Naz Posted September 12, 2019 Share Posted September 12, 2019 I'm not quite done yet still have more testing to do however i want to get it out for some feedback for the final version before a18. So i've created a "showcase map" and put it on a server for anyone to try it out =). Now that A18 has come out i'm working on the the conversion and refitting it with a18's new blocks. With luck i'll have it available as a rwg modlet in time for stable More Screenshots The map The Aircraft Carrier Server (Now Offline) I recreated the old horde mode (bloodmoon & airdrops every night) and a small map (0.64k) IP:nazyssurvivors.game-server.cc port:25000 prefab Files: or if you'd rather try it out yourself or host your own server here are the map & prefab files: Next month will take me to the 1 year mark since i started so i'm anxious to see what people think of it:smile-new:. The "final" version will be a rwg modlet i just need to finish testing to track down the last few issues. Install instructions and important note To Install Single Player Copy the Data Folder to your 7 Days To Die directory when asked to overwrite say yes. default location (windows) is C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die Copy the folder "Carrier Crater" to your generated world folder default location (windows) is: C:\Users\YOURUSERNAME\AppData\Roaming\7DaysToDie\GeneratedWorlds start a new game and select Carrier Crater To Install Server Copy the Data Folder to your 7 Days To Die Server directory when asked to overwrite say yes. default location (windows) is: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die Dedicated Server Copy the folder "East Soaxa County" to your generated world folder default location (windows) is: C:\Users\YOURUSERNAME\AppData\Roaming\7DaysToDie\GeneratedWorlds ServerConfig xml Set Both Save Game Name and World Gen Seed To Carrier Crater Set World Gen Size To 640 Start Server Note: Client install of the prefabs is required to have the distant meshes function Important note The Carrier's distant mesh has issues with the default maximum view distance. To avoid problems you must hit F1 at the main menu of 7 Days To Die and type: sg optionsviewdistance 11 This must be done every time you start the game and changing video options ingame will reset the setting and you will need to quit out to the main menu and type it in again. Also quests are broken on this map. myself and others tried to get them working but were unable to. quests that require you to go to a location display the following "distance to xxx 0.0m" and quests such as "drunk and disorderly" only give xp when completed the last part going to a trader to turn in is missing but it still completes. I believe it has something to do with the small size of the map and all that can be done is to either ignore quests or comment them out in quests.xml and/or items. Not great but hey, A18 is around the corner and the map is just there to showcase the carrier anyway. To Uninstall In Steam right click 7 Days To Die and click properties, then the local files tab and left click on "verify integrity of game files" you may also want (optional) to delete the following prefab files & Generated World Files with the names: -Folder In Generated Worlds "Carrier Crater" Prefab Files -fordwater1 -terrheightback -terrcarrierrear -terrcarrierfront -terrblock160x66x160 -terrblock160x30x160 -terrblock160x15x160 -terrblock66x9x27 -terrblock62x60x131 -terrblock60x13x127 -terrblock50x15x68 Link to comment Share on other sites More sharing options...
Death2gnomes Posted September 13, 2019 Share Posted September 13, 2019 this is considered a single poi? just how big is it? Link to comment Share on other sites More sharing options...
Naz Posted September 13, 2019 Author Share Posted September 13, 2019 this is considered a single poi? just how big is it? The map was generated with nitrogen with a dtm from a17. 0 and a tweaked splat map. I then made the ice lake with simple terrain prefabs. The carrier on its own is 331x76x91. The final version will be a single prefab in rwg. The other prefabs are just for this specific map. Link to comment Share on other sites More sharing options...
bigstep70 Posted September 23, 2019 Share Posted September 23, 2019 Its not really the same 'cause you can't see my face, but... WOW.. thats massive. I can't begin to think of the hours upon hours you've soaked into this one. The 5 or so prefabs I've done pale in comparison. Great work. Link to comment Share on other sites More sharing options...
Gazz Posted September 23, 2019 Share Posted September 23, 2019 It sure does look good. I only worry about an aircraft carrier showing up in Arizona. What's the backstory with that one? Bad navigation? =P Link to comment Share on other sites More sharing options...
Laz Man Posted September 23, 2019 Share Posted September 23, 2019 It sure does look good. I only worry about an aircraft carrier showing up in Arizona. What's the backstory with that one? Bad navigation? =P It's the flying kind...😎 Link to comment Share on other sites More sharing options...
Naz Posted September 23, 2019 Author Share Posted September 23, 2019 Thank you it sure has been a beast of a project but I'll be happy when it's finally finished haha - - - Updated - - - I've pondered doing some lore explaining the how where why etc maybe do something with quests or notes - - - Updated - - - It's the flying kind...😎 Haha think madmole would be receptive to the idea? Link to comment Share on other sites More sharing options...
Naz Posted September 23, 2019 Author Share Posted September 23, 2019 It drifted up the gulf of california and a nuke indended for phoenix left massive cratering bringing the sea further inland and nuclear winter froze it in or something haha Link to comment Share on other sites More sharing options...
ExeBT Posted September 23, 2019 Share Posted September 23, 2019 i am having issues with the mesh, when i explore inside the ship, when i came up the mesh is completly unload, and the block shapes dont show correctly, everything is a cube, nothing loads, i have a i5 7k 1070 6gb and 8gb RAM Link to comment Share on other sites More sharing options...
bigstep70 Posted September 24, 2019 Share Posted September 24, 2019 you need a backstory ? The Philadelphia Experiment https://en.wikipedia.org/wiki/Philadelphia_Experiment that can explain how the ship got there, kindda and instead of everyone being fused to the deck, allegedly the teleportation mutated them all, so we get zombies instead works for me Link to comment Share on other sites More sharing options...
Naz Posted September 24, 2019 Author Share Posted September 24, 2019 i am having issues with the mesh, when i explore inside the ship, when i came up the mesh is completly unload, and the block shapes dont show correctly, everything is a cube, nothing loads, i have a i5 7k 1070 6gb and 8gb RAM read original post "Important note" Link to comment Share on other sites More sharing options...
Naz Posted September 24, 2019 Author Share Posted September 24, 2019 you need a backstory ? The Philadelphia Experiment https://en.wikipedia.org/wiki/Philadelphia_Experiment that can explain how the ship got there, kindda and instead of everyone being fused to the deck, allegedly the teleportation mutated them all, so we get zombies instead works for me That's an interesting idea, but the carrier is based on the ford class carrier and that began construction in 2005 long after 1943 plus that was a destroyer instead of a aircraft carrier. Hats off tho pretty good idea =) Link to comment Share on other sites More sharing options...
Cernwn Posted February 10, 2020 Share Posted February 10, 2020 Global warming = polar ice caps melting = mad tsunamis. Backstory accomplished! https://www.latimes.com/archives/la-xpm-2005-jan-09-me-then9-story.html https://www.chicagotribune.com/news/ct-xpm-2009-11-02-0911020091-story.html Link to comment Share on other sites More sharing options...
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