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True Survival


Spider

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WIP A21.1 TRUE SURVIVAL

 

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Mod Description in the process of being updated. What is here is accurate**

 

Mod is available in SP, Coop and Server play. It is not finished and is still in active development and open to suggestions, feedback and bug reports. At this time no assets may be used for redistribution.

 

Mod Discord - True Survival Mod Discord

 

Manual Install - True Survival Most Current Download

 

Also available on the Mod Launcher

 

This mod was designed to walk the line between realism and fun engaging gameplay. Where realism became grindy or not fun I tried to aim for engaging gameplay mechanics with a focus on risk and reward and a strong sense of consequences. Death in this mod is permanent with few exceptions. In this mod when death occurs your player data is wiped and you will respawn as a fresh new player.

 

Choosing Your Character - Upon starting, players will have Knowledge Points available to purchase up to 3 Traits, a Hobby and a Profession.  These choices will determine the players starting stats, items and recipes. Players are able to learn all Professions over time by collecting 20 Profession Pages and crafting another Professions Kit. An additional Hobby can be learned after 20 days survived. Traits do not stack and are optional. The following are the Players Starting Choices.

 

Professions All can be learned by collecting loot items during game, Unique recipes cannot be learned any other way. Do not stack

Cop 

Unique Recipes - Gun Oil

Starting Recipes – Pistol, Stun Baton, Weapon Repair Kit

Starting Bonus Stats – +50 Lv Handgun

Skill Starting Bonus Gear - Old Revolver 6q; 9mm Rounds x20

 

Chef 

Starting Recipes – All Food Recipes

Starting Bonus Stats – +50% Faster Food Cooking speed

Starting Bonus Gear – Cleaver 3q

 

Fireman 

Starting Recipes – Plant Salve, Molotov Cocktail

Starting Bonus Stats – +50 Lv Axe Skill

Starting Bonus Gear - Old Axe 6q, Full Fireman's Almanac Book Set

 

Burglar

Starting Recipes – Lock Pick

Starting Bonus Stats – +50 Lv Crossbow Skill; 3 Block Treasure Radius; 30% Faster Loot timers

Starting Bonus Gear- Old Knife 6q; Lock Pick x 20, Full Great Heist Book Set

 

Park Ranger 

Starting Recipes – Herbal Antibiotics, Stone Spear, Iron Spear, Steel Spear

Starting Bonus Stats – +50 Lv Spear Skill; 50% Faster Primitive Crafting

Starting Bonus Gear- Old Rifle 6q; 762mm Round x 20

 

Bouncer 

Starting Recipes – Steel Knuckles, Brass Knuckles, Beer, Mead

Starting Bonus Stats – +50 Lv Brawling Skill

Starting Bonus Gear- Brass Knuckles 3q, Full Bar Brawling Book Set

 

Carpenter 

Starting Recipes - All Wood Doors

Starting Bonus Stats –The ability to use the Claw Hammer as a weapon; 50% Faster Wood Building crafting; Mastered Wood Building Skill

Starting Bonus Gear- Claw Hammer 3q, Nail x 50

 

Soldier 

Unique Recipes - Grubs

Starting Recipes – Weapon Repair Kit, Pipe Machine Gun, AK47, Pipe Bomb, Cooking Pot Mine

Starting Bonus Stats – +50 Lv Machinegun Skill; 100% Resistance to illness from Grubs

Starting Bonus Gear- Old Rifle 6q; 762mm Round x 20

 

Fitness Instructor 

Unique Recipes - Cleansing Juice

Starting Recipes – Goldenrod Tea, Red Tea, Mega Crush, Vitamins

Starting Bonus Stats – +50 Lv Sledge Skill; 5% Less Stamina from Running; 10% Faster Run Speed; 10% Faster Walk Speed

 

Electrician 

Unique Recipes - Electrical Parts, Solar Cell, Circuit Board Parts

Starting Recipes – Stove Repair Kit, Generator Bank, Pressure Plate, Battery Bank, Player Powered Lights, Timer Relay, Wire Relay, Motion Sensor, Speaker, Switch, Electric Fencepost, Spotlight, Stun Baton

Starting Bonus Stats –50% Faster Electrical Crafting

Starting Bonus Gear- Screwdriver 3q; Tech Junkie Vol6

 

Mason 

Starting Bonus Stats – The ability to use the Mason Hammer as a weapon; 50% Faster Mason Crafting; +30 Max Carry Weight; Mastered Cobblestone Building Skill

Starting Bonus Gear- Mason Hammer 3q

 

Iron Worker 

Starting Recipes – All Iron Doors

Starting Bonus Stats – The ability to use the Wrench as a weapon; 50% Faster Iron Building crafting; Mastered Iron Building Skill

Starting Bonus Gear – Wrench 3q; Nuts and Bolts x 50

 

Mechanic 

Unique Recipes - Mechanical Parts

Starting Recipes – Small Engine, Large Engine, Auger, Chainsaw, All Vehicles

Starting Bonus Stats – +50 Lv Turret Skill; 50% Faster Vehicle Crafting

Starting Bonus Gear- Impact Driver 3q

 

Surgeon 

Unique Recipes - Medical Wrap; Painkillers; Steroids; Stimulants

Starting Recipes – Plant Salve, Antibiotics, Cast

Starting Bonus Stats – +50 Lv Blade Skill; Treated injuries heal 20% Faster; Wounds you treat heal 50% faster; Able to treat Sprains; 50% Faster Medical Crafting 

Starting Bonus Gear- First Aid Kit x 3; Stimulant x 3; Steroids x 3; Antibiotics x 3; Tweezers x1

 

Chemist 

Unique Recipes - Acid Bomb, Stimulant, Gas Bundle, Gun Powder Bundle, Nitroglycerin

Starting Recipes – Mega Crush, Black Strap Coffee, Purification Tablets, Glue, Oil, Gas, Gun Powder

Starting Bonus Stats – 50% Faster Chemical Crafting

Starting Bonus Gear – Painkillers x 6; Stimulant x 6; Beaker x 1

 

Farmer

Unique Recipes - Insecticide

Starting Recipes – All Crop Seed Recipes, Watering Can, Fertilizer, Farm Plot

Starting Bonus Stats – +50 Lv Shotgun Skill; 50% Faster Seed Crafting, X2 Harvesting crops

 

Concrete Mason

Starting Bonus Stats – The ability to use the Concrete Sledge as a weapon; +30 Max Carry Weight; 50% Faster Concrete Building crafting; Mastered Concrete Building Skill

Starting Bonus Gear – Concrete Sledge 3q

 

Hobbies Purchasable at start of the game and after surviving 20 game days.

 

Hunting

Starting Bonus Stats – +50 Lv Rifle Skill; Mastered Small and Large Game Hunting Skills

 

Cooking

Starting Recipes – Kabob, Meat Pies, Glazed Meat, Corn Bread, Bread, Meat Stew, Vegetable Stew, Fruit Soup

Starting Bonus Stats – 25% Faster Cooking Crafting

 

Racing

All Vehicles top speeds increased 20%

 

Sewing

Unique Recipes – X-Large Clothing Pocket Mod

Starting  Bonus Gear – All Sewing Books

 

Building

Starting Recipes – All Building Block Shapes; All Doors

 

Crossfit

Starting Bonus Stats – 15% Faster Stamina Regan; 15% more Max Stamina

 

Gymnast

Starting Bonus Stats – Can jump 2 Block High; Half Fall Damage

 

Electronics

Starting Recipes – Battery Bank, Speaker, Electric Fencepost, Spot Light, Ceiling Light

 

Medic

Unique Recipes - Medical Wrap Starting Bonus Stats – Wounds you treat heal 25% faster; 25% Faster Medical crafting; Can treat Sprains.

 

Sports

Special Ability - Sprint - +20% run speed for 5 sec with a 25 sec cool down

Starting Bonus Stats – +50 Lv Blunt Skill

 

Gearhead

Unique Recipes - Racing Bicycle

Starting Recipes – Bicycle, Small Engine, Minibike, Motorcycle

Starting Bonus Stats – 50% Faster Vehicle and parts crafting.

 

Gardening

Unique Recipes - Insecticide

Starting Recipes – Potato Seed, Corn Seed, Goldenrod Seed, Chrysanthemum Seed, Pumpkin Seed, Carrot Seed

Starting Bonus Stats – +1 to Harvested Crops

 

Archery

Special Ability - In The Eye - Every 5th damaging hit made with a Bow without taking damage does x3 damage

Starting Bonus Stats – +50 Lv Bow Skill

 

Traits  Only purchasable at the start of the game. They are not required. You can choose up to 3. They do not stack.

Homebody

Trait Effect = When Indoors you receive 15% Less Stamina to Melee; 15% Faster reloading; 15% Better Weapon Handling; When outdoors it is reversed

 

Outdoorsy

 

Trait Effect = When Outdoors you receive 15% Less Stamina to Melee; 15% Faster reloading; 15% Better Weapon Handling; When indoors it is reversed

 

Strong 

Trait Effect = +50 Carry Weight; 10% More Damage w/ Melee; 20% Faster Metabolism

 

Weak 

Trait Effect = -50 Carry Weight; 10% Less Damage w/ Melee; 20% Slower Metabolis

 

Skinny

Trait Effect = 10% more chance of Illness / 10% Quicker to Heal

 

Fat

Trait Effect = 15º More Cold Protection; 15º Less Heat Protection; 10% Faster Metabolism

 

Adventurous

Trait Effect = X2 To Wellness Gains; X2 To Wellness Losses

 

Cautious

Trait Effect = ½ Wellness Gains; ½ Wellness Losses

 

Lazy

Trait Effect = +2 HP Per Min Recovery When Idle and not in Combat; -5% Stamina Regen while Moving

 

Restless

Trait Effect = +2 HP Per Min Recovery When Moving and not in Combat; -5% Stamina Regen while Idle

 

Early Bird

Trait Effect = When Daytime you receive 15% Less Stamina to Melee; 15% Faster reloading; 15% Better Weapon Handling. At Night it is reversed

 

Night Owl

Trait Effect = When Nighttime you receive 5% Less Stamina to Melee; 15% Faster reloading; 15% Better Weapon Handling. In Daytime it is reversed

 

Fast

Trait Effect = 10% Faster Mobility; 20% More Noise

 

Slow

Trait Effect = 10% Slower Mobility; 20% Less Noise

 

 

Edited by Spider
updated A20 (see edit history)
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Zombies and Predators:

  • Zombies require head shots to take damage from players
  • Traps, explosives and fire damage zombie as normal
  • Zombie Walk styles have been randomized
  • Zombie Health has been randomized
  • Zombie walk, chase and retaliate speeds have all been randomized
  • Zombies can spawn with unique abilities like exploding near death, spitting and charging
  • 3 Types of Zombie Spit. Sticky, Stinky and Acid. All can be removed with liquids
  • Zombies do not suffer bleed damage
  • Added new zombie enemies
  • Added Darkstardragons Parasite Mod
  • Added new non zombie enemies that do no require headshots
  • Added new hostile animals
  • Added zombie animals
  • Radiated Zombies give off radiation

Zombie Bites and the Zombie Virus:

  • The only way to catch the Z-Virus is to be bitten by an Infected.
  • The only way for a Infected to bite you is for them to first Grab you.
  • Your chance to be Grabbed by an Infected is based on your current Health, Stamina, Fatigue and Diet level.
  • Once Grabbed you can delay an Infected from biting you by 1 seconds with any melee hit to their head.
  • If bitten by an Infected you will catch the Z-Virus and receive a Bite Wound.
  • If you receive another Bite while infected with the Z-Virus it will increases the severity of the infection
  • If the Z-Virus infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • There is no known cure for the Z-Virus at this time. The only known treatments are Antiviral Meds, which will reverse the infection but not cure it and Antiviral Depressants which will put the Z-Virus into remission for a few days, these can be found in loot
  • To learn the cure you must complete the campaign to the halfway point.
  • Once you receive a Bite you will need to treat it and care for the remaining wound until healed completely. If you fail to tend to the bite wound it will cause a Medical Infection.

Z-Virus Effects

  • From 0-25% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %
  • From 25%-50% - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %
  • From 50-100% - - Increases craft and scrap time by 1% per %; Increases player temp by 1º per %; Intermittent screen effect scaling in frequency based off %; Wellness loss per 5 min scaling with %; A strange hunger builds within you requiring you to occasionally need to eat fresh Brain Matter, how often scaling with %; Mind Fog, making you forget how to craft most weapons and tools.

Comprehensive Injuries

  • Laceration, Gashes, Sprains, Breaks and Burns can all affect up to 10 locations at once on your player
  • The treatment needed for each injury is detailed in the injuries buff description
  • All medical items must be used in the players hands
  • Each injury will need multiple different treatments to heal the injury completely
  • Each injury has a timer communicated by the buff color(White-Yellow-Red-Green)
  • At the end of the timer the injury will cause or increase the severity of a Medical Infection
  • Each stage of the injury treatment must be administered before the injury causes a Medical Infection
  • Untreated injuries will slowly bleed Wellness

Medical Infection

  • The only way to get a Medical Infection is from not treating a injury in a timely manner or from severe radiation exposure
  • Antibiotics, Herbal Antibiotics and Honey can be used to treat a Medical Infection
  • After you receive a Medical Infection failing to treat injuries will increase the severity of the infection
  • If the Medical Infection reaches 100% your character will die and your player data will be wiped and you will respawn as a new character
  • Medical Infections Effects : Stamina Loss that scales with infection %; Wellness Loss that scales with infection %

Farming:

  • Added food crops - Orange Trees, Carrot, Wheat, Tomato, Onion, Coconut Trees, Beans 
  • Crop seeds have biome restrictions and can not be planted in other biomes
  • Crops must be protected, any non player entity will destroy any player planted crop by simply walking into it
  • All seed recipes can be found in loot 
  • Seeds are crafted on the Drying Rack(workstation) 
  • Crops can be planted on soil or Farm Plots 
  • Crop Trees can only be planted on soil and must be at least 2 blocks apart 
  • Crops can be Fertilized with the Watering Can using Fertilizer to increase crop yield 
  • Crops can become Dry and need watering using the Watering Can using Dirty Ounces of Water 
  • Crops can become Infested with insects and need treatment with the Watering Can using Insecticide.

Recipes

  • Tons of added recipes from new foods, weapons, clothes and more to alternate recipes
  • Increased the crafting que to 5
  • Increased the ingredients list to 14
  • Existing recipes adjusted in materials and/or quantity of materials needed
  • Removed Jar Recipe. Only used for crafted drinks and found in loot
  • All items that use jars now return them
  • Smelters can use molds again
  • Workstations can accepted many tools
  • Many types of Glues now found in loot that can be scraped into Scrap Adhesives which is used in recipes
  • Many raw food items can be crafted into Servings for crafting ie: Potato to Vegetable Serving; Yucca Fruit to Fruit Servings; Cornmeal to Grain Servings
  • Crafting quality of tools and weapons determined by the level of the workbench
  • Unique gun parts found in loot and required for crafting and repairing each gun type
Edited by Spider (see edit history)
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Workstations

  • Added over 70 custom workbenches
  • All crafted items with a quality are crafted on Specialized Workstation
  • Specialized Workstations appearances will change as you upgrade them with new tools.
  • Quest are given by each Specialized Workstation to find the tool needed to upgrade that workstation and improve the quality of items crafted on it

 

Added Workstations

  • Mortar & Pestle - For grinding chemicals and medical items. Can also be used as a workstation tool
  • Stone Mill - For grinding objects into powder.
  • Torches - Need fuel for light and heat
  • Improvised Campfire - Upgrade Grills and Toilets into a Campfire workstation(T1)
  • Oven - T2 cooking workstation, for soups, stews, deserts and more. Unlocked by quest at level 10
  • Kitchen - T3 cooking workstation, for top level Meals, MRE’s and Canning. Unlocked by quest at level 30
  • Research Desk - For reverse engineering unknown crafting schematics and for re trying some failed quest
  • Drying Rack - For drying Skins, Food, Firewood and creating Seeds from crops
  • Hydroponics Rack - For growing crops in doors
  • Fermentation Barrel - For making Mead and Beer
  • Methane Producer - For producing Methane Bombs
  • Steel Forge - For smelting Steel, Bulletproof Glass and Plastics
  • Light Armor Workbench – For crafting Cloth, Leather and Military Armor. Can be upgraded
  • Heavy Armor Workbench – For crafting Scrap, Iron and Steel Armor. Can be upgraded
  • Improvised Workstation – For crafting primitive weapons and tools. Can be upgraded
  • Advanced Workstation – For crafting complex weapons and tools. Can be upgraded
  • Electronic Workbench – For crafting electronic tools, weapons and items. Can be upgraded
  • Pipe Gun Workbench – For crafting Pipe Guns. Can be upgraded
  • Handgun Workbench – For crafting Handguns. Can be upgraded
  • Shotgun Workbench – For crafting Shotguns. Can be upgraded
  • Machine Gun Workbench – For crafting Machine Guns. Can be upgraded
  • Rifle Workbench – For crafting Rifles. Can be upgraded

 

Tools

  • Removed the ability for the Stoneaxe to upgrade building blocks.
  • Stone tools do little damage against Metals
  • Iron tools do little damage against Steel
  • Added Screwdriver - Good for dismantling and harvesting Electronics and Circuit Boards
  • Changed Clawhammer - Good for dismantling Wood Blocks and harvests Planks and Nails
  • Added Mason Hammer - Good for dismantling Cobblestone Blocks and harvests Cobblestone
  • Changed Wrench - Good for dismantling Iron Blocks and harvests Iron Sheet Metal and Nuts and Bolts, Also used to harvest Mechanical Parts from select blocks
  • Added Concrete Sledge -Good for dismantling Concrete Blocks and harvests Concrete Mix
  • Added Welding Torch - Good for dismantling Steel Blocks and harvests Steel Sheet Metal
  • Added Crowbar - Used to break into locked blocks or doors(early Lockpick)
  • Added Hand Truck - Used for picking up world blocks and boost players carry weight while held
  • Changed Buckets to pick up water and be used to put out fires

 

Nutrition

  • Added 3 Nutrition Stats that the player must maintain and manage
  • The Nutrition Stats are Protein(mainly from meat), Fiber(from vegetables) and Essential Vitamins(from Fruit)
  • Nutrition and Diet status bars are displayed on the main HUD and numerically on the Character Stat screen at the bottom
  • You can gain these Nutrition Stats by eating or drinking items with the stats listed on them
  • Nutrition degradation is tied to your Hunger degradation
  • Each Nutrition Stat has a negative effect that activates when to low or too high
  • Essential Vitamins to low = Scurvy
  • Essential Vitamins to high = Diarrhea
  • Fiber to low = Weak
  • Fiber to high = Constipation
  • Protein to low = Anemia
  • Protein to high = Gout
  • Your Diet will be determined by your lowest level Nutrition Stat
  • There are 3 Good Diet stages and 3 Bad Diet stages

Good Diet Effects

  • Healthy Diet will allow you to to gain Health and Wellness from foods, Heal naturally when full, +1 Stamina per 3 sec and +10% movement speed
  • Balanced Diet will allow you to gain Health and Wellness from foods
  • Good Diet will allow you to gain Health from foods.

Bad Diet Effects

  • Bad Diet will cause you to lose 1 Stamina per 5 seconds
  • Vitamin Deficiency will cause you to lose 1 Stamina per 4 seconds and move 5% slower
  • Malnourished will cause you to lose 1 Stamina per 3 seconds and move 10% slower

 

Survival Items

In True Survival you have one life and there is no teleport to safety to respawn so these items and game mechanics were added to give the player a fighting chance at survival.

  • At the start you will have a side quest to receive a Flashbang Grenade and learn to craft them
  • Flashbangs can be used to knock down and stun zombies around you for a very short time granting you the opportunity to try to escape. They can only be used once per day.
  • Epinephrine Injection can be used to gain a temporary speed, stamina, and health boost for evasive maneuvers but when it wears off you will crash until you sleep
  • Helping Downed Players. Before you die you will lay injured on the ground, if a player uses a Defibrillator on you before the timer runs out you will receive 10% your max health and stand back up
  • You will have an optional side quest to create an A.E.D.
  • Automatic External Defibrillator (AED) can give you a second chance at life, allowing you to respawn severely injured once. You must have the item in your inventory when you die
Edited by Spider (see edit history)
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Progression System

  • Vanilla progression completely removed
  • Replaced with Improve By Doing and found Skill Books
  • Improve By Doing skills are broken into 4 parts Action, Ranged, Melee and Tools
  • Leveling these skills will improve your ability to do the action or use the item

Action Skills

  • Cardio Skill improved by Running and Walking
  • Parkour Skill improved by Jumping and Landing
  • Hauling Skill improved by moving while encumbered
  • Looting Skill improved by opening unlooted containers

Ranged Skills

  • All are improved by shooting living* entities with the associated weapon
  • Archery Skill - Crossbow Skill - Handgun Skill - Shotgun Skill - Rifle Skill - Machinegun Skill - JunkBots Skill - Explosives Skill

Melee Skills

  • All are improved by hitting living* entities with the associated weapon
  • Brawler Skill - Blunt Skill - Sledge Skill - Blade Skill - Spear Skill

Tools

  • All are improved by destroying blocks with the associated tool
  • Pickaxe Skill(Shovel & Pickaxe) - Axe Skill

Skill Books

  • Other skills can be learned and improved by finding and reading the associated Skill Book
  • The Following Skills can be learned and improved by reading Skill Books
  • Lock Picking - Infiltrator - Treasure Hunter - Light Armor - Heavy Armor - Well Insulated - Lucky Looter - Salvage Operations - Pack Mule - Mother Load - The Huntsman - Pain Tolerance - Healing Factor - Slow Metabolism - Hidden Strike - From The Shadows - Charismatic Nature

Hunting Skill

  • There are 4 Hunting Skills the player can level by killing and butchering wild game
  • Leveling these skills will increase the amount of and type of resources you get when butchering
  • Mastering a Hunting Skill will also allow you to track the given animal type when crouched
  • The Hunting Skills are Small Game, Large Game, Small Predators and Large Predators

Trader Reputation

  • Each Trader only stocks a select type of inventory for sell
  • Joel sells Weapons, Ammo and Trap Supplies
  • Bob sells Food, Farming and Tool Supplies
  • Jen sells Medicine, Chemicals, Clothing and Armor
  • Hugh sells Skill Recipe Books and Workstations
  • Rekt sells Crafting, Electric and Mechanical Supplies
  • A traders inventory is based off your reputation level with them
  • The higher your reputation with them the more advanced items they will sell you
  • Trader Reputation is increased by completing quest for each Trader

Building Skills

  • There are 5 Building skills the player can level by upgrading the associated blocks
  • The Building skills are Wood Building, Cobblestone Building, Iron Building, Concrete Building and Steel Building
  • At the start of the game the player can not build complex shapes, complete blocks or any upgrade material
  • The player must use the associated tool to destroy and harvest upgrade material from given block type in POI’s (see tool list above)
  • As the player levels each Building Skill they will learn how to craft the associated upgrade material
  • Once a Building Skill is mastered the player will unlock all the complex shapes and full blocks of that block type

 

Edited by Spider (see edit history)
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Radiation

  • Added radiation to the Wasteland Biome
  • Added radiation to select labeled barrels
  • Added radiation to Radiated Zombies
  • When receiving radiation you will get a screen effect
  • Radiation will build up on you if you are near radioactive objects or entities.
  • If your Radiation level gets to 100 you will die and your player data wiped and you will re spawn as a new character
  • Radiation levels do not heal on their own but require Rad Pills to dissipate
  • The absorption of radiation can be halved with the use of Potassium Iodide Pills
  • Each piece of the Hazmat Suit that is worn will reduce radiation absorption by 18%

Radiations effects

  • Players Fatigue drain is increased scaled with Radiation %
  • The amount of food received from eating is lessened, the amount scaling with the Radiation %
  • Players temperature is lowered, the amount scaling with the Radiation %
  • At 20, 40, 60 and 80 Radiation % you will receive a more serious symptom
  • These Symptoms must be treated to lessen their effect but will never heal until the Radiation % is lowered below the symptoms activation level
  • At 20% you will receive Nausea, occasionally making you vomit which will cause your Nutrition Stats to lower. Goldenrod Tea for treatment.
  • At 40% you will receive Dizziness, occasionally affecting vision and player directional movement. Painkillers for Treatment.
  • At 60% you will receive a Medical Infection(see above). Antibiotics for treatment.
  • At 80% you will receive a Radiation Burn. First Aid Bandage for Treatment

SCore Features

  • Added Spereii’s Score Modding Tool Kit (All Hail the Great and Powerful Shpereii!)
  • Trader POI Protection is off
  • Traders are open 24/7
  • No Nerd Poling (can't place blocks while in the air)
  • Soft Hands (punching blocks hurts)
  • Craft from containers (ingredients automatically pulled from nearby storage containers)
  • Repair Blocks from containers (supplies automatically pulled from nearby storage containers)
  • No Repairing Blocks when Zombies are to close
  • Removed XP notification in bottom right of HUD
  • Crop Trampling(any entity other than the player will destroy crops if they touch them)
  • Spoilage (foods and other items can decay into other items)
  • Player Carry Weight (player inventory restriction based on carry weight not inventory slots)
  • Extended Signs(abel to use internet links for sign displays)
  • Zombies Randomized Walk Styles
  • Spreadable Fire(wood and exploding blocks can catch and spread fire)

Food

  • Food spoils into un edible rotten version
  • Foods and Drinks can be stored in a cooler to slow spoilage
  • Foods and Drinks can be stored in a Refrigerator to almost stop spoilage
  • Cooked foods have 3 stages before spoiling, Hot, Cold and Stale
  • Hot Foods - have the most stats and give a warming stamina buff that can be extended
  • Cold Foods - lose some stats and give no warming stamina buff
  • Stale Foods - have the lowest stats and a small chance for illness
  • Prepaid Foods have 2 stages before spoiling, Fresh and Old
  • Fresh Food will give the most stats and Old Food will give less and has a small chance for illness
  • Only Stale and Old Foods are found in loot
  • Canned Foods stats received are determined by how you open the can. ½ stats if you have nothing, 75% If you have a Hunting Knife and 100% if you have a Can Opener in inventory
  • Completely redone and rebalanced food stats, items and recipes
  • Water is by the ounce and does not require Jars
  • Unlabeled Food Cans found in loot have random stats and effects

Rest and Sleeping

  • Added Fatigue Stat that lowers the players maximum possible Stamina as it increases
  • Fatigue stats increase is tied to hunger loss
  • To lower your Fatigue you will need to Rest on furniture or sleep on beds
  • How fast your Fatigue lowers is determined by the quality of furniture or bed you use
  • There are only two ways you can actively heal your Health Points, having at least a Good Diet and eating foods that give health or sleeping on Beds
  • How fast you heal while sleeping is determined by the quality of bed you sleep on
  • You can only heal a 100 HP a day by sleeping, resetting at noon
  • You can not sleep and heal if there are Zombies nearby

Loot

  • Loot and loot progression re done and rebalanced
  • Added over 150 “Junk Items” for looting immersion
  • Junk Items can be scraped for crafting ingredients
  • Added rubber as a scrapable group - Scrap Rubber
  • Added adhesives as a scrapable group - Scrap Adhesives
  • Added steel as a scrapable group - Scrap Steel
  • Added circuit boards as a scrapable group - Scrap Circuit Boards
  • Added the ability to scrap already known Skill and Recipe Books for Skill Paper
  • Skill Paper can be used with other items to reverse engineer unknown crafting recipes
  • Reverse Engineer crafting recipes by collect enough of the item you want to learn the recipe of and combine it with a Blank Skill Book on the Research Desk to learn it
  • Full weapons, tools, workstations and vehicles are not or are very rare in loot
  • Broken versions of weapons, tools, workstations and vehicles can be found in loot and the world
  • Broken Weapons, Tools, Workstations and Vehicles can be repaired without knowing how to craft them
  • Weapons and Tools will change to a Broken Version of themselves at 0 Durability

Medical

  • Added many medical items to be used in different types of injuries
  • Herbal Cream, a alternate version of Aloe Cream
  • Bandages, stops bleeds and treats wounds
  • Cleansing Wash, cleans wounds so they can be bandaged
  • First Aid Bandage, stops bleeds and treats burns and more severe wounds
  • Debriding Kit, removes shrapnel from wounds
  • Sewing Kit, stitches cuts closed poorly
  • Suture Kit, stitches cuts closed well
  • Hot Pipe, cauterizes Bite Wounds
  • Anti Venom, treat poisons animal bites
  • Medical Wrap, treats Sprains (Only usable by Surgeon and Medics)
  • Splash of Water, lowers your temperature
Edited by Spider (see edit history)
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Campaign (Coming Soon)

Spoiler

 

  • Added a Campaign Chain Quest thats #? quest long
  • The Campaign is broken up into 3 parts early game, late game and end game
  • Early game the Campaign will require you to visit and quest in each biome to discover what caused the Z-Virus outbreak and how to cure the infection.
  • Late game the Campaign will require you to create a Bloodmoon Horde base and Farm in each biome and defend and harvest needed items from the BM enemies to produce a specialized crop
  • Late game will also require you to summon and kill a special boss for each biome
  • In the end game you will finally face off with and attempt to stop the cause of the Z-Virus outbreak
  • During the Campaign you will have the option to find and collect special uncraftable weapons each with their own special abilities and quest lines to improve their quality.

 

 

 

Edited by Spider (see edit history)
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I've spent countless hours helping Spider tweak this mod, brought lots of ideas to it so I guess that makes me an biased person. But DAMN do I love what it became. There truly is no other mod that would please me at this point. there's just no going back to vanilla either.

 

For all the hardcore fans out there, this is the mod you want. You won't regret it. Actually, you might, but for all the good reasons :)

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Been playing this Mod since Alpha 12 when Spider found me in the steam forums complaining that the game was too easy. After playing this mod I simply cannot go back to vanilla.

 

it is very challenging, not for the faint of heart. If you dont want a challenge and I mean a challenge then dont waste your time. You will die. It will happen. You will get better and realize you are twice the player you used to be after going through this. It made the game feel fresh and fun. I was at a point where the game was stale and end game was just to easy, the game offered no challenge, this mod made me get back into it and invest 100's of more hours. A lot of things Spider has implemented on his server were implemented by TFP at a later date (im not saying he came up with the idea or that they stole from him but he seems to have a lot of their future plans done already). Workstations, classes, etc.

 

Give it a shot. Best mod for 7dtd that I have found yet.

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While always being on the hunt for nice mods or at least tidbits to add to my server I found this mod...and it is NICE!

 

Tried it in SP, to get a bit familiar to it, and later tried out on the server you mentioned. Me poor thing of course spawned in the middle of some zeds and died, but found back to a nice start very fast. Maybe I would like to play this on your server, but there is one thing that stops me - it is PvP.

 

Some people may like it, some people may say yeah...it's the Zombie Apocalypse, you WILL fight about every ressource without mercy. And tbh, in a real Apocalypse me - of course - would kill my best neighbour, and probably cook and eat him, to save MY (and my dogs) life. But when it comes to gaming, I prefer a slightly more friendly environment, a counterpart to the real life, which is hard enough :D

 

 

But your mod is one of the best I've seen so far beside the Valmod, and I will take the freedom to grab some parts for my server - if I'm allowed to do so :)

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So far this alpha I've been stuck cobbling together elements from some of my favorite old abandoned mods and updating them to work with A13.

 

This mod is new to me, as I don't visit the steam forums and I've missed it if you ever posted here before. It seems you have saved me a lot of effort going forward. It is uncanny how well your mod seems to fit my preferences. I'm very excited to test it out later tonight.

 

I love the concept of prefab/biome specific content so the bullet press was great to see. Without playing it, I'm almost certain you can add me to the list of people that you have ruined the vanilla game for.

 

Thank you for your hard work.

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Not sure if I am overlooking something or downloading a previous version, but I was exploring the files from the full mod d/l link and it doesn't seem to include the custom variants of 'police_station1' from the mixer.

 

If you post in the steam forums he will respond. He responds to bug reports and feedback almost daily. Not sure if he will be checking this for questions but I can probably guarantee a response if you use the steam forum for his mod:

 

http://steamcommunity.com/groups/HardcoreSurvivalServer

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But your mod is one of the best I've seen so far beside the Valmod, and I will take the freedom to grab some parts for my server - if I'm allowed to do so :)

Yes of course, anything I put out for download is free for all to use as they please.

 

@Curmudgeon

The only difference in the modded police prefab is I put 1 bullet press on the 1st floor and another on the 2nd floor and re saved it. I don’t think you would see anything different in the files unless you load the prefab in Hals Editor then you would see the Bullet Press Blocks. I didn't re name it.

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Does this mod change the way clay generates, because I can't find a single spot of it for the life of me! It is a random generation world, I checked an insane amount of forest land, looking at the ground and for flower patches, but I can tell that clay does not spawn on the surface anymore, and I don't know where else it would spawn.

 

I've had to cheat in clay because it's nowhere to be found

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Does this mod change the way clay generates, because I can't find a single spot of it for the life of me! It is a random generation world, I checked an insane amount of forest land, looking at the ground and for flower patches, but I can tell that clay does not spawn on the surface anymore, and I don't know where else it would spawn.

 

I've had to cheat in clay because it's nowhere to be found

 

Regarding the biomes.xml file, clay is generated the same way as in vanilla.

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Does this mod change the way clay generates, because I can't find a single spot of it for the life of me! It is a random generation world, I checked an insane amount of forest land, looking at the ground and for flower patches, but I can tell that clay does not spawn on the surface anymore, and I don't know where else it would spawn.

 

I've had to cheat in clay because it's nowhere to be found

 

I've heard this can happen in vanilla as well, must be a bug where the sub biomes fail to spawn.

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No there are no changes to how and where Clay spawns. The Plains Biome has a lot and you can usually find Clay around or underwater.

 

- - - Updated - - -

 

For those playing, I have an update ready for the mod but was trying to wait for A14 to drop so not to do double work. If A14 is not out by the end of February I’ll put it out.

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  • 3 weeks later...

I really like this game but at max difficulty, vanilla is too easy. Thankfully there are some amazing mods out there that improve the difficulty.

 

I've been playing several mods the last few months and yesterday I loaded this one. Jesus christ, it's insane. Solo play at max difficulty (insane, 25% loot, feral Z's, very high Z spawn, no loot respawn, no airdrops).

 

It finally feels like a true survival game. Progress is very slow, I don't know where my next meal is coming from, Horde night tomorrow, haven't even thought about it, too busy trying to stay alive, 1 day at a time.

 

Best mod I have seen for hardcore survivalists. Good work spider.

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Seems interesting but you don't have the one class I always pick[if I use a mod that has the class system].

You don't have the Hunter, I always use the bow and for firearm the hunting rifle.

So I'll skip this mod.

 

Then you would want to be a Farmer. They start with the ability to assemble a Hunting Rifle and can craft a 6 Shot Crossbow. They also make bear traps.

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