Alphado-Jaki Posted January 22, 2017 Share Posted January 22, 2017 Latest version is.... Alpha17 Compatible These are terrain modifiers for RGW using the terrain_generator customization. Here is 3 categories now. Need to start fresh world, existing save can not work. You can use this mod easily with other mod which un-modifies rwgmixer. When you use with rwgmixer-modified MOD, replace terrain_generators, biome_generators and biome_spawn_rules. NEW!! (21/04/2018) Mountain, river, and variated wavy plains. Variated terrain-generator and biome-generator for scenical generation. Generates no oceans and extreme lakes, but rivers and midium lakes. Sometimes cities are prevented by mountains. Vivid Sharpened beautiful mountains, river, but plains are completely flat. Mountain is completely renewed for this generator. Less variation than River + Various Plains, though larger city is generated.Vanilla-ish Terrain generation from present and old vanilla. All prefabs, city generation is compatible with latest alpha. Biome Based (05/04/2018) Last, but not least. This provides the most variated terrain generation. All geographical features belong to specific biomes, such as Mesa for Desert and Bomb Crater for Wasteland. This mod is WIP, sometime generates cliffs and cities are smaller than others. Download link is given in each of preview posts. For 7D2D Mod launcher user, copy following URL. Then, File > Open URL and paste URL at the launcher https://raw.githubusercontent.com/AlphadoJaki/7D2D_SphereII_Config/master/Terrain_Modifiers.xml Finally you get the new tree named as Alphado in the laucher. Whole project is hosted on GitHub. My other mods or guides relating terrain generation. Terrain Generation Overhaul GuidebookRandom World Generator - Overhaul Fix I wanna say thanks again for..... Tin He helps me a lot in RGMIXER.XML Edit and in Hub street layout thread. You can also see his latest work in The Devils Eden. Kinyajuu He worked for socket system, RGW-Previewer, and, and, and........ OMG, I can't count up his great work in this small place. XD Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 22, 2017 Author Share Posted January 22, 2017 Full Varied NEW!! (21/04/2018) Mountain, river, and variated wavy plains. Variated terrain-generator and biome-generator for scenical generation. Generates no oceans and extreme lakes, but rivers and midium lakes. Sometimes cities are prevented by mountains. Download Links A17 (modlet support) NormalNo Water A16 Normal Sized CitiesNormal Sized Cities+ No Water / RiverLarger Sized CitiesLarger Sized Cities+ No Water / River Preview Images Preview Video Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 22, 2017 Author Share Posted January 22, 2017 Vivid Sharpened beautiful mountains, river, but plains are completely flat. Mountain is completely renewed for this generator. Less variation than River + Various Plains, though larger city is generated. Download Links A17 (modlet support) NormalNo Water A16 Normal Sized CitiesNormal Sized Cities +No Water / RiverLarger Sized CitiesLarger Sized Cities +No Water / River If you want Extremely large city, use my RWG Overhaul Fix (EAC disable) with this mod. Preview images City size comparation [table=width: 500, class: grid, align: center] [tr] [td]Vanilla Alpha16.4[/td] [td]Vivid City_L version[/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 22, 2017 Author Share Posted January 22, 2017 Vanilla-ish Terrain generation from present and old vanilla. All prefabs, city generation is compatible with latest alpha. Download Links A15.2A15.2 + No WaterA16.2A16.2 + No WaterA16.4A16.4 + No Water Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 22, 2017 Author Share Posted January 22, 2017 Biome Based Last, but not least. This provides the most variated terrain generation. All geographical features belong to specific biomes, such as Mesa for Desert and Bomb Crater for Wasteland. This mod is WIP, sometime generates cliffs and cities are smaller than others. Geographical Features Grassy area (Forest, Pine Forest, Plains) Standard mountainRough / Smooth planeRiver with beautiful riverside area Snowy mountain area (Snow) Steep mountainSmooth planeRiver with beautiful riverside area Desert area (Desert) Mesa and ButteWavy / Smooth planeRiver with beautiful riverside area War damaged area (Burnt Forest, Wasteland) Standard mountainSmooth planeBomb craterRiver without riverside Known Issues Sometime, there are the elevation gap between desert and others.Distant terrain for mesa (desert) is not beautiful.City hub is smaller than other generators. Download Links With RiverNO River Preview images Mountain River Mesa Butte Wavy Desert Bomb Crater Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 22, 2017 Author Share Posted January 22, 2017 Reserved for preview 5 May good enough Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 31, 2017 Author Share Posted January 31, 2017 Updated to Version1.10 This is an update which helps smoothier generation. Now, cliff won't be generated,......maybe. NOTE : Roads and Towns force to generate cliff. This issue may be fixed in Alpha16. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted July 30, 2017 Author Share Posted July 30, 2017 Updated to Alpha16.1. This will improve terrain, hub generation a lot. Enjoy Link to comment Share on other sites More sharing options...
xxx73 Posted August 2, 2017 Share Posted August 2, 2017 Great looking video, testing this today, thanks for sharing Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 Great looking video, testing this today, thanks for sharing Thanks man X) Have a nice time! Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 Oops! I forgot to say that "This is compatible for A16.2 b7 (exp)" IMPORTANT NOTE: As long as you use ANY mods, TFP will refuse your bug report. So, please use this for fun play, not for debug. Link to comment Share on other sites More sharing options...
xxx73 Posted August 2, 2017 Share Posted August 2, 2017 hehe np. Atm I play A16 B138, too much work to move all modifications to latest version I tested it, the landscape is amazing, so much variety. I love the rocky hill area, and water was very nice. One thing I miss from vanilla A16 is the high mountains. Is there some settings I can tweak to get higher mountains, if thats ok? Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 Thanks:) I tested it, the landscape is amazing, so much variety. I love the rocky hill area, and water was very nice. I'm glad to hear that. Rocky area and river is where I take the most time and I'm confident of them ... now!! X) One thing I miss from vanilla A16 is the high mountains. Is there some settings I can tweak to get higher mountains, if thats ok? Of course. Short fix is to edit the bias in "mountainScaled" (line 614) <module name="mountainScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="mountainBase"/> <property name="scale" value="1.6"/> <property name="bias" value="[color="#FF8C00"]2.3[/color]"/> </module> Edit this into 2.6, 2.8, and much higher will make mountain higher. (but will make plains a little higher as a side effect) I'll do some mess when I'm on my PC. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 @xxx73 I can't be sure "high in what way", so I've made edit in some ways. Here is example codes and the terrain which each of them creates. Which one will fit to your preference? Or much more higher one? 1 no edit 2 more edge (see line 632) <module name="continentMixed" type="Select"> <property name="controlModule" value="continentController"/> <property name="sourceModule1" value="landMixed"/> <property name="sourceModule2" value="mountainFascioned"/> <property name="bounds" [color="#FF8C00"]value="1.2,100"[/color]/> <property name="edgeFalloff" [color="#FF8C00"]value="2.3"[/color]/> </module> 3 higher (see line 611) <module name="mountainScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="mountainBase"/> <property name="scale" value="1.6"/> <property name="bias" [color="#FF8C00"]value="2.6"[/color]/> </module> 4 much higher : mountain reaches height limit (see line 611) <module name="mountainScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="mountainBase"/> <property name="scale" value="1.6"/> <property name="bias" [color="#FF8C00"]value="3.1"[/color]/> </module> Link to comment Share on other sites More sharing options...
Tin Posted August 2, 2017 Share Posted August 2, 2017 Nice work! Everything looks like it's coming along well Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 Nice work! Everything looks like it's coming along well Thanks, Tin. I'm proud to hear that from YOU! XD Link to comment Share on other sites More sharing options...
xxx73 Posted August 2, 2017 Share Posted August 2, 2017 Awesome, that's very user friendly What about this setting, I though this controlled height of mountains in vanilla: <module name="scaleBiasOutput" type="ScaleOutput"> <property name="sourceModule" value="worldMixed"/> <property name="scale" value="230"/> </module> My world is looking great now with the tweaks. A few more things: Just one more thing, some places there is to my preference too much mountain, I can run for many kilometers with only mountains. To reduce amount of mountain, what setting do I need to tweak? I like to have more rivers and some places the rivers is very narrow, any way to make more rivers, rivers wider and more deep, is something here I need to change? <module name="riverScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="landSmooth"/> <property name="scale" value="0"/> <property name="bias" value="-0.22"/> </module> Sry for asking many questions, but I need to start a new server in one hour and I really want to use your mod. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 Awesome, that's very user friendly What about this setting, I though this controlled height of mountains in vanilla: <module name="scaleBiasOutput" type="ScaleOutput"> <property name="sourceModule" value="worldMixed"/> <property name="scale" value="230"/> </module> Hehe, thanks. I have no idea about that's result, so I tested. NOTE: This is same seed and same place. OMG! it looks so different! If this make you happier then I recommend to test with value 200, 170, 150, 140....etc. Best value for you should exist. My world is looking great now with the tweaks. Just one more thing, some places there is to my preference too much mountain, I can run for many kilometers with only mountains. To reduce amount of mountain, what setting do I need to tweak? Yep. You can make less mountain with this edit. (see line 623) <module name="continentFirst" type="FastNoise" seed_additive="-2"> <property name="frequency" [color="#FF8C00"]value="0.54"[/color]/>[color="#000080"]<!-- Make larger such as 0.6 or 0.7 -->[/color] <property name="roughness" value="4"/> </module> However, this also make mountains more edgy or less smooth as a Side effect. Next edit will reduce it. *Use this when your mountain areas are nice size enough.* <module name="continentMixed" type="Select"> <property name="controlModule" value="continentController"/> <property name="sourceModule1" value="landMixed"/> <property name="sourceModule2" value="mountainFascioned"/> <property name="bounds" value="1.45,100"/> <property name="edgeFalloff" [color="#FF8C00"]value="2.45"[/color]/>[color="#000080"]<!-- Make larger such as 2.55 or 2.7 -->[/color] </module> Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 I like to have more rivers and some places the rivers is very narrow, any way to make more rivers, rivers wider and more deep, is something here I need to change? <module name="riverScaled" type="ScaleBiasOutput"> <property name="sourceModule" value="landSmooth"/> <property name="scale" value="0"/> <property name="bias" value="-0.22"/> </module> NP. For more rivers. (see line 647) <module name="worldController" type="FastNoise" seed_additive="-3"> <property name="frequency" [color="#FF8C00"]value="0.27"[/color]/>[color="#000080"]<!--Make this larger such as 0.3 or 0.35-->[/color] <property name="octaveCount" value="3"/> </module> For wider rivers. (see line 660) <module name="worldMixed" type="Select"> <property name="controlModule" value="plusWorldController"/> <property name="sourceModule1" value="continentMixed"/> <property name="sourceModule2" value="riverScaled"/> <property name="bounds" [color="#FF8C00"]value="-100,0.097"[/color]/>[color="#000080"]<!--Make right side value larger such as 0.1 or 0.14-->[/color] <property name="edgeFalloff" value="0.22"/> </module> Link to comment Share on other sites More sharing options...
xxx73 Posted August 2, 2017 Share Posted August 2, 2017 Lol,I tested it also and the mountains look horrible with <property name="scale" value="230"/>. No Im not happier with that setting, I just thought it was related to mountain heights.....stay away from that Going to test the river and mountain settings you posted. Im so excited about how the map will be, my friends will love it, again thanks for your quick answers and easy to follow replies. With your help I think I will manage to create a great map to be ready for my new server, I told my friends we are delayed by an hour About mountains, when I said I wanted less mountains I forgot that I had this insane setting one; <property name="scale" value="230"/>, when testing with this setting back to normal the amount of mountains seem good. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 I'm glad to hear that. Enjoy your play with friends!! hehe Link to comment Share on other sites More sharing options...
Gareee Posted August 2, 2017 Share Posted August 2, 2017 Really amazing job... this is SO much more what I expected from A16! Link to comment Share on other sites More sharing options...
xxx73 Posted August 2, 2017 Share Posted August 2, 2017 Here is a few pictures from ingame after starting a new server today with this mod. I have done some tweaks so things that look wired is my doing. I also combined this mod with prefab pack. upload photo upload photo upload photo upload photo The landscape look and feel much more real, diverse, exciting, wild and beautiful. Exploring is much more fun, things is much more hidden in the landscape and not easy to spot, so I had to use the two first days to find a small town, it was so much more fun to play...wow...amazing Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 2, 2017 Author Share Posted August 2, 2017 Really amazing job... this is SO much more what I expected from A16! Thanks! I'm glad to hear. =) There is many possibility on terrain modification. @xxx73 Wow...., looks so nice...! Yes, to make much more fun journey and exploring was my goal, so...... your words are the best praises for me. XD Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 3, 2017 Author Share Posted August 3, 2017 I think OPs and PV should be updated. I over-edited for A16 version, so old A15 preview video is completely different from latest one. :9 Link to comment Share on other sites More sharing options...
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