AlpakaMix Posted July 6, 2018 Share Posted July 6, 2018 hey, i'm trying to disable the explosion from the fatcop zombies. in the entityclasses.xml i removed the lines <!-- <property name="Explosion.ParticleIndex" value="8"/> <property name="Explosion.RadiusBlocks" value="5"/> <property name="Explosion.RadiusEntities" value="6"/> <property name="Explosion.BlockDamage" value="500"/> <property name="Explosion.EntityDamage" value="150"/> <property name="Explosion.DamageBonus.earth" value="0"/> --> from the fatcop zombie, now he doesn't explode anymore, but he still starts to run (and than, doesn't attack again). how can i disable it completely, so that he doesn't start to run either? I've read that you can change the hand of the zombie, but than he will not puke anymore, and i wan't him to puke but not to explode thanks! Link to comment Share on other sites More sharing options...
KhaineGB Posted July 6, 2018 Share Posted July 6, 2018 It's this bit you want to change. <property name="Class" value="EntityZombieCop"/> To this. <property name="Class" value="EntityZombie" /> That should stop the run and the explosion, but leave you with the vomiting. Link to comment Share on other sites More sharing options...
AlpakaMix Posted July 6, 2018 Author Share Posted July 6, 2018 It's this bit you want to change. <property name="Class" value="EntityZombieCop"/> To this. <property name="Class" value="EntityZombie" /> That should stop the run and the explosion, but leave you with the vomiting. i tried this, but it also removes the vomiting Link to comment Share on other sites More sharing options...
KhaineGB Posted July 6, 2018 Share Posted July 6, 2018 Then there isn't a lot you can do, because the explosion is tied to THAT specific entity. I found that out when I tried to make stuff explode without it and got a ton of NRE's. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.