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    Volar's Mini Prefab Pack

    This will be my first of hopefully many Prefabs.

    Thanks to Hal9000 for the Editor and help as well as StompyNZ for the RWGMixer Tutorial and help.


    These 3 Prefabs are meant for RWG. I have yet to even play on Navezgane.


    County Jail was my first Prefab.






    <prefab_rule name="CountyJail">
    <prefab name="CountyJail"/>
    </prefab_rule>

    <prefab rule="CountyJail" max_count="1" prob="X"/> (This goes in the rwgmixer.xml)
    Change X to your desired number for spawning. I have mine set to spawn in WastelandHub and townBuildings.

    https://www.dropbox.com/sh/29fn4hhar...lxsabVVua?dl=0

    SuperStore was my second Prefab and I got a lot of helps and tips from Hal9000 before I got it to work correctly.




    <prefab_rule name="SuperStore">
    <prefab name="SuperStore"/>
    </prefab_rule>

    <prefab name="SuperStore" max_count="1" prob="X"/> (This goes in the rwgmixer.xml)
    Change X to your desired number for spawning. I have mine set to spawn in WastelandHub and townBuildings.
    To note there is currently a glitch of some sort happening with it spawning in WastelandHub, the building can spawn with chunks of wall missing.

    https://www.dropbox.com/sh/gc8iuilv2...nG7KARkXa?dl=0

    ZHigh was my latest Prefab and I didn't discover that there was already a School type building in game until after I finished this one.

    <prefab_rule name="ZHigh">
    <prefab name="ZHigh"/>
    </prefab_rule>

    <prefab rule="ZHigh" max_count="1" prob="X"/> (This goes in the rwgmixer.xml)
    Change X to your desired number for spawning. I have mine set to spawn in townBuildings(Rural) and WildernessPOIs.

    https://www.dropbox.com/sh/6gbb7f7s8...Q_irH9kta?dl=0


    Feedback is welcome. I know SuperStore and ZHigh are pretty heavy on the Loot I believe since there are multiple buildings/levels for them.

    Edit - CountyJail updated with proper non-custom blocks.
    -Added Photos.
    - Smoothed Asphalt to Steel Pillar of SuperStore Sign.
    Last edited by Volar; 07-01-2016, 11:25 PM.

    #2
    WOW - a big thx u spend them to the community

    The Pictures looks very good

    I will take a look at them right now (and also a little walkthrough )


    Mag

    Comment


      #3
      I hope you enjoy them. I know SuperStore and ZHigh probably won't make the Loot Chart I saw that you made. I'm quite sure I have the loot too good for those.

      I tried to balance CountyJail better after reading it but if I recall BlockDamage to get to items isn't accounted for, such as the Mini Armory being pure Steel to get through.

      Comment


        #4
        OK - I have checked them with the editor

        Very good work mate - welcome to the Creators-Klub

        Yes - its a lot of Loot in these Prefabs - half of the amount would be fine too
        But OK - its your choice

        I find one little Issue:

        In Countyjail the Ceiling-lights - it seems there are Custom-Blocks (Editor shows blackblocks: NullBlock1972)
        So people who hasnt got also ur blocks.xml, can't load this prefab to the world

        Overall:
        atm I dont use any types of Custom-Blocks in my COMPOPACK-Prefabs (IMO its not safe enough in this alpha-state)


        Another question:

        Can I have the permission to add these 3 to the COMPOPACK ???

        rockon
        Mag

        Comment


          #5
          Give you a fake dollar if you post pics...

          Comment


            #6
            Ah yes I need to change those. Those lights are ones you can craft and put up to work, I'll need to change them to the normal ones like the other two Prefabs and swap some lights on and off.

            I have a Fourth Prefab but it requires all custom blocks just about. I made about 15 different blocks that go from Concrete to Rconcrete to Steel but have different textures. So the whole house was made from scratch in game on my Dedicated Server out of Custom Steel Blocks. I can take the time to add the code here and the Prefab is desired, or Screen Shots if preferred. I've seen the Prefab Spawn in when all the blocks were not working due to Alpha 14.7, left a giant crater in the ground with floating loot.

            Give me a little time to update the main post and swap the CountyJail lights then I'd be honored to be in your COMPOPACK.

            Is there any thing you especially liked or dislike about any of the Prefabs?

            GuppyCur - Pics are in the Drop Box and should be able to be looked at without having to Download.

            Edit - Adding Photos at Guppy's request.

            SuperStore last Photo.


            ZHigh Photos



            Last edited by Volar; 07-01-2016, 10:26 PM. Reason: Added Rest of Photos.

            Comment


              #7
              Dang dude... Looks great.

              Comment


                #8
                Originally posted by Guppycur View Post
                Dang dude... Looks great.
                Thanks.

                I wish I could fix ZHigh Bus-loop though. I don't know why the left side is so smooth and flows so well while the right side looks so rigid.

                Comment


                  #9
                  Not sure what you mean, but it may just be a simple block rotation.

                  Comment


                    #10
                    Originally posted by Guppycur View Post
                    Not sure what you mean, but it may just be a simple block rotation.
                    Look at the Picture Overview of the Full ZHigh, now look at the bottom. See the Asphalt half oval that leads to the main road. One side is jagged with the other is perfectly smooth. I'll check block Rotations.


                    Edit - Checked Block Rotation all are 1. Both sides of the loop are exactly the same in Density, Rotation and such yet only one side is smooth and straight. It's weird, I may not be advanced enough yet to know how to fix it if possible.
                    Last edited by Volar; 07-02-2016, 12:25 AM.

                    Comment


                      #11
                      Ah. I see. Change the rotations on the east ones, it may be there is some internal code that smoothes them based on rotation. I'm surprised the West side is smooth.

                      Comment


                        #12
                        Originally posted by Guppycur View Post
                        Ah. I see. Change the rotations on the east ones, it may be there is some internal code that smoothes them based on rotation. I'm surprised the West side is smooth.
                        Thanks, I gave it a try. Rotated the Asphalt first 1-7 no difference, then tried the Grass 1-7 still no difference. Then I tried alternating them with different rotations. Sadly nothing did the trick. The straight away was jagged too then I changed a few blocks and it smoothed out roughly, tried the same and can't seem to find that special combination.

                        Comment


                          #13
                          Thats a game bug nothing can be done about it lol

                          Comment


                            #14
                            Well crud. Now that I see it, I can't unsee it. The prefab sucks, go do it from scratch and get it right.

                            (I kid, I kid...)

                            But yeh, if stal says its a bug, its a bug.

                            Comment


                              #15
                              You could make a road right around the prefab then it be smooth. However the roads that lead off of it will still look like that

                              Comment

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