot"/> <passive_effect name="CraftingOutputCount" operation="base_add" value="1" tags="casino10"/> <passive_effect name="CraftingOutputCount" operation="base_add" value="10" tags="casino100"/> <passive_effect name="CraftingOutputCount" operation="base_add" value="100" tags="casino1000"/> <passive_effect name="CraftingOutputCount" operation="base_add" value="1000" tags="casino10000"/> DOWNLOAD: https://www.dropbox.com/sh/d8uo515hh...wJ6coFaTa?dl=0 The machines are simple to use, pick your bet and press spin. PLEASE don't SHIFT+CLICK the bet buttons, it will take ages to give you the prize. This is by design. Don't forget to collect your prize. I tested in several resolutions, but I have little idea how the UI system works, so apologies in advance if the machines break something. Link to comment Share on other sites More sharing options...
Blight Posted April 4, 2020 Share Posted April 4, 2020 Einstein... i swear, just waiting for the next mod... awesome things Link to comment Share on other sites More sharing options...
Snufkin Posted April 4, 2020 Author Share Posted April 4, 2020 Please tell me If the machines make a sound when they give you the prize, and if the workbench makes a sound when the item is ready. I could swear they made a sound before. Maybe I broke something on my game. Link to comment Share on other sites More sharing options...
Snufkin Posted April 4, 2020 Author Share Posted April 4, 2020 Added 4 more designs and now the machines have sound. Tuned up a little the images and added 2 more girls. Link to comment Share on other sites More sharing options...
Snufkin Posted April 4, 2020 Author Share Posted April 4, 2020 Added 4 more girls. 13 in total Link to comment Share on other sites More sharing options...
doughphunghus Posted April 4, 2020 Share Posted April 4, 2020 This is awesome. Thanks for the mod! Link to comment Share on other sites More sharing options...
Snufkin Posted April 5, 2020 Author Share Posted April 5, 2020 Cleaned up the interface a little. Link to comment Share on other sites More sharing options...
Snufkin Posted April 5, 2020 Author Share Posted April 5, 2020 Added 7 designs to a total of 20. Updated preview image :3 Link to comment Share on other sites More sharing options...
PeNa1979 Posted April 6, 2020 Share Posted April 6, 2020 First i will question : why are comments on 7daysmods CLOSED now ?!?!?! Second - this mod is dont good :( SORRY, but still dont see half of the slotmachine because im using Kheldons 96-backpack... And third - the winning with this machines is really bad, i had 25000, and after minute - im on 7500...lol...little useless... I LIKE YOUR MODS - but this slot machines are really only for fun...thanks anyway ! Link to comment Share on other sites More sharing options...
Snufkin Posted April 6, 2020 Author Share Posted April 6, 2020 I don't know why they closed the comments xD. Anyway, I tested it with KhaineGB backpack mod and it worked fine. Please post a link to the mod you are using. Yeah, the win rate is pretty bad. I will look the win rates for a real slot machine and try to mimic that. I'm currently breaking my head trying to make a blackjack machine. Edit: Retouched the rates. Now it should be easier to win/break even Link to comment Share on other sites More sharing options...
Snufkin Posted April 6, 2020 Author Share Posted April 6, 2020 Updated the code again, NOW it should be more balanced. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 6, 2020 Share Posted April 6, 2020 Please, don't make your slot machines to work exactly the same way as real ones, because the real ones are made that way to make you lose lol Link to comment Share on other sites More sharing options...
Snufkin Posted April 6, 2020 Author Share Posted April 6, 2020 But it will be gamebreaking if they make you win money every time. Look at the code, it gives a 5% disadvantage AND a floor, so you dont lose everything. Link to comment Share on other sites More sharing options...
Snufkin Posted April 6, 2020 Author Share Posted April 6, 2020 Tried my hand at making an NPC based on one of the pictures. If I can make more games I will find a way to fit her in >:3 Link to comment Share on other sites More sharing options...
mr.devolver Posted April 6, 2020 Share Posted April 6, 2020 Tried my hand at making an NPC based on one of the pictures. If I can make more games I will find a way to fit her in >:3 The more NPCs in game, the better for all of us. Please, take a look at these projects if you haven't: NPCs DMT Mod CreaturePacks - A community entity project Link to comment Share on other sites More sharing options...
Snufkin Posted April 6, 2020 Author Share Posted April 6, 2020 Thank you, those projects are amazing, but for now my mission is to see how far I can push the game using only xml (DMT is amazing, maybe too amazing). Link to comment Share on other sites More sharing options...
mr.devolver Posted April 6, 2020 Share Posted April 6, 2020 Thank you, those projects are amazing, but for now my mission is to see how far I can push the game using only xml (DMT is amazing, maybe too amazing). You're welcome. Creature pack is XML only (only with models added to the game). DMT is only for NPCs that you can interact with - some fancy stuff like quest givers, followers, etc., Creature pack is everything else to enhance your gameplay - new zombies, robots, drones, birds, human bandits and survivors (non-interactable) and last but not least some fantasy stuff which didn't fit any of the previous category. It's a community project, so if you're interested in creating mods in any of these categories, contributing to these packs would be more than welcomed. These packs became must have mods for me. Link to comment Share on other sites More sharing options...
xyth Posted April 9, 2020 Share Posted April 9, 2020 Thank you, those projects are amazing, but for now my mission is to see how far I can push the game using only xml (DMT is amazing, maybe too amazing). Any characters you make are welcome in the creaturepacks. Those are vanilla game compatible. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 9, 2020 Share Posted April 9, 2020 Any characters you make are welcome in the creaturepacks. Those are vanilla game compatible. Xyth, before I forget this again, I had an idea for you for a new unique character. Alien! You know, the skinny little big headed funny guys with big eyes and long thin fingers? They could shoot some special alien pistol that would disintegrate their enemy, something like Alien Blaster in Fallout. Link to comment Share on other sites More sharing options...
Snufkin Posted April 9, 2020 Author Share Posted April 9, 2020 Xyth, before I forget this again, I had an idea for you for a new unique character. Alien! You know, the skinny little big headed funny guys with big eyes and long thin fingers? They could shoot some special alien pistol that would disintegrate their enemy, something like Alien Blaster in Fallout. Alien is the Xenomorph, smh my head Link to comment Share on other sites More sharing options...
mr.devolver Posted April 9, 2020 Share Posted April 9, 2020 Alien is the Xenomorph, smh my head Link to comment Share on other sites More sharing options...
Highope Posted April 14, 2020 Share Posted April 14, 2020 big fan how do you get the spin button to show missing atm Link to comment Share on other sites More sharing options...
Snufkin Posted April 15, 2020 Author Share Posted April 15, 2020 First select the bet you want Link to comment Share on other sites More sharing options...
Highope Posted April 15, 2020 Share Posted April 15, 2020 okay gonna test again thx snufkin! Link to comment Share on other sites More sharing options...
Snufkin Posted April 15, 2020 Author Share Posted April 15, 2020 Did you click the button that says "BET"? What is your resolution? Are you using other UI mods? Also, does the display over the machine show your bet. Post a screencap pls. Link to comment Share on other sites More sharing options...
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