herrpohl Posted August 10, 2016 Share Posted August 10, 2016 For A16.4. This mod makes TFP's prefab editor and world creation screen accessible. Create a copy of the game folder and replace the Assembly-CSharp.dll in the 7DaysToDie_Data/Managed folder with this one. (Choose download with browser.) Click on Editing tools in the main menu and choose a map type, then press Start. Dlls for older versions: A16.3 A16.2 A16.1 A16.0 A15.2 A15.1 A15 A15 b104 A15 b94 A15 b88 A15 b83 A15 b78 A14.7 Little demo: Controls: Z: Draw selection box J: Clear selection L: Fill selection with block selected on toolbelt K: Properties menu (StartPoint, Dynamic Prefabs, EntitySpawnerTriggerArea, EntitySpawner) E: Change color of selection (not sure if there is more to it) Press and hold G: Move selection box with mouse or WASD Press and hold Shift + G: Change size of selection box Holding Shift while placing a block (LMB) will replace the selected block Holding Shift while having a block selected on toolbelt and pressing RMB will delete any block Ctrl + E will toggle any light on and off while clicking on it Left click red on a prefab with entities checked and hit k to open the spawn triggers menu Ctr+C - Copy Selection Ctr+V - Paste Copied Selection X - Rotate the Selection Arow keys change "voxel smoothing" Backspace - diselect area Ctrl+Right Click on map to teleport Ctrl+* - freeze zombies Pressing middle mouse button while pointing at a block will add a stack of the block to the toolbelt Ctrl + cursor up/down: raises or lowers a voxel Changes to the terrain of Navezgane can be made by enabling debug mode and disabling the decoration in the debug menu (Esc). The modified terrain files will then be saved at Data\Worlds\Navezgane\Region so any new games started will show the modified terrain. Thanks to Guppycur, Sorrowthief and DnaJur for figuring out the controls. Last but not least, thanks to N2n1 for showing me how to use ILSpy! Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 This is pretty cool. I like the terrain part. I can see using this along with the prefab tool of editor to terraform the world. Was able to make some nice mountains and such with this. Wish you could just insert prefabs from here...? Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 Inserting prefabs would be great. I'm still figuring things out, I'm not able to save a region file with this at the moment. So WIP. Link to comment Share on other sites More sharing options...
Spider Posted August 10, 2016 Share Posted August 10, 2016 Wow very cool Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 Inserting prefabs would be great. I'm still figuring things out, I'm not able to save a region file with this at the moment. So WIP. Is this something you found hidden in the files by TFP's or you made this? Either way good find or great work. I sent Hal a link here cause it would be really cool to have the terrain function on his world editor. Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 It's in TFP's files, the dll just unlocks it. There's also a deathmatch and horde mode gamemode, not sure if these still work. Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 It's in TFP's files, the dll just unlocks it. There's also a deathmatch and horde mode gamemode, not sure if these still work. Awesome! Keep at it, you may bring us horde mode back before the pimps do. . Go ahead and unlock that create a world button while you are at it. Maybe they got that in and working hidden in there lol:) Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 10, 2016 Share Posted August 10, 2016 Ah‥.... Very cool stuff.... Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 You can also mark areas and fill them in with blocks (press z): I think this is more of a prefab editor than a world editor. There might be an option to export prefabs somewhere. Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 You can also mark areas and fill them in with blocks: I think this is more of a prefab editor than a world editor. There might be an option to export prefabs somewhere. What key or setting do you use to mark the area? Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 What key or setting do you use to mark the area? Sorry press 'Z'. - - - Updated - - - Yes it's the prefab editor! Press K to get this when an area is marked and choose dynamic prefab. Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 You rock, oh I'm so bummed I'm at work and can't play wiwith this till tonight Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2016 Share Posted August 10, 2016 Nice... I'll definitely be repping you when I "spread it around more". Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 Prefabs can also be loaded directly into the running game: Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 This is great news. Now we can can load prefabs in real time without being on a dedicated Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 You can build a prefab and then select it (z): Then press K and choose Dynamic Prefab. Then select Save Prefab. It will be saved to the default prefab folder. You can then past it in again by selecting a region, select load in prefab and then replace block/instance. Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 Thanks Sorrow, Spider, Alphado and Guppy. I'm not a prefabber so I don't know how most of that works, I'll leave it at that for the moment. I will make an alternative dll to replace the creative mode so that it can be used with the "normal" game folder. Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 Is the prefab list on the right being called by the game folder its saved in? If you had the prefab pack installed would the new prefabs bebe in the list? Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 Is the prefab list on the right being called by the game folder its saved in? If you had the prefab pack installed would the new prefabs bebe in the list? Yes, it takes whatever is in the prefabs folder. Link to comment Share on other sites More sharing options...
Sorrowthief Posted August 10, 2016 Share Posted August 10, 2016 Yes you definitely get rep points for this as soon as I get home Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 10, 2016 Share Posted August 10, 2016 WTF!? Can this tool directly save the prefab in game as a data? Amazing....., this definitely help all of prefabber now. And all of them who comes lator...... From now on, Prefab forum absolutely be more passionate, and more awesome stuffs must be uploaded Link to comment Share on other sites More sharing options...
herrpohl Posted August 10, 2016 Author Share Posted August 10, 2016 WTF!? Can this tool directly save the prefab in game as a data? Yes, it can. You have to save the prefab though before you leave the game since it doesn't create region files in this mode. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted August 10, 2016 Share Posted August 10, 2016 Yes, it can. Oh My God..... Link to comment Share on other sites More sharing options...
stinnaz Posted August 10, 2016 Share Posted August 10, 2016 This is awesome! You are the Man Herrpohl!!! Pimp O' the Year? Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2016 Share Posted August 10, 2016 What's this about the region files? Can you elaborate more? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.