Pille Posted August 25, 2017 Share Posted August 25, 2017 The beta version of my tower is done! However, it still needs fine-tuning and there are performance issues. I added a ring of spikes to kill screamer zombies which should mitigate frame drops and lags. Recommended spawn location is wilderness Download (A18): Standard version of the prefab (latest update: 5. March 2020): DOWNLOAD LINK Concept: The concept of the tower is similar to that of the vanilla skyscrapers. It's a vertical dungeon with an intended route to the roof. You don't have to destroy any tough blocks (except some doors and glass blocks) to follow this route. However, it's well hidden and not highlighted (no torches). The tower is supposed to be a high level area. Expect unfair traps and dangerous sleepers. Hints: Sometimes you have to go down to make your way up. I've added a small riddle at the end... Known issues: * You need a decent computer to use the tower. * Sometimes parts of the outer fence won't spawn. Afaik it's a bug in 7dtd (unrelated to the prefab). Apparently the game ignores the RotationFaceToNorth property defined in the xml. * Sometimes the prefab won't spawn at certain positions (even if it's visible in the previewer). It's a bug in 7dtd (not directly related to the prefab) * I've fixed most of the stability issues. A few blocks on the roof may collapse though. Installation (A16, might be outdated): Download and extract the zip file and open the folder skyscraper_pille*. Copy all files to the prefab folder located in the 7 days to die directory (location if you use the default paths: Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs). Please use the settings listed below. Don't try to spawn the skyscraper in towns. Don't change the rotation of the skyscraper. Both will lead to vertices errors! * Open the rwgmixer.xml (location if you use the default paths: Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config). * Find the wilderness group (<prefab_rule name="wildernessGroup">). * Add the following line to the end of the group: <prefab name="skyscraper_pille" max_count="1"/> You may add a min_count or change the max_count to balance the amount of skyscrapers. Example (should spawn 3 or 4 towers depending on the seed): <prefab_rule name="wildernessGroup"> <prefab rule="traderGroup" min_count="1" max_count="1"/> <prefab name="cabin_01" /> <prefab name="cabin_02_sm" /> <prefab name="cabin_03_lg" /> <prefab name="cabin_04_md" /> <prefab name="cabin_05_lg" /> <prefab name="cabin_06_lg" /> <prefab name="cabin_snow_hidden_01"/> <prefab name="ranger_station1" /> <prefab name="snowy_ski_lodge" /> <prefab name="campsite_01" /> <prefab name="campsite_02" /> <prefab name="campsite_03" /> <prefab name="campsite_04" /> <prefab name="campsite_06" /> <prefab name="campsite_06a" /> <prefab name="campsite_07" /> <prefab name="campsite_07a" /> <prefab name="indian_burial_grounds_01" prob="0.05"/> <prefab name="oldwest_graveyard"/> <prefab name="cave_01" /> <prefab name="cave_02" /> <prefab name="cave_03" /> <prefab name="cave_04" /> <prefab name="skyscraper_pille" min_count="0" max_count="1"/> </prefab_rule> The prefab is supposed to spawn in the desert. I don't recommend to change its xml file. You cannot find the way up?: If you're too lazy to search for the route to the roof or if you want to have a look at the prefab you may find this video helpful (SPOILER ALERT!): [video=youtube_share;Jmr9Var-12M] Related Prefabs (Free to use/mod): Crane pack A16 + A17 + A18 (only two cranes atm) (Version: 13. Oct. 19) Excavator pack A16 + A17 + A18 (Version: 2. Feb. 20) Helicopter pack A16 + A17 + A18 (Version: 13. Oct. 19) Tank pack A16 + A17 + A18 (Version: 13. Oct. 19) Bulldozer pack A16 + A17 + A18 (Version: 13. Oct. 19) Red Mesa Alpha Labs A17 + A18 (Version: 6. Jan 20) *click here for more information* Changelog: (22. April) - fixed: Hayballs in Gamma labs break your legs (22. April, second update) - replaced instable lights - fixed instabilities on the roof - improved two sleeper volumes (this should improve the performance in the maze (bandit camp)) - maybe fixed: "Apparently the game ignores the RotationFaceToNorth property defined in the xml." Credits: Laz Man has allowed me to include his McDowell's Restaurant: https://7daystodie.com/forums/showth...nt-(by-LazMan) I used and modified Horst's tanks: https://7daystodie.com/forums/showth...03-Tank-prefab I copied & pasted some defensive works from Kam R.'s Nuclear Power Plant (e.g. sandbag barriers, turret mountings): https://7daystodie.com/forums/showth...ar-Power-Plant A lot of design element are inspired or even shamelessly copied from TopMinder's prefabs: https://7daystodie.com/forums/showth...TopMinder(Tom) I got some help and advises from The Cure (e.g. regarding the design and layout of the street and street lights) and plan to steal some of his ideas. Some elements (e.g. canteen, bar in the second floor) are copies from vanilla prefabs (created by The Fun Pimps). Thank you guys for allowing me to include your prefabs and ideas! Link to comment Share on other sites More sharing options...
Guppycur Posted August 25, 2017 Share Posted August 25, 2017 Make me switch to desktop mode, grumble grumble... ...looks great! Have fun decorating it. Link to comment Share on other sites More sharing options...
Laz Man Posted August 25, 2017 Share Posted August 25, 2017 Love the exterior look!!!!! Link to comment Share on other sites More sharing options...
Pille Posted August 25, 2017 Author Share Posted August 25, 2017 The exterior will be finished anytime soon™: 2. Building session (Exterior II) Have fun decorating it. No no, fun is for young people. Link to comment Share on other sites More sharing options...
Pille Posted August 26, 2017 Author Share Posted August 26, 2017 I am progressing with the lobby... 3. Building session (Lobby I) Progress is slow thanks to rotation issues: Link to comment Share on other sites More sharing options...
Laz Man Posted August 26, 2017 Share Posted August 26, 2017 Very very nice!!! Now that is a building worth putting your name on. Link to comment Share on other sites More sharing options...
zLoki Posted August 26, 2017 Share Posted August 26, 2017 Very nice! When can we move in? I especially like the comparison to the skyscraper on the right. Makes it stand out even better Link to comment Share on other sites More sharing options...
Pille Posted August 26, 2017 Author Share Posted August 26, 2017 Thanks, guys. I am completely new to this kind of modern/realistic builds. So it takes forever to find workarounds for all the little problems arising during the building phase (e.g. how would you make a sliding glass door or revolving door? Have to find some kind of door that fits into the empty space in the screenshot bellow) That's why I cannot give you a time estimate.^^ 4. Building session (Entrance I) Link to comment Share on other sites More sharing options...
Guppycur Posted August 26, 2017 Share Posted August 26, 2017 Crappy door selection has been a pervasive problem since ... forever. Hell, you can't even have a proper double door because both would open the same direction. Link to comment Share on other sites More sharing options...
stallionsden Posted August 26, 2017 Share Posted August 26, 2017 Thanks, guys. I am completely new to this kind of modern/realistic builds. So it takes forever to find workarounds for all the little problems arising during the building phase (e.g. how would you make a sliding glass door or revolving door? Have to find some kind of door that fits into the empty space in the screenshot bellow) That's why I cannot give you a time estimate.^^ 4. Building session (Entrance I) I made a revolving door for i think the court house i made. Pillar in its end so flat surfaces facing up and down. Then glass panel plates so the thin sides are on top and bottom and large flat areas are left right etc. If that makes sense Link to comment Share on other sites More sharing options...
Pille Posted August 27, 2017 Author Share Posted August 27, 2017 @stallionsden Thanks stallionsden. That looks much better than expected (I thought it would be super ugly, lol). @Guppy Crappy door selection has been a pervasive problem since ... forever. Hell, you can't even have a proper double door because both would open the same direction. I know it sucks. When I heard of the skyscrapers in A16, I thought TFP would add some appropriate doors but nope ... they decided to use these rear exits of porn movie theatres as front door 5th Building session (Revolving doors) Does anybody know a solution to my railing problem (last screenshot in #5)? Link to comment Share on other sites More sharing options...
stallionsden Posted August 27, 2017 Share Posted August 27, 2017 @stallionsden Thanks stallionsden. That looks much better than expected (I thought it would be super ugly, lol). @Guppy I know it sucks. When I heard of the skyscrapers in A16, I thought TFP would add some appropriate doors but nope ... they decided to use these rear exits of porn movie theatres as front door 5th Building session (Revolving doors) Does anybody know a solution to my railing problem (last screenshot in #5)? Lol nah it looks quite good actually. But yeh got to be inventive with certain things unfort due to limited blocks etc. The image didnt work btw so cant see it to help with the rails. Link to comment Share on other sites More sharing options...
Dracos99 Posted August 27, 2017 Share Posted August 27, 2017 @stallionsden Does anybody know a solution to my railing problem (last screenshot in #5)? It looks like you used the same wood pole support on both sides of the stairs...but did advanced rotation on the closer one to flip it upside down and backwards. There is actually a wood pole support2 block that is a mirror of the original that will line up the way you want...i think. Link to comment Share on other sites More sharing options...
Pille Posted August 27, 2017 Author Share Posted August 27, 2017 @stallionsden Lol nah it looks quite good actually. But yeh got to be inventive with certain things unfort due to limited blocks etc. The image didnt work btw so cant see it to help with the rails. That's strange. Do the other images work? Doesn't matter since Dracos solved my issues but there will be more problem for you, don't worry. @Dracos99 It looks like you used the same wood pole support on both sides of the stairs...but did advanced rotation on the closer one to flip it upside down and backwards. There is actually a wood pole support2 block that is a mirror of the original that will line up the way you want...i think. Ahh you're right. I used the wrong pole support. I didn't know of 'wood pole support'. Thank you Dracos. You guys are really helpful. That's how it should look. Link to comment Share on other sites More sharing options...
Dracos99 Posted August 27, 2017 Share Posted August 27, 2017 The main reason that pictures are not visible for people on this forum is that they are either not linked to or have become un-linked from their Steam account. Check Settings in the top right and then Steam Account Link on the left hand side. Link to comment Share on other sites More sharing options...
Pille Posted August 27, 2017 Author Share Posted August 27, 2017 Mhh the images are linked to imgur.com. So I don't understand to connection to steam. Link to comment Share on other sites More sharing options...
Dracos99 Posted August 27, 2017 Share Posted August 27, 2017 i used to get a message that links to third party image sites were blocked until my forum account was linked to my steam account...not the person posting, the one viewing. Link to comment Share on other sites More sharing options...
stallionsden Posted August 27, 2017 Share Posted August 27, 2017 The main reason that pictures are not visible for people on this forum is that they are either not linked to or have become un-linked from their Steam account. Check Settings in the top right and then Steam Account Link on the left hand side. Nah its cause i in my phone lol. Well for me anyway. Link to comment Share on other sites More sharing options...
Pille Posted August 28, 2017 Author Share Posted August 28, 2017 6th building session (Lobby III): i used to get a message that links to third party image sites were blocked until my forum account was linked to my steam account...not the person posting, the one viewing. Ahh I know what you mean but it shouldn't be a problem since you can view to images if you're not logged in. Link to comment Share on other sites More sharing options...
Guppycur Posted August 28, 2017 Share Posted August 28, 2017 Spoilers are blocked in mobile devices. Link to comment Share on other sites More sharing options...
Pille Posted August 28, 2017 Author Share Posted August 28, 2017 It works on my Lumia 950. So finally Microsoft did something right. lol Link to comment Share on other sites More sharing options...
Pille Posted August 29, 2017 Author Share Posted August 29, 2017 So I will take a short break from building the tower. It's hard to work on two big projects at the same time (editor and this one).^^ You can download the unfinished tower from here. Remark: The texts on the walls are just temporary (till I've found a more intelligent company philosophy for 'Pille Industries'). There are no sleepers yet but I've added 5 hidden (unpainted) boxes (e.g. bookstore box) you can try to find.^^ The boxes are accessible without placing or destroying blocks. 7th building session. Bar + Small library. Link to comment Share on other sites More sharing options...
Pille Posted August 30, 2017 Author Share Posted August 30, 2017 Laz Man has allowed me to include his McDowell's Restaurant: https://7daystodie.com/forums/showthread.php?67382-PREFAB-McDowell-s-Restaurant-(by-LazMan) It took only 20 minutes to prepare the tower and to import the interior and the 'M'. So it's a shameless one-to-one copy (except the entrance door) which saved me several days of work. Thanks again Laz Man! Please make more restaurant and shop prefabs. :-) 1th copying session: Preliminary entrance: 8th building session (StarBugs): Link to comment Share on other sites More sharing options...
Pille Posted August 31, 2017 Author Share Posted August 31, 2017 9th building session (coffee + 2nd floor offices): Link to comment Share on other sites More sharing options...
legendfire77 Posted September 1, 2017 Share Posted September 1, 2017 Very good work Link to comment Share on other sites More sharing options...
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