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SDX 0.6.0 (April 2016)


Matite

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SDX-Banner-1.png

 

Hi Guys,

 

This is the official thread for SDX 0.6.0 which supports the awesome A14 release by The Fun Pimps.

 

We know it took a while to prepare but good things come to those who are patient!

 

If you have any issues then please feel free to post in this thread and someone will answer it ASAP.

 

Of course a big thanks goes to Domonix: without him SDX would not exist. He does this in his spare time for free. Thanks also to the rest of the team for testing and answering questions here on the forum.

 

Finally, on behalf of the SDX team I would like to thank everyone for their support and we really do appreciate you using this mod... we love to see your creations!

 

 

 

 

Official Download Link for SDX 0.6.0 (April 2016)

http://www.gamerxserver.com/downloads/SDX_0.6.0_Package.zip

(direct download link with no ads)

Updated 4th May 2016 with the new SDX Core mod fix for A14.6

 

 

 

 

VirusTotal (Frontend.exe)

 

Old Scan...

https://www.virustotal.com/en/file/6ec84aa79c2efc071e3418e60ef435ab452ea25a6389eac97599f4be0c52bfce/analysis/

Detection ratio: 1 / 56

You can ignore the "Qihoo-360" detection... it is a false positive.

 

New Scan...

https://www.virustotal.com/en/file/6ec84aa79c2efc071e3418e60ef435ab452ea25a6389eac97599f4be0c52bfce/analysis/1460435143/

Detection ratio: 1 / 57

Now "Qihoo-360" says it is clean but "Rising" is showing a false positive.

 

 

 

 

Tutorials

* If you are new to SDX modding then please check out this recently updated tutorial by TheDroktarr:

https://7daystodie.com/forums/showthread.php?26996-SD2DX-How-To-Make-Mods

 

* Check out this tutorial by Pacco that describes how to get a new melee weapon into the game:

https://7daystodie.com/forums/showthread.php?40467-SDX-Tutorial-how-to-get-Melee-Weapons-in-with-Katana-Example

 

* Another tutorial by Pacco, this time he describes how to add custom enemy textures by re-skinning the animals:

https://7daystodie.com/forums/showthread.php?40457-SDX-Tutorial-How-to-get-custom-textures-in-with-3-new-animals

 

* Yet another tutorial by Pacco which describes how to install and set up SDX 0.6.0 on your PC:

https://7daystodie.com/forums/showthread.php?40485-SDX-Tutorial-How-to-Install-a-SDX-mod-(and-the-Tool)

 

* Tutorial by Mortelentus showing how to make an animated trapdoor trap:

https://7daystodie.com/forums/showthread.php?40513-SDX-Tutorial-Creating-an-animated-trapdoor-trap-with-sounds-(uses-MorteTrap-script)

 

 

 

 

Notes

* You need to install Unity v5.3.3 and rebuild your mod bundle(s) for A14 otherwise your models will be invisible (a download link is below).

* The way you use sounds in your mod has changed. They must be referenced in the "sounds.xml" file too. Check out some of the example mods below for an example.

* The "English.txt" file in your mod can now contain description keys too.

 

 

 

 

Example SDX 0.6.0 A14 Mods

* Drawbridge = animation, C# script, 3D model, description key and sound:

https://7daystodie.com/forums/showthread.php?33848-Drawbridge-(Animated)-Mod

 

* Garage Door = animation, C# script, 3D model, description key and sound:

https://7daystodie.com/forums/showthread.php?33761-Garage-Door-(Animated)-Mod

 

* Tomato Plants and Tomato = 3D model, SpeedTree models, description key:

https://7daystodie.com/forums/showthread.php?40564-Tomato-Plants-and-Tomato-SDX

 

* Entity Spawner = advanced C# script, etc:

https://7daystodie.com/forums/showthread.php?40545-The-Spawner-SDX

 

* Bear and Nail Traps = advanced C# script, custom XML elements, etc:

https://7daystodie.com/forums/showthread.php?40421-Hunting-and-Guerrila-Traps-SDX

 

* Fishing = advanced C# script, 3D models, etc:

https://7daystodie.com/forums/showthread.php?40425-Fishing-Mod-SDX

 

 

 

 

Unity 5.3.3 Download

7 Days to Die A14 uses Unity 5.3.3 and you need to use the same version in order for your assets to appear correctly ingame. You can download Unity 5.3.3 from this page:

https://unity3d.com/get-unity/download/archive

 

 

 

 

Unity Export Asset Bundle Script

Add the following C# script to the "Assets" folder of your Unity 5.3.3 project to enable exporting of ".unity3d" asset bundles:

http://www.gamerxserver.com/downloads/ExportAssetBundles.zip

 

 

:)

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I'm currently playtesting it and it works very fine for single player. Big thanks :)

As for multiplayer, well, I run a dedicated Linux server. SDX is Windows only, isn't it?

Any plans to release it for Linux as well?

 

Update: got it working with Linux server now.

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Hey @Matite, any chance to place at least some tutorial/info for SDX in 1st post too? Or link toward older threads etc, as it may be a bit usefull to those starting and learning how to use SDX. :)

 

You could use this great tutorial:

https://7daystodie.com/forums/showthread.php?26996-SD2DX-How-To-Make-Mods

to get custom models in, just keep in mind that you´ll need unity 5.3.3 and the SD2DXMods folder is now called SDXMods......

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You could use this great tutorial:

https://7daystodie.com/forums/showthread.php?26996-SD2DX-How-To-Make-Mods

to get custom models in, just keep in mind that you´ll need unity 5.3.3 and the SD2DXMods folder is now called SDXMods......

 

Hey I just updated the thread for the latest version SDX v0.6.0 and alpha 14.5!

 

Fixed some spelling errors and updated links + The folder names and the file layouts.

 

-TheDroktarr-

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get the following error, i even started the tool with administrator rights:

 

Unbehandelte Ausnahme: System.UnauthorizedAccessException: Der Zugriff auf den Pfad "E:\Programme\steam\steamapps\common\7 Days To Die\Data\Config" wurde verweigert.
  bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  bei System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
  bei SDX.Compiler.BackupFilesTask.BackupFiles()
  bei SDX.Compiler.BackupFilesTask.Execute(SDXCompiler compiler)
  bei SDX.Compiler.SDXCompiler.Compile(SDXCompilerSettings settings)
  bei SDXC.Program.Main(String[] args)

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so you´re German I assume.....

wie es scheint hast du einen anderen Game Pfad als C:..... das musst du sdx in der settings.ini sagen...dann muكt du zuerst einmal build drücken, von einer Vanilla Spiel Version (Steam rechtsklick aufs spiel, eigenschaften, lokale dateien auf fehler überprüfen), damit sdx die backup file schreiben kann....nun selektierst du deine mods und drückst nochmal build.......

 

 

 

first you have to set the Game Directory to the right folder in the Settings.ini....the verify your Game Datas on Steam to get a fresh Vanilla Game, now first build without!!!! any mod selected, to let sdx makes the backup file....now select your mods and press build again, when finished PLAY

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yes german, but english is fine :)

 

and yes, folder is edited in the settings.ini , looking at the error message its an "unauthorized access" . I also used "build" without any mods selected or with any mods in the sdx folder, as described in the readme.txt (yes, i read reame's :D )

 

the whole log:

Load SDXSettings from: E:\Programme\SDX_0.6.0_Package\SDX_0.6.0\Settings.ini
EVENT: Begin task: Backup files
Copy: E:\Programme\steam\steamapps\common\7 Days To Die\Data\Config to E:\Programme\SDX_0.6.0_Package\SDX_0.6.0\Backup\Data\Config

Unbehandelte Ausnahme: System.UnauthorizedAccessException: Der Zugriff auf den Pfad "E:\Programme\steam\steamapps\common\7 Days To Die\Data\Config" wurde verweigert.
  bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  bei System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
  bei SDX.Compiler.BackupFilesTask.BackupFiles()
  bei SDX.Compiler.BackupFilesTask.Execute(SDXCompiler compiler)
  bei SDX.Compiler.SDXCompiler.Compile(SDXCompilerSettings settings)
  bei SDXC.Program.Main(String[] args)

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Hey @Matite, any chance to place at least some tutorial/info for SDX in 1st post too? Or link toward older threads etc, as it may be a bit usefull to those starting and learning how to use SDX. :)

 

The original post has been updated with a link to a tutorial.

 

 

It's Christmas in the Modding Section to be sure - SDX7 has arrived! :watermelon:

 

A massive thanks to all the SDX team - the sheer near endless possibilities this tool will give us will no doubt massively extend the game play in an already great game.

 

Thanks to you too. As I said in the opening post, we can't wait to see what you guys create!

 

:)

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So i got a little problem.. i tried to import my object, but how do i know on which coordinates i have to put it in unity? Just dragging it in seems to not work because my model is invisible and i think it is just somewhere behind or infront of me. And how do i add my texture to it in unity?

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