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Rave party in an abandoned factory

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    Rave party in an abandoned factory

    rave factory.jpg


    Hi! I've made my first prefab and quite a big one. This is a first version and I may have done a few mistakes, I'll modify it later.

    I tried to put it in a randomgen and it works, but only when I insert it threw xml with coordonates. But for some reasons when I try to make a random gen without manually insert it into the world, my prefab is never created.
    I must do something wrong here but i don't know what it is.
    I got my prefab in "prefabs.xml" and in "rwgmixer.xml".
    While other xcustom prefab are here, mine is never created. Any idea about that?

    Few other things:
    - I may change the size of the prefab, i don't know how it will pop in a random gen (altitude, roads...).
    - I'll probably tweak sleepers settings, it may be a bit rough. It is just one big spawner volume for now.

    That's all, if you try it please tell me what you think about it!
    Cheers


    EDIT: VERSION 1.2 (21/12/2018)
    https://www.dropbox.com/s/jkto23cvxz...REFAB.zip?dl=0
    Last edited by orak; 12-21-2018, 03:21 PM.

    #2
    absolute amazing - u rock

    I love your detail-work and how everything is laying around - just wonderful
    And the lightshow really freaked me out (maybe because I never saw that in 7d before )

    Its amazing how we can use the lights now in A17

    And the best thing for me atm - it loads without any Issues


    It would be a pleasure for me to add this to the next COMPOPACK - Can I have it ?

    Comment


      #3
      (Please say yes, please say yes.)

      Comment


        #4
        Thanks! I've spend more time than expected working on it, so I'm glad you like it!

        Of course you can add it to your pack, i didn't do that just for me

        Has it spawned in a random gen or did you test-play it in the prefab editor?
        I'd like to see how it spawn first before you add it. Also I'd like to add quests, modify zombies spawn and change a few things in the xml.

        What do you think about the loot? Does it seem balance to you? I don't want it to be OP and I like when the loot makes sense but i could add a bit more loot maybe. It depends on the difficulty tho.

        About the lightshow, I've thaught about making it with non-POI spots and true generator. It seems a bit weird in a post apocalyptic world that lights are always on!
        Allso, the player could turn it on when he's at the upper area, it adds a bit of interaction and can decide; the lights are quite agressive! What do you think about that?

        Comment


          #5
          Originally posted by orak View Post
          Thanks! I've spend more time than expected working on it, so I'm glad you like it!

          Of course you can add it to your pack, i didn't do that just for me

          Has it spawned in a random gen or did you test-play it in the prefab editor?
          I'd like to see how it spawn first before you add it. Also I'd like to add quests, modify zombies spawn and change a few things in the xml.

          What do you think about the loot? Does it seem balance to you? I don't want it to be OP and I like when the loot makes sense but i could add a bit more loot maybe. It depends on the difficulty tho.

          About the lightshow, I've thaught about making it with non-POI spots and true generator. It seems a bit weird in a post apocalyptic world that lights are always on!
          Allso, the player could turn it on when he's at the upper area, it adds a bit of interaction and can decide; the lights are quite agressive! What do you think about that?
          i have just spawned it in the POI-editor and checked for errors in the console and had a quick flytrough in godmode.
          To have it in RWG the prefab's own xml has to be tweaked and ofc a entry in the rwgmixer.xml
          But thats no big deal - the prefab is working and it will appear in the RWG-world without any problems when the xml-entries are done

          Loot and Light seems to be OK - also Sleeper-amount
          There is only one big SleeperVolume to trigger all the Sleepers in the POI - but thats also no big deal (other POI (even vanilla) have this too atm)

          about electricity:
          Yes it makes no sense in a postapocalyptic sceanrio but we life with this since alpha1 - so y worry about that - Its just a game and it looks good!
          IMO there is no way to save the electricy-circuit in the prefab (pls tell me if u know it better)

          ofc u can tweak and balance Lights and Sleepers in future - but for me this POI is already almost perfect
          (I wish all my prefabs would be like this)

          Comment


            #6
            So I got a new version, slightly different.
            I didn' t touch lights, don' t know much about the electricity in game so I don' t know how it would work in POI's.
            Other small changes : some loot, paint, zombies... and add a few deco here and there.
            Quest seems to work now!

            You can add it to your pack for the new alpha if you want.

            I may change a few things later, I' ve been a bit lazy concerning the roof, and It would be good to modify sleepers spawns.
            Cheers

            Comment


              #7
              I will grab it soon dude - and add the newest version to the next CP

              rockon

              Comment


                #8
                Originally posted by orak View Post
                So I got a new version, slightly different.
                I didn' t touch lights, don' t know much about the electricity in game so I don' t know how it would work in POI's.
                Other small changes : some loot, paint, zombies... and add a few deco here and there.
                Quest seems to work now!

                You can add it to your pack for the new alpha if you want.

                I may change a few things later, I' ve been a bit lazy concerning the roof, and It would be good to modify sleepers spawns.
                Cheers
                Once you build a prefab and have exported it. go to the editor in the main menu and select prefab editor and spawn your prefab in it. Now all you have to do is go up to a light you want on and turn it on.

                Comment


                  #9
                  lo. I was going to do the same thing when i saw the light menu.. Well done =)

                  Comment

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