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JaxTeller718 Modlet Collection

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    #61
    Jax your are only hope to save us I can't play the game anymore without your mods.
    Last edited by Greymantle; 12-13-2018, 08:35 PM.

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      #62
      Hi Jaxteller! Thanks for your modlets, looks nice! I'm very new to moding and 7dtd looks the perfect game for that.

      While playing the vanilla A17, many little things didn't make sense to me and the game seemed quite unbalance (that's an experimental alpha game so it is normal).

      I decided to create my first mod and that was quite interesting to do!

      Unfortunately, I went a bit fast on it (didn't know about modlets nor looked at other existent mods) and when my mod was so close to be done (the same day), I had an update and I 've lost all my work, stupid me, I didn't make any backup...

      Then I found your collection and this is very similar to what i did, so I'll give it a shot to see how it goes!

      I went a bit different concerning food and water:
      - you find more clean water in loot
      - you wont find jars of water in toilet, why would you?
      - when collecting water in biomes you get toxic water that need to be filtered to get murky water
      - you don't find any fresh food in loot, only cans

      I ve made slight changes in almost every loot (you find things where it belongs, I tried to think about keeping a good balance though)

      Concerning death: I removed the near death troma, my plan was to affect wellness and lost of xp instead.
      I removed all the magazines that increade perks as well, I don't really like the way those stats are moving up and down...

      I don't like the cap level to access new perks, so I made it in a special way:
      -you start with 20 points to spend (choose what you want to be straight away)
      -I increased the points cost up to 3 concerning intelligence, fortitude etc...
      -I removed the cap level.

      That system is not perfect but i like how it works: you have to choose wisely where you want to spend your points, but if you want a forge at level 5 you can do it.

      The other things I've moded was quite the same as what you did, and you got some modlets that i really like (zombies range, crops, Xp balance ...) I wanted that as well but have been a bit lazy on this side.

      Just wanted to share my ideas, as i can't show it threw xml right now...
      I'll probably make a new one using some of your modlets if that's ok, then i can show it to you if you are interested.

      Cheers!

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        #63
        Also, it is quite a jungle here in the mod forum, so many mods! It's quite hard to navigate and find what you want.
        I like that collection idea, and most of your ideas are quite similar to mines.
        So if you like some of my ideas (once my modlets are done of course), feel free to take what you like!

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          #64
          Jax if its going to take some time to update your mods could you please let me know which ones work or don't work with this new patch.

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            #65
            So I am not seeing your zombie Xp rebalance nor your general xp rebalance on the github page.

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              #66
              Originally posted by Crymson View Post
              So I am not seeing your zombie Xp rebalance nor your general xp rebalance on the github page.
              I removed those due to the pimps basically doing what i did with zombie xp, its very similar although I may release a newer one because its still slightly higher than id like.

              Originally posted by orak View Post
              Also, it is quite a jungle here in the mod forum, so many mods! It's quite hard to navigate and find what you want.
              I like that collection idea, and most of your ideas are quite similar to mines.
              So if you like some of my ideas (once my modlets are done of course), feel free to take what you like!
              Im loving some of your ideas! If you release any mods let me know Im very interested in giving some of them a try. I always love mods that add more to do or make sense. And it sounds like we are on the same wave length with that.

              Originally posted by Greymantle View Post
              Jax if its going to take some time to update your mods could you please let me know which ones work or don't work with this new patch.
              All are now working with b221. Sorry about the delay.

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                #67
                Originally posted by JaxTeller718 View Post
                I removed those due to the pimps basically doing what i did with zombie xp, its very similar although I may release a newer one because its still slightly higher than id like.
                Thanks for the heads up, I was wondering about that and was wanting to look at what you had done in that regard.

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                  #68
                  Hey JaxTeller, I am not seeing The Walking Dead in the GitHub file.

                  Thanks for the awesome mods!

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                    #69
                    Back with a new update all. Details in the first posting. Here is what is new

                    JaxTeller718_MoreQuestXP

                    JaxTeller718_ZombieXPRebalance

                    JaxTeller718_SpecificZombieLoot

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                      #70
                      Added some new ones. Details in the first post. Soon i will be reorganizing that first post and adding single download links.

                      JaxTeller718_CarLootFix

                      JaxTeller718_MoreSkillPoints

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                        #71
                        Dont know if Im the one that is stupid here but i added your lockpicks on my server and it req barrel extender schematic. How can I remove that?
                        I seached the files but nothing with barrel?

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                          #72
                          Originally posted by snipereliten View Post
                          Dont know if Im the one that is stupid here but i added your lockpicks on my server and it req barrel extender schematic. How can I remove that?
                          I seached the files but nothing with barrel?
                          And you have unlocked lvl 2 lockpicking perk?

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                            #73
                            Originally posted by Quasimiyao View Post
                            And you have unlocked lvl 2 lockpicking perk?
                            No i havent, does lvl 2 remove the schematic?

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                              #74
                              I didnt get any message about schematic, but you unlock it at lvl 2. However, at lvl 2 I still dint know the recipe. But I noticed a potentil error in the progression.xml. Testing to see if my fix works. brb

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                                #75
                                A moment of derp, I had another lockpick mod installed, so conflict between those messed up for me. Removed that and all is fine. And the potential error was my lack of experience with xml/xpath.
                                Can craft at level 2 without any mention of any schematic here, so not sure what is causing that issue on your end, except that you hadnt learned lvl 2 locpick. If learning that dont work I'll see if I can help you figure out whats wrong

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