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Art Gallery (by Top Minder and Pille)

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  • #61
    Holy crap guys, great work. I'm going to take a closer look later tonight when I am at my home PC, but that looks amazing. This really set the bar quite high in prefab design!

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    • #62
      Video - Modern Art Gallery

      Download Modern Art Gallery Modlet in OP

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      • #63
        out standing.

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        • #64
          Amazing!!!! Congrats on the finish!

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          • #65
            I, for one, am glad that it's over.^^

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            • #66
              Both art galleries have been updated. However, the modern art gallery doesn't use the modlet format atm. Thus, you have to add it manually to the rwgmixer.xml. Alternatively, you can get it (along other prefabs) by installing Top Minder's prefab modlet:
              https://www.nexusmods.com/7daystodie...351/?tab=files
              Last edited by Pille; 01-07-2020, 03:38 PM.

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              • #67
                Pretty prefab this art gallery.

                However what i completely disklike are these vehicles built out of blocks, like the helicopter on the roof. Even if good modelled they don't even come close to the real shape of such a vehicle and that's why they totally do not fit into the scene. I'd say the helicopter here is still one of the best attempts i've seen so far, but it still doesn't fit.
                There are much worse attempts in other prefabs, e.g. in the Compopack. I'd prefer them having it removed. It just looks bad and has absoluty no effect, as you can't use them, not even loot like cars.

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                • #68
                  Originally posted by Liesel Weppen View Post
                  Pretty prefab this art gallery.

                  However what i completely disklike are these vehicles built out of blocks, like the helicopter on the roof. Even if good modelled they don't even come close to the real shape of such a vehicle and that's why they totally do not fit into the scene. I'd say the helicopter here is still one of the best attempts i've seen so far, but it still doesn't fit.
                  There are much worse attempts in other prefabs, e.g. in the Compopack. I'd prefer them having it removed. It just looks bad and has absoluty no effect, as you can't use them, not even loot like cars.
                  lol so disagree with you. they look amazing and definately do fit in. so you cant use them lol.... make a gyro or dl a mod that adds useable helicopters. but the prefab is amazing and looks great and the helicopters/vehicles made of blocks is creative .

                  and they look like what they are spose to. the helicopter looks like a helicopter.

                  Great work Pille and Topminder another incredible prefab for us to play with

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                  • #69
                    The only thing I ask is if you can add in your description the x,y and z of the prefab please so we can add it to nitrogen ourselves. (I can do it lol just be quicker haha)

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                    • #70
                      Originally posted by Liesel Weppen View Post
                      Pretty prefab this art gallery.

                      However what i completely disklike are these vehicles built out of blocks, like the helicopter on the roof. Even if good modelled they don't even come close to the real shape of such a vehicle and that's why they totally do not fit into the scene. I'd say the helicopter here is still one of the best attempts i've seen so far, but it still doesn't fit.
                      There are much worse attempts in other prefabs, e.g. in the Compopack. I'd prefer them having it removed. It just looks bad and has absoluty no effect, as you can't use them, not even loot like cars.
                      Ok, I'll see what I can do. Although I can't guarantee to provide updates for this custom version in upcoming patches. Each new POI means additional work when converting it for a new game version...

                      Originally posted by stallionsden View Post
                      The only thing I ask is if you can add in your description the x,y and z of the prefab please so we can add it to nitrogen ourselves. (I can do it lol just be quicker haha)
                      No problem and nice suggestion btw. Which one represents the vertical coordinate / height? y?
                      Last edited by Pille; 01-09-2020, 01:14 PM.

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                      • #71
                        Originally posted by Pille View Post
                        Ok, I'll see what I can do. Although I can't guarantee to provide updates for this custom version in upcoming patches. Each new POI means additional work when converting it for a new game version...


                        No problem and nice suggestion btw. Which one represents the vertical coordinate / height? y?
                        If you go into prefab editor in game it is in the exact layout i mean right side of screen up top left side of tools will have like 80,32,101 or what ever it is lol.

                        Like i said i can do it but being lazy haha :-P

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                        • #72
                          So same as vanilla. Thanks!

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