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Romero Mall build (Monroeville mall - Dawn of the dead 1978)

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    Romero Mall build (Monroeville mall - Dawn of the dead 1978)

    I've been working on a build based on monroeville mall.
    Ive uploaded a quick tour of what I have so far to youtube
    https://youtu.be/ECKFWjzt_Ww

    1.png
    Attached Files

    #2
    Looks great! Your screenshot here doesn't work for me (only loads as thumbnail size) but your video does your mall proud. Subbed to your channel to follow the progress

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      #3
      Finally figured out how to place prefabs in world editor. Cant wait to give this a try when finished.
      Last edited by Picklefart; 3 weeks ago.

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        #4
        Originally posted by Picklefart View Post
        Finally figured out how to place prefabs in world editor. Cant wait to give this a try when finished.
        Could you let me know how to do this? All the POI's I put in-world seem to not be there when we actually load the world up.

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          #5
          Originally posted by Xane Tempest View Post

          Could you let me know how to do this? All the POI's I put in-world seem to not be there when we actually load the world up.
          I used nitrogen to create new designed world. Then use world editor to add it. After adding it start a brand new game with that new made world. When I didn't start new game it would just disappear when I got close to it.

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            #6
            Originally posted by Picklefart View Post
            When I didn't start new game it would just disappear when I got close to it.
            After extensive hair-pulling, I think I have figured out why (I was having the same problem). If you place these new POI's in a place no player has been, they load up fine. Otherwise, you need to go to the location, stand where the POI should be (actually inside it) and run the console command 'cm' I think. This reloads the immediate area and if there's a POI in that immediate area, reloads it.

            Thanks for the reply too. All the best in the future with your world-building

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              #7
              Originally posted by Picklefart View Post

              I used nitrogen to create new designed world. Then use world editor to add it. After adding it start a brand new game with that new made world. When I didn't start new game it would just disappear when I got close to it.
              It didn't spawn (likely size or height issue) but the distance terrain generated in the chunk.

              Easy fix is to manually add it to the prefabs.xml file in your world folder, then delete the region files, then reload the world.

              Works best on a new game.

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