backdownhipi Posted June 3, 2019 Share Posted June 3, 2019 This combines Compo-pack and NitroGen. All hail Magoli and Damocles append my list to the end of the prefablist in nitrogen McTaco Compo-pack List for NitroGen Download Link please leave a comment, feedback on issues, if any - - - Updated - - - Tested, fixed one error, changed themepark to unique Link to comment Share on other sites More sharing options...
tetet_takat Posted June 4, 2019 Share Posted June 4, 2019 xcostum_GasStation(by_Warsaken) is y-offset -10 ?? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 4, 2019 Share Posted June 4, 2019 Thanks for putting this together!!.. I am getting a few floating POI's. Anyone else see this? Link to comment Share on other sites More sharing options...
backdownhipi Posted June 4, 2019 Author Share Posted June 4, 2019 ya i did a long test last night and found a few things floating, a few sunken in the ground a little. i will have to take a look at the y offset of everyhitng, i will do that today Link to comment Share on other sites More sharing options...
Sora Posted June 17, 2019 Share Posted June 17, 2019 Thanks backdownhipi for putting this together! xcostum_GasStation(by_Warsaken) is y-offset -10 ?? tetet_takat is right, that POI has the wrong y-offset value (missing a minus). It should be xcostum_GasStation(by_Warsaken),ANY,0,-10,28,38,19,carlot Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 17, 2019 Share Posted June 17, 2019 Can anyone fix the floating prefabs in this? I dont know how.... Link to comment Share on other sites More sharing options...
Sora Posted June 17, 2019 Share Posted June 17, 2019 Can anyone fix the floating prefabs in this? I dont know how.... Here is my updated prefablist for the floating GasStation: backdownhipi's McTaco list updated (Compo 38+ prefabs only) [click here] Damocles's NitroGen v0.352 prefablist + Mctaco Compo 38+ (Updated) [click here] I will try to keep this particular file/link updated. If you see any other floating structure, give us a screenshot in this thread and we'll try to find and fix it Link to comment Share on other sites More sharing options...
Sora Posted June 17, 2019 Share Posted June 17, 2019 SnowDog1942 I forgot to add that you will need to either rebuild a new random gen world from scratch after updating the "prefablist.txt" for NitroGen, or update the generated random-gen world's file "prefabs.xml" manually then restart a new game world/server. If you want to keep the progress you made on the game then the alternative solution is to update the "prefabs.xml" file with the fix, then delete the relevant saved map data. This way you can keep your character progress and inventory, but the game world + changes made to the world as well as containers will be erased (unless you know which map files you want to keep and which ones you want to reset). Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 17, 2019 Share Posted June 17, 2019 Here is my updated prefablist for the floating GasStation: backdownhipi's McTaco list updated (Compo 38+ prefabs only) [click here] Damocles's NitroGen v0.352 prefablist + Mctaco Compo 38+ (Updated) [click here] I will try to keep this particular file/link updated. If you see any other floating structure, give us a screenshot in this thread and we'll try to find and fix it Awesome, thanks man. Link to comment Share on other sites More sharing options...
Sora Posted June 22, 2019 Share Posted June 22, 2019 You're welcome SnowDog1942. Let us know if you find any other floating (or sunken) POIs. Link to comment Share on other sites More sharing options...
bigstep70 Posted June 22, 2019 Share Posted June 22, 2019 cars VS. concrete I found this happening in a few prefabs. I've been working at fixing them myself but found this thread while browsing, I thought I should bring it to your attention.Though, you obviously already know about these minor glitches. As an art-form/sculpture, it's neat-o... but as for immersion... Doh! Link to comment Share on other sites More sharing options...
Slice Posted June 27, 2019 Share Posted June 27, 2019 I'm new to NitroGen and am loving it, so I was psyched to see the compo-pack list. As instructed, I copied all the prefabs starting with "xcostum" to the NitroGen prefablist.txt and then started a new random world. There didn't seem to be any new POIs, so I checked the prefabs.xml for the new world in the Generated Worlds folder and I'm not seeing anything starting with xcostum listed there. Is that where I should see the new POIs listed? I'm not super savvy with this stuff, so any help would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
Damocles Posted June 27, 2019 Share Posted June 27, 2019 I'm new to NitroGen and am loving it, so I was psyched to see the compo-pack list. As instructed, I copied all the prefabs starting with "xcostum" to the NitroGen prefablist.txt and then started a new random world. There didn't seem to be any new POIs, so I checked the prefabs.xml for the new world in the Generated Worlds folder and I'm not seeing anything starting with xcostum listed there. Is that where I should see the new POIs listed? I'm not super savvy with this stuff, so any help would be appreciated. Thanks. You need to change the resources/prefablist.txt , and restart Nitrogen. You can either append the entries to the prefabslist, or replace it, to only generate POIs listed. Link to comment Share on other sites More sharing options...
Slice Posted June 27, 2019 Share Posted June 27, 2019 Hey, Damocles. Thanks for getting back to me. So I did change the resources/prefablist.txt and restarted Nitrogen before my previous post. But taking a look at the compo-pack thread for clues to my problem, I think the issue is that I never added the actual new prefabs to my prefabs folder. 1. I'm guessing I would get the new prefabs from the regular compo-pack thread? When I check there it says it's updated for 17.3 but not 17.4. But it's still okay to use with 17.4? 2. It also says I need to overwrite the rwgmixer, but should I ignore that since NitroGen is now my rwgmixer? Thanks again. Link to comment Share on other sites More sharing options...
Damocles Posted June 27, 2019 Share Posted June 27, 2019 Hey, Damocles. Thanks for getting back to me. So I did change the resources/prefablist.txt and restarted Nitrogen before my previous post. But taking a look at the compo-pack thread for clues to my problem, I think the issue is that I never added the actual new prefabs to my prefabs folder. 1. I'm guessing I would get the new prefabs from the regular compo-pack thread? When I check there it says it's updated for 17.3 but not 17.4. But it's still okay to use with 17.4? 2. It also says I need to overwrite the rwgmixer, but should I ignore that since NitroGen is now my rwgmixer? Thanks again. Sure, you need to have the preabs themself downloaded and "installed" for the game to load them. NitroGen in itself is completely standalone (does not load anything from the 7DtD folders), and will create the world-files based on the prefabs.txt provided. So it does not know if you have all required prefabs in the prefabs folder. You can check the prefabs.xml of the generated world to see all placed POIs. The worlds work fine with 17.4 or 17.3 , there where no changes to the formats or vanilla POIs. Link to comment Share on other sites More sharing options...
Slice Posted June 27, 2019 Share Posted June 27, 2019 Excellent! Thanks for your help. Link to comment Share on other sites More sharing options...
backdownhipi Posted June 30, 2019 Author Share Posted June 30, 2019 few known errors, certain prefabs wrong y value, need to fix on case by case basis, if anyone could list incorrect prefab y values, i can fix, sorry, new job coding, and little free time Link to comment Share on other sites More sharing options...
Sora Posted July 12, 2019 Share Posted July 12, 2019 Incorrect POI value fix for xcostum_spanish_mission(by_The_Cure) applied & uploaded (same links as before). backdownhipi's McTaco list updated (Compo 38+ prefabs only) [Click Here] Damocles's NitroGen v0.352 prefablist + Mctaco Compo 38+ (Updated) [Click Here] xcostum_spanish_mission(by_The_Cure),ANY,0,-1,80,144,24,alone To xcostum_spanish_mission(by_The_Cure),ANY,0,-1,80,24,144,alone Link to comment Share on other sites More sharing options...
Sora Posted July 12, 2019 Share Posted July 12, 2019 Fixed a slightly-big bug in backdownhipi's McTaco Compo-pack List. All of the Y (height) and Z values were reversed (now fixed). This would have led to the overlapping of some POIs & potential POI overhangs on slopes/cliffs. backdownhipi's McTaco list updated (Compo 38+ prefabs only) [Click Here] Damocles's NitroGen v0.355 prefablist + Mctaco Compo 38+ (Updated) [Click Here] Link to comment Share on other sites More sharing options...
malelder Posted July 18, 2019 Share Posted July 18, 2019 Hello, and thanks for this! I don't know the values, and I don't even know which building it is, but someone here might be able to help pinpoint which structure I'm describing. There is a house that must have some sort of water feature inside (there's water flowing through the wreckage) and a couple of the munitions crates placed around it (they are floating in midair now) that seems like it's set wrong. Every time I encounter it, it looks like it has collapsed, so i think it might have the wrong placement. I tried a new map and did a full render pass of the map before I went exploring (using visitmap) to make sure it wasn't just weird physics/loading issues, and it was still collapsed. I don't think it's wrecked by design, due to the floating stuff left over (: I did have a problem with the spiral library collapsing when I approached, but I'm hoping the visitmap stuff fixed that...haven't found one in my new map to find out (; Link to comment Share on other sites More sharing options...
Jardj Posted November 13, 2019 Share Posted November 13, 2019 Does this work now for a18 the latest version? and which link should i use to get compopack in nitrogen? Btw love nitrogen. but now that i use compopack had to go back to regular rwg, but really want to use nitrogen, please advice Link to comment Share on other sites More sharing options...
stallionsden Posted November 13, 2019 Share Posted November 13, 2019 fairly certain this is in nitrogen itself already Link to comment Share on other sites More sharing options...
Mjoelnir.hh Posted November 13, 2019 Share Posted November 13, 2019 Does this work now for a18 the latest version? and which link should i use to get compopack in nitrogen? Btw love nitrogen. but now that i use compopack had to go back to regular rwg, but really want to use nitrogen, please advice fairly certain this is in nitrogen itself already Compopack39 comes with Nitrogen but I uploaded a list for CompoPack40. It's in the NitroGen thread: https://7daystodie.com/forums/showthread.php?114207-Tool-NITROGEN-a-random-world-generator-for-7DtD&p=1061251&viewfull=1#post1061251 Link to comment Share on other sites More sharing options...
Gareee Posted November 18, 2019 Share Posted November 18, 2019 I've been using compopack 40 for a few days and am not seeing any issues. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.