stallionsden Posted November 23, 2018 Share Posted November 23, 2018 STALLIONSDEN These are all modlets for alpha 18. INFO & INSTRUCTIONS HERE Home Brewery Mod Info Makes Wine Barrels Lootable Stallionsden,Dracos99 Pallet Mod Mod Info Loot Pallets Stallionsden, Various Combine Feature Return Mod Info NEXUS Combine Feature Return Stallionsden,various Weapon Magazine Size Increaser Mod Info Adjust weapon magazine size Stallionsden, Various Friendly Animal Helpers Mod Info Adds Friendly animals Stallionsden, Various Mining Machine and Rain Catcher Mod Info Auto Mines ores and catches water Stallionsden, Various Lootable Store Shelves Mod Info Makes Store Shelving Lootable Stallionsden, Khelldon,Dracos99 Stack Size Increaser Mod Info Customise stacksizes Stallionsden Supply Crate Drop Mod Info Supply crates dropped thru out the world Stallionsden, Various Special forces Cases Mod Info Starting gear on start of game Stallionsden, Various Invisible Animal FIX Mod Info User customizable animal spawns Stallionsden Open Door Syndrome Mod Info Lootcontainers go to open state after looting them Stallionsden,OldManBrian,VARIOUS Lootable Objects Mod Info Adds lootable containers Stallionsden Open Door Syndrome With Respawn Mod Info Respawns looted containers Stallionsden Whisperers Modlet Mod Info Walk undetected amongst the zombies Stallionsden,HaidrGna,VARIOUS 375 Slot Backpack Modlet Mod Info 375 Slot Backpack Stallionsden,Khaine Whisperers w/light & reduced stamina Modlet Mod Info Walk undetected amongst the zombies headlamp reduced Stallionsden,HaidrGna,VARIOUS Poison Removal Modlet Mod Info Removes poisoning with right ingredients etc Stallionsden,Valmar,VARIOUS Zombie Modifications Modlet Mod Info Zombies dont break blocks,jump and dig + 100% lootbag drop Stallionsden,STOMPYNZ,Khelldon Lock Picking Additions Mod Info Adds more containers randomly requiring to lock pick Stallionsden Open Door Syndrome With Respawn & Lock Picking Additions Mod Info Combines opendoorsyndromewithrespawn & Lock Picking Additions Stallionsden No Encumberance On Armor Mod Info Removes Armor Encumberence Stallionsden Extra Recipes Mod Info Adds missing recipes to vanilla blocks Stallionsden Anti Block Bullets Mod Info NEXUS Ammo cant break blocks Stallionsden Shop Keeping Mod Info Adds shop containers to build shops Stallionsden Everything is Sellable Mod Info NEXUS Everything is sellable to the trader Stallionsden MEGA Backpack Mod Info The Big One Stallionsden 187 Slot Backpack Mod Info 187 Slot Backpack Stallionsden Ammo Bundle Maker Mod Info NEXUS Turns Loose Ammo into Bundles Stallionsden Nuclear Power Mod Info Adds 3 nuclear power sources to the game Stallionsden,various No Digging Zombies Mod Info Vanilla Zombies that dont dig Stallionsden Zombie Modifications 2 Mod Info Vanilla xp, lootdrops and health but dont dig,jump or break blocks Stallionsden,various The One Book To Rule Them All Mod Info NEXUS One book to rule them, one book to find them, one book to bring them all and in the darkness bind them Stallionsden,Haidr' SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 RESERVED Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 This post is reserved for the modder to use as they see fit. - Moderator Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 Reserved Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 WHISPERER MODLET VIDEO [video=youtube_share;gZ3L_eXi9zE] [video=youtube_share;BXtm-5Kqmi4] ------------------------------------------------------------------------------------------------------------------------------- INFO & INSTRUCTIONS ------------------------------------------------------------------------------------------------------------------------------- To download, click on mod name or scroll to the bottom to grab all mods at once. ALL IN ONE To DL a single Git rather then the whole lot each time - https://stackoverflow.com/questions/7106012/download-a-single-folder-or-directory-from-a-github-repo and enable gitzip in your browser extensions (chrome/firefox). ------------------------------------------------------------------------------------------------------------------------------- PREFABS THREAD HERE ------------------------------------------------------------------------------------------------------------------------------- Info for modders: - I highly encourage that you edit these modlets to suit your own needs. - Feel free to use these modlets as you like. ------------------------------------------------------------------------------------------------------------------------------- Thank You: Thanks to StompyNZ, HAL9000, KhaineGB, GuppyCur, Sirrillion, SandyBeaches, Cyrus, Kronons, Stedman420, Dracos99, Haidr'Gna,Telric and Khelldon for Xpath assistance and help. Tallon For his Generic Ammo Modlet (All credit for this mod goes to him, I just added a touch difference to it) Thanks to all modders! Link to comment Share on other sites More sharing options...
Ozzland Posted November 23, 2018 Share Posted November 23, 2018 Thanks stallionsden, appreciate all the work! Link to comment Share on other sites More sharing options...
wolverine576 Posted November 23, 2018 Share Posted November 23, 2018 Can you post a pic of a pallet? not sure what they look like, or im trying to loot wrong ones Link to comment Share on other sites More sharing options...
wolverine576 Posted November 23, 2018 Share Posted November 23, 2018 I love this Link to comment Share on other sites More sharing options...
Sirillion Posted November 23, 2018 Share Posted November 23, 2018 Loving it, but it might need a bit tuning. The first house I visited had 4-5 pallets spawned and I got so much loot it was crazy and not only trash but real good stuff like military armor and schematics and a ak47 and I ran out of bag space still about 10 mins into my play Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 Loving it, but it might need a bit tuning. The first house I visited had 4-5 pallets spawned and I got so much loot it was crazy and not only trash but real good stuff like military armor and schematics and a ak47 and I ran out of bag space still about 10 mins into my play Yeh it def needs tuning I tried putting probs I think 0.05 and only made 2 appear at a time but when you loot several show up in a pallet. Welcome to nerf change or fix how you like ofc. I will play around ore to see if I can reduce it to. - - - Updated - - - Can you post a pic of a pallet? not sure what they look like, or im trying to loot wrong ones There are 2 pallets that are empty.. they are not lootable. But you will know we when you see em they have either bags on them or blue tarp or brick looking ones. Normally found in the attic sheds etc. But when in game next I shall take a screening Link to comment Share on other sites More sharing options...
Ghostlynx Posted November 23, 2018 Share Posted November 23, 2018 Does a lootable pallet have mouseover text to indicate it is lootable? Since installing the mod I have seen and chopped up numerous pallets but none seem to have anything or indicate they are a container. I did not start a new save after adding it to Mods folder. Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 Does a lootable pallet have mouseover text to indicate it is lootable? Since installing the mod I have seen and chopped up numerous pallets but none seem to have anything or indicate they are a container. I did not start a new save after adding it to Mods folder. Yes you should get the lootable dialogue appearas per like other crates etc. you will need to start a new save i believe as the world now is pre generated fully before you get to explore so everything is spawned in as i understand it. cosmetic things like ui changes etc occur tho but this stuff i believe is as mentioned above Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 UPDATE Have reduced the probability chances of items looted in each pallet. also have reduced the total count that appears. seems as tho every count is doubled in game as to what you have in the xmls. Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2018 Author Share Posted November 23, 2018 Added Combine feature to the backpack in modlet form. Link to comment Share on other sites More sharing options...
stallionsden Posted November 25, 2018 Author Share Posted November 25, 2018 Another modlet - Weapon Magazine size increaser. this increases the ammo each weapon can carry whilest loaded. Link to comment Share on other sites More sharing options...
Baobab Posted November 25, 2018 Share Posted November 25, 2018 Added Combine feature to the backpack in modlet form. Great thx, all Windows are good, but if you in the charcter window it appears right buttom,is this fixeble ? Link to comment Share on other sites More sharing options...
stallionsden Posted November 25, 2018 Author Share Posted November 25, 2018 Deleted Link to comment Share on other sites More sharing options...
stallionsden Posted November 26, 2018 Author Share Posted November 26, 2018 Great thx, all Windows are good, but if you in the charcter window it appears right buttom,is this fixeble ? It is fixable lol. Sorry didnt read your question correctly. In windows.xml search for windowscombine and play around with the pos Link to comment Share on other sites More sharing options...
Exxodous Posted November 26, 2018 Share Posted November 26, 2018 Simply download, unzip and place in MODS folder located in main game directory Where is this MODS folder? I can't seem to find it. Link to comment Share on other sites More sharing options...
Guppycur Posted November 26, 2018 Share Posted November 26, 2018 Make one. 7 days to die/mods Link to comment Share on other sites More sharing options...
Dracos99 Posted November 26, 2018 Share Posted November 26, 2018 i really like the concept of the pallet modlet, since you would assume that some of those pallets would have something usable in them (other than breaking them down for raw resources like stone and iron), but i dont even know where to begin on balancing. As someone said above, like 4 pallets filled my inventory with end game items like mil armor and full vehicles. I even tried to set all of the pallets to a count of 0,1 or 0,2 and although some were empty, most were still overpowered. Maybe i will try to put the lists aside and try to fill them with junk/trash mostly and a small chance of a single "nicer" item. maybe i can keep the lists you have and just add a few high probability junk items...since i "think" that the loot lists use weighted average for the probability (like if you have 4 items with 0.05 each...there is not an 80% chance of nothing...each basically changes to 25% since there are 4, it will keep rolling until it gives you the number of items you define) More research is needed...or someone who know better how the loot stuff works now/before Link to comment Share on other sites More sharing options...
Exxodous Posted November 26, 2018 Share Posted November 26, 2018 Make one. 7 days to die/mods So by dropping the modlet (the unzipped folder StanllionsDenHomeBrewing for example) into the folder it will automatically be used by the game instead of replacing or modifying files like we used to? Thanks for the reply Guppy and to Stallion for updating the OP Link to comment Share on other sites More sharing options...
Guppycur Posted November 26, 2018 Share Posted November 26, 2018 Yep, and this way, assuming the modded xml doesn't change, the mods will work after updating the game. Modders and mod users win. =) Link to comment Share on other sites More sharing options...
Baobab Posted November 26, 2018 Share Posted November 26, 2018 It is fixable lol. Sorry didnt read your question correctly. In windows.xml search for windowscombine and play around with the pos its only the character window , all other are fine. do i play in your mod or in A17 to find the correct position ? Link to comment Share on other sites More sharing options...
LuckyStar Posted November 26, 2018 Share Posted November 26, 2018 Stallion, I have a question about making modlets. So if I wanted to adjust say a stack size of honey: <append xpath="/items/item[@name=foodHoney']"> <property name="Class" value="what goes here?" /> <property name="Stacknumber" value="100" /> </append> Kinda thing? Also... what about adding entire items/recipes/buffs etc? I'd like to mod the @#$% out of A17 and would prefer to do it in modlet rather than have to re-edit XML's every time the game updates. Any help you could offer would be appreciated, and of course, I would offer those modlets to you. I've got some pretty cool crops/food items/recipes/tools/weapons... and many other things than you might find interesting. Link to comment Share on other sites More sharing options...
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