HAL9000 Posted April 13, 2016 Share Posted April 13, 2016 Hey guys, Here's an SDX mod to allow you to capture and raise chickens. Chickens will find a nest to call home, wander around, lay eggs and raise young. First version, expect bugs etc. A17 Download A16 Download A15 Download A14 Download Cheers, Hal Link to comment Share on other sites More sharing options...
stallionsden Posted April 13, 2016 Share Posted April 13, 2016 KFC here we come :-D Link to comment Share on other sites More sharing options...
Con Agni Posted May 3, 2016 Share Posted May 3, 2016 Hi! Mercy on my for my eng, i watched yr vid about the mod, i get a few question to ask: (my about my not perfect eng, but may i missed this, or simply cant undestand when tis info was passed) 1, the chiekns can "lay" nest, or we need find a place where are nests avaible? 2, if they need a best will this mod add a recipe to us? 3, The no of the chikens is per nest, per voxel or per chunk? 4, if it per chunk is our "fence" can limit them? this mod is awsome, i cant w8 to try it out ^^ Link to comment Share on other sites More sharing options...
HAL9000 Posted May 3, 2016 Author Share Posted May 3, 2016 Hi! Mercy on my for my eng, i watched yr vid about the mod, i get a few question to ask: (my about my not perfect eng, but may i missed this, or simply cant undestand when tis info was passed) 1, the chiekns can "lay" nest, or we need find a place where are nests avaible? 2, if they need a best will this mod add a recipe to us? 3, The no of the chikens is per nest, per voxel or per chunk? 4, if it per chunk is our "fence" can limit them? this mod is awsome, i cant w8 to try it out ^^ Hello Con Agni, 1/2) You have to build the nests. I was going to have the chickens make them but you'd end up with them dotted about all over. There's no recipe for the nest in the mod but I can add one to the next version. 3) The limit check is when an egg wants to hatch, it checks to make sure there's less than the maximum set in the XML around it so you can have multiple nests but limited chickens. 4) Yes, if you have a fence then they will spawn in that group until the maximum is reached but you couldn't have a second group within the block radius limit. I'd recommend checking out the husbandry mod too, it expands on this idea with more animals. I'll be updating all my SDX mods soon so they're compatible with 14.6 Link to comment Share on other sites More sharing options...
Con Agni Posted May 3, 2016 Share Posted May 3, 2016 Thnx Good Sirr Hal, for the anwsers, the chikens seems enough for me atm =) Then may the nest can made from 4 wood? Another ting in my mind: 1, the nest is only "works" in horizontal, or if we make nest on a voxel up or down? 2, The nest need to be physical contact with the chiken? Link to comment Share on other sites More sharing options...
HAL9000 Posted May 3, 2016 Author Share Posted May 3, 2016 Thnx Good Sirr Hal, for the anwsers, the chikens seems enough for me atm =) Then may the nest can made from 4 wood? Another ting in my mind: 1, the nest is only "works" in horizontal, or if we make nest on a voxel up or down? 2, The nest need to be physical contact with the chiken? 1) When the chicken is looking for a nest it will search the surrounding chunks but will only look 2-3 blocks above an below. 2) Yes, the chicken needs to be able to get to within 1 block of the nest or it won't incubate or lay eggs in the nest. Link to comment Share on other sites More sharing options...
Con Agni Posted May 3, 2016 Share Posted May 3, 2016 Chikens can use ladders? Link to comment Share on other sites More sharing options...
HAL9000 Posted May 3, 2016 Author Share Posted May 3, 2016 Chikens can use ladders? Only the very smart ones --edit-- No, chickens can't use ladders (but you can change that in the XML for the entity) Link to comment Share on other sites More sharing options...
argeos Posted May 3, 2016 Share Posted May 3, 2016 How far the chickens are wandering from their nests ? Is it a must to have a fence then ? Link to comment Share on other sites More sharing options...
HAL9000 Posted May 3, 2016 Author Share Posted May 3, 2016 How far the chickens are wandering from their nests ? Is it a must to have a fence then ? The chickens will wander around for a minute or so then head back to the nest they've claimed. You can set the wander time in the XML I think. A fence is only needed if you don't have nests ready. When a chicken is placed down it will wander around looking for a nest. When wandering it can travel anywhere until it finds a nest. Once found and claimed it will do as described above. Fences can be bad however because if a chicken is unable to get to its nest it will disown it and start looking for another one. So if it's outside the fence and you shut the door it won't be able to get home and will start wandering to find one. Link to comment Share on other sites More sharing options...
HAL9000 Posted May 5, 2016 Author Share Posted May 5, 2016 Updated for A14.6 Link to comment Share on other sites More sharing options...
Con Agni Posted May 5, 2016 Share Posted May 5, 2016 Updated for A14.6 Thnx 4 yr time! 6 ppl w8 for this on our server, so plz keep up! Link to comment Share on other sites More sharing options...
Con Agni Posted May 26, 2016 Share Posted May 26, 2016 Hi good sir! I camed with some thing to ask. Maybe im lame, but after we all intaled the mod, only the server side sees the chikens an they aint even move, if the other players put them down thn the nex happens: They still cant see them, we use p2p server i do something wrong? Link to comment Share on other sites More sharing options...
HAL9000 Posted May 26, 2016 Author Share Posted May 26, 2016 Hi Con Agni, Has it worked before? I intended the mod for SP only really. I don't do much multiplayer so there wasn't much opportunity to test MP. Sounds like there's a problem passing the creation event to clients. I can't see that text in those images as it's too small. What do the red messages say? Link to comment Share on other sites More sharing options...
Con Agni Posted May 27, 2016 Share Posted May 27, 2016 Hi Con Agni, Has it worked before? I intended the mod for SP only really. I don't do much multiplayer so there wasn't much opportunity to test MP. Sounds like there's a problem passing the creation event to clients. I can't see that text in those images as it's too small. What do the red messages say? No, this was the clean, first test version (no other mods in), only p2p 2 ppl on it to see. the text say any time when tho other player used the chiken ittem: InvaildCastExeption: cannnot cast from source type to destination type. If the server side used them all was fine, the other side not get the error, but wasnt able to see the chikens, or interract with them. Link to comment Share on other sites More sharing options...
GARRthePIRATE Posted July 28, 2016 Share Posted July 28, 2016 I watched the video and I've punched like 5 chickens... they all died Link to comment Share on other sites More sharing options...
HAL9000 Posted July 28, 2016 Author Share Posted July 28, 2016 I watched the video and I've punched like 5 chickens... they all died It's based on your athletics so if you only have 1 skill point in Athletics you only have a 1% chance of capturing a chicken per punch. No, this was the clean, first test version (no other mods in), only p2p 2 ppl on it to see. the text say any time when tho other player used the chiken ittem: InvaildCastExeption: cannnot cast from source type to destination type. If the server side used them all was fine, the other side not get the error, but wasnt able to see the chikens, or interract with them. I'm pretty sure we spoke about this over PM but just in case I'll post here again. An MP version will be getting worked on in the future. Maybe A15 but no promises. Link to comment Share on other sites More sharing options...
HAL9000 Posted December 26, 2016 Author Share Posted December 26, 2016 Update Time! A15 compatible version (SDX 0.7) in the OP Link to comment Share on other sites More sharing options...
iejen Posted July 27, 2017 Share Posted July 27, 2017 Is this still working on A16? Link to comment Share on other sites More sharing options...
HAL9000 Posted July 27, 2017 Author Share Posted July 27, 2017 Hello iejen, I haven't tested this mod in A16. Are you getting errors? -edit- Yep, it had errors. Check the OP for the A16 Link to comment Share on other sites More sharing options...
iejen Posted July 28, 2017 Share Posted July 28, 2017 Cheers, did not test it but I am really curious Will try to implement it later today Link to comment Share on other sites More sharing options...
three08 Posted July 28, 2017 Share Posted July 28, 2017 Has anything changed with servers on this mod? Is it still SP only? I might give it a go later and see what happens, this would be a sweet mod for my server. Link to comment Share on other sites More sharing options...
iejen Posted July 28, 2017 Share Posted July 28, 2017 One more question regarding installation. Just drop the "HallChicken" map in de mod folder and that's it? Also does it give the option to craft nests as well? Link to comment Share on other sites More sharing options...
beardedinlair Posted January 23, 2018 Share Posted January 23, 2018 One more question regarding installation. Just drop the "HallChicken" map in de mod folder and that's it? Also does it give the option to craft nests as well? Enable it with SDX. I'm using HalChickenA16.1, it makes chickens gone, non entity. They still show up on F6, but do not spawn. Link to comment Share on other sites More sharing options...
SlicksGirl Posted March 16, 2019 Share Posted March 16, 2019 Enable it with SDX. I'm using HalChickenA16.1, it makes chickens gone, non entity. They still show up on F6, but do not spawn. probably not compatible with a17, are you running it on a16 or a17? - - - Updated - - - any chance for an a17 version hal? Link to comment Share on other sites More sharing options...
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