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    They're not common otherwise it would be a lag fest when you went into the radiated biome

    Comment


      Looking at the Laser Workbench it says that it is crafted in the Laser Workbench only. Is this intended for story or a bug?

      Comment


        That is intended. There is ALWAYS a working laser workbench and working Fusion Forge in the big bunker.

        Comment


          Sorry for the translation from Russian, this is Google )
          Played this mod in alpha 18!
          Awful !!!
          You need to urgently change the concept! What was good in alpha 17 is completely unacceptable here!
          1. For example, I found a shotgun circuit 8 times, but I can’t do it.
          Why do I need YOUR BOOKS?
          2. I take a class, I can make some kind of home-made gun and the same rifle. Why, if I can already make a normal gun?
          YOU URGENTLY NEEDED TO CHANGE THE CONCEPT !!!!
          I can offer the following. As an addition to the game, not an outdated alteration
          1. Since pumping classes are outdated and your books conflict with the main game.
          Make the choice of the CLASS allow you to make purple things and weapons, while without it, only blue as in the main game! Then it makes sense to take classes and collect books.
          Leave the possibilities of the main game to look for books, or upgrade skills!
          And now some nonsense! I can make a very complicated gun, but I can’t make an elementary shotgun.
          Half of the books of the main game, work, half not !!
          Raw, very raw product!

          Comment


            If you don't like it, don't play it.

            It's an overhaul.

            It's not going to be like vanilla.

            The mod is basically the same in A18 as it was in A17, but with some of A18's new features being used. Even then, it plays more like A16 with A17 and A18 features in it, because A16 was actually good.

            I suggest you use modlets to customise your vanilla game instead of using overhauls like Darkness Falls, because you will be very disappointed.

            Fact of the matter is, i've got a discord full of people who are very happy with the product (aside from some bugs), so you're in the minority.

            But let me addres ssome of your issues.

            1) You have to find a shotgun book in vanilla to make a shotgun too. The difference in Darkness Falls is you can't make the shotgun PARTS. You need a lathe.

            2) The home made gun and rifle are because you can't just make a gun like you can in vanilla.

            3) The pumping of classes is not outdated. Unless you never played an RPG in your life.

            4) The cap for crafting items is purple (quality 60) UNLESS you take a class. Then it's red. (quality 71).

            Most of the books from the main game work, so you're talking nonsense. The few that don't have been fixed so they now do.

            If you think you can do better, please go ahead and try. I'll be along to absolutely trash-talk your product when I find something I don't like because it doesn't cater to my very narrow-minded playstyle.

            EDIT: And this is important for anyone reading the thread. I welcome criticism. When it's... y'know... helpful. This wasn't. It was just a rage.
            Last edited by KhaineGB; 01-22-2020, 11:21 AM.

            Comment


              I also like my modded game to play exactly like vanilla.

              Comment


                Originally posted by user2010 View Post
                Sorry for the translation from Russian, this is Google )
                Played this mod in alpha 18!
                Awful !!!
                You need to urgently change the concept! What was good in alpha 17 is completely unacceptable here!
                1. For example, I found a shotgun circuit 8 times, but I can’t do it.
                Why do I need YOUR BOOKS?
                2. I take a class, I can make some kind of home-made gun and the same rifle. Why, if I can already make a normal gun?
                YOU URGENTLY NEEDED TO CHANGE THE CONCEPT !!!!
                I can offer the following. As an addition to the game, not an outdated alteration
                1. Since pumping classes are outdated and your books conflict with the main game.
                Make the choice of the CLASS allow you to make purple things and weapons, while without it, only blue as in the main game! Then it makes sense to take classes and collect books.
                Leave the possibilities of the main game to look for books, or upgrade skills!
                And now some nonsense! I can make a very complicated gun, but I can’t make an elementary shotgun.
                Half of the books of the main game, work, half not !!
                Raw, very raw product!
                You are kidding... This is the best mod for 7 Days. In germany we say: When a farmer can´t swim then the swimming trunk is the reason. Maybe the problem is in the middle of your ears.

                Comment


                  Originally posted by KhaineGB View Post
                  If you don't like it, don't play it.

                  It's an overhaul.

                  It's not going to be like vanilla.

                  The mod is basically the same in A18 as it was in A17, but with some of A18's new features being used. Even then, it plays more like A16 with A17 and A18 features in it, because A16 was actually good.

                  I suggest you use modlets to customise your vanilla game instead of using overhauls like Darkness Falls, because you will be very disappointed.

                  Fact of the matter is, i've got a discord full of people who are very happy with the product (aside from some bugs), so you're in the minority.

                  But let me addres ssome of your issues.

                  1) You have to find a shotgun book in vanilla to make a shotgun too. The difference in Darkness Falls is you can't make the shotgun PARTS. You need a lathe.

                  2) The home made gun and rifle are because you can't just make a gun like you can in vanilla.

                  3) The pumping of classes is not outdated. Unless you never played an RPG in your life.

                  4) The cap for crafting items is purple (quality 60) UNLESS you take a class. Then it's red. (quality 71).

                  Most of the books from the main game work, so you're talking nonsense. The few that don't have been fixed so they now do.

                  If you think you can do better, please go ahead and try. I'll be along to absolutely trash-talk your product when I find something I don't like because it doesn't cater to my very narrow-minded playstyle.

                  EDIT: And this is important for anyone reading the thread. I welcome criticism. When it's... y'know... helpful. This wasn't. It was just a rage.
                  Once again I remind you this Google translator!
                  You are mistaken if you think that I criticize, viciously!
                  Maybe a little emotional!
                  But I wanted to convey to you ideas on the basis of which you could improve your mod so that it becomes even better!
                  At 17.4 This is perhaps the best mod.
                  I will also comment on you.
                  1. I meant that how much I studied some books, with recipes, including a shotgun, but they should be marked as not studied!
                  2. All the same, you will agree, when at 17 there were no books, it was original, and now, the concept of the mod intersects with the main one.
                  That's why I'm trying to just suggest ideas that, after rethinking by you, can change the mod.
                  It is possible to make such an opportunity, for example, 3-5 of your books will be equal to one of the main game!
                  In my opinion, the damage of a firearm is not enough. Yes and melee too! Flesh is flesh! And absolutely all the same, a zombie, an animal, a person, a weapon must destroy, stop the warg, and otherwise, what a weapon!
                  Increasing damage to melee weapons will allow you to stretch the initial phase of the game, which will make it more interesting!
                  Well, this is my personal opinion.
                  P.S. I lost to your mod 5 times, maybe I'm not so vizyuchy, but I have never managed to find an inkwell!

                  You are mistaken if you think that I criticize, viciously!
                  Maybe a little emotional!
                  But I wanted to convey to you ideas on the basis of which you could improve your mod so that it becomes even better!
                  At 17.4 This is perhaps the best mod.
                  I will also comment on you.
                  1. I meant that how much I studied some books, with recipes, including a shotgun, but they should be marked as not studied!
                  2. All the same, you will agree, when at 17 there were no books, it was original, and now, the concept of the mod intersects with the main one.
                  That's why I'm trying to just suggest ideas that, after rethinking by you, can change the mod.
                  It is possible to make such an opportunity, for example, 3-5 of your books will be equal to one of the main game!
                  In my opinion, the damage of a firearm is not enough. Yes and melee too! Flesh is flesh! And absolutely all the same, zombies, animals, people, weapons must destroy, stop the warg, and otherwise, what kind of weapon!
                  Increasing damage to melee weapons will allow you to stretch the initial phase of the game, which will make it more interesting!
                  Well, this is my personal opinion.
                  P.S. I lost to your mod 5 times, maybe I'm not so vizyuchy, but I have never managed to find an inkwell!

                  - - - Updated - - -

                  Originally posted by Hagi View Post
                  You are kidding... This is the best mod for 7 Days. In germany we say: When a farmer can´t swim then the swimming trunk is the reason. Maybe the problem is in the middle of your ears.
                  You are mistaken if someone is trying to express an opinion in fashion, so he somehow wants to improve it!
                  Or do you think it is better to keep silent and play another!

                  Comment


                    Originally posted by user2010 View Post
                    Sorry for the translation from Russian, this is Google )
                    Played this mod in alpha 18!
                    Awful !!!
                    You need to urgently change the concept! What was good in alpha 17 is completely unacceptable here!
                    1. For example, I found a shotgun circuit 8 times, but I can’t do it.
                    Why do I need YOUR BOOKS?
                    2. I take a class, I can make some kind of home-made gun and the same rifle. Why, if I can already make a normal gun?
                    YOU URGENTLY NEEDED TO CHANGE THE CONCEPT !!!!
                    I can offer the following. As an addition to the game, not an outdated alteration
                    1. Since pumping classes are outdated and your books conflict with the main game.
                    Make the choice of the CLASS allow you to make purple things and weapons, while without it, only blue as in the main game! Then it makes sense to take classes and collect books.
                    Leave the possibilities of the main game to look for books, or upgrade skills!
                    And now some nonsense! I can make a very complicated gun, but I can’t make an elementary shotgun.
                    Half of the books of the main game, work, half not !!
                    Raw, very raw product!
                    Your kinda like the only one that doesnt like this mod or has issues with this mod....

                    Df has a huge following whom all seem to enjoy the mod. But not even putin is forcing you to play df if you dont want to... mmmmmmkay

                    Comment


                      Okay, vicious "criticism," aside, I have a question. If I'm opted into 18.3 EXP and I try to install the mod from Steam, will it install with the experimental version, or the latest stable?

                      (I'm currently opted into experimental, and I kinda don't want to go back to stable until 18.3 becomes stable if I can help it...)

                      Comment


                        The experiemental version of the mod is currently the OLD version of 2.4 before it went stable, so unfortunately it won't work.

                        I'm hoping to have an experimental version of DF 2.5 out this week that WILL work on A18.3b4 (Just updated it yesterday for testers)

                        Comment


                          Originally posted by user2010 View Post
                          Once again I remind you this Google translator!
                          You are mistaken if you think that I criticize, viciously!
                          Maybe a little emotional!
                          But I wanted to convey to you ideas on the basis of which you could improve your mod so that it becomes even better!
                          At 17.4 This is perhaps the best mod.
                          I will also comment on you.
                          1. I meant that how much I studied some books, with recipes, including a shotgun, but they should be marked as not studied!
                          2. All the same, you will agree, when at 17 there were no books, it was original, and now, the concept of the mod intersects with the main one.
                          That's why I'm trying to just suggest ideas that, after rethinking by you, can change the mod.
                          It is possible to make such an opportunity, for example, 3-5 of your books will be equal to one of the main game!
                          In my opinion, the damage of a firearm is not enough. Yes and melee too! Flesh is flesh! And absolutely all the same, a zombie, an animal, a person, a weapon must destroy, stop the warg, and otherwise, what a weapon!
                          Increasing damage to melee weapons will allow you to stretch the initial phase of the game, which will make it more interesting!
                          Well, this is my personal opinion.
                          P.S. I lost to your mod 5 times, maybe I'm not so vizyuchy, but I have never managed to find an inkwell!

                          <snipped a bit for length>
                          1) You're missing the point. Darkness Falls has all the vanilla books AND MORE. The difference is the books unlock PERKS, not recipes. They do that so PLAYERS have the choice of spending a point in a perk (or more if necessary), or find the book.

                          Why? Because it's annoying to go looking for books when you don't want to level... for example... advanced engineering 3 times just to get a cement mixer.

                          2) Based on the above, no. It's not at odds with vanilla. You can still go find books to learn things, they just unlock PERKS, not RECIPES.

                          If you read the PERKS, you would know this.

                          As for the "books not showing if learnt or not" thing, that's on TFP. I'm already working on a system to refund a book to the player if they read it and the perk is unlocked.

                          And firearm damage is the same as vanilla, by base stats. If you bother to learn the action skills and their sub-perks, it's actually HIGHER than vanilla. Some of the guns are actually BUFFED vs vanilla (Primitive Bow and the basic Pistol immediately come to mind)

                          Please actually do some research, either by playing or looking in the files, before complaining.

                          Comment


                            Hi Sir Khaine.

                            I'm a new user of the mod and loving the challenges so far. Thanks so much for the effort!
                            I'm not in game right now so I'm probably not accurate for asking the following:

                            1. What perks govern DPS and effectiveness of the stun baton? In vanilla, increasing intelligence would also increase headshot dmg , etc. for stun baton and turret.
                            I saw a vid in vanilla saying that the stun duration and dismember chance are broken and is less effective as what they were shown in the
                            perk stats. Is there any improvement in this mod?
                            .

                            2. Does perk automatic weapons affect turret dps?


                            3. Is there any existing wiki page where the mod has quide on its mechanics, skill tree, etc updated to Alpha 18?


                            4. I played some quests with my friends and we shared quests. We tried going to one of the quests. When we arrived on marker (i was the one leading), I cant accept the quest. It just says to waiting to start quest, which I guess, can only be activated by one of my friends who accepted it. The weird thing is my friends see the quest symbol on their compass, but they cannot see the quest marker on the ground. I can see it perfectly fine, but there is no 'Start Quest' prompt. Any ideas on this?


                            EDIT:
                            Also, my friend spawned some forgetting elixirs. When i drank it, my pts reset, but my class progression for Mechanic is bugged? I finished the class quests before already. Now i cant invest points into tier 3-5 of some skills in the mechanic class. It says I have to finish quest chain (which i already did prior to reset). Any workaround for this?
                            Last edited by Keino2020; 01-23-2020, 03:41 PM.

                            Comment


                              Minor Bug

                              Started a new game on Medium2 . Chose Farmer and Laborer as starting classes. During Stage 3 of Farmers Quest, you must builld 4 Plots, place 4 plots, sow 2 Golden Rod, and Sow 2 Yucca seeds respectively . This is where the bug comes in, and although minor, it does create a little tense situation. When you place the plots, the plots acquired reduces. So you can't complete the quest with 4 plots, but you need to craft 8 plots, and place 4 so that you still have 4 in inventory.

                              So if you did like I did and planned my perk points around getting Sous Cheff from finishing that quest..it creates a situation where I now have to scramble to hopefully find food before I starve.

                              Spoiler: 

                              Comment


                                I love this mod...I just wish the spiders were gone.

                                Comment

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