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A16 - 7D2D SDX Tutorials and Modding Kit

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    A16 - 7D2D SDX Tutorials and Modding Kit



    It's time to de-mystify SDX.


    The SDX community has come together to create a host of helpful tutorials and step by step guides to help you get started with SDX, and make your modding ideas a reality.

    The 7D2D SDX Tutorial will guide you through step-by-step on how to download and install the SDX Modding Kit, get started with your first mod, and take you through to more advanced topics.

    Xyth and Pacco have been busy with a series of YouTube tutorials that'll take you through basic Unity Tasks unto more advanced Unity modelling and animations!

    HAL9000 has graciously provided his support by updating SDX to fix a lot of quirks and problems we've had with SDX 0.7.0.

    Three08 has been busy re-writting his mods, cleaning up code and preparing for a unified release.

    We've created sample mods for you to both learn from, and for you to expand on:

    -> Bigger Back Pack Mod - Make your own adjustments with this Tutorial SDX Mod, that makes the adjustments to XML and the Assembly-CSharp.

    -> Anabella's Expanded Mini Bike Storage - Add additional space to your mini bike, and add a handy workbench combine feature to your bike.

    -> Xyth's Road Blocks - Add new blocks to the game that add variety

    We assembled a comprehensive SDX Modding Kit, complete with everything you need to get started with your modding: SDX 0.7.1, UABE, Sample Mods, and some Quality of Life tools.

    The Links:

    The 7D2D SDX Portal - Contains Links to all the available resources.

    The 7D2D SDX Tutorial - Step by Step guide to learning and working with SDX


    The SDX Modding Kit - Everything you need to get started in your SDX Modding

    Xyth's Video Tutorials of the 7D2D SDX Tutorial

    Xyth's Video Tutorials on using Unity, adding assets to the game

    Pacco's SDX Ranged Weapon Tutorial

    Pacco's SDX Advanced Weapon Mod Tutorials


    Want Mods?

    The 7D2D SDX Tutorial Mods - Mods included as part of the 7D2D SDX Tutorial

    Xyth's Mods - Find more mods here, to add variety to your worlds.

    Grab Them. Build Them. Expand Them.

    This is just the start. Look for new tools rolling out in the coming weeks to help you mod and test quicker, and roll out your changes for others to play.
    Last edited by sphereii; 03-20-2019, 05:16 PM.

    #2
    What's next for the 7D2D SDX Portal?

    More mods. More Accessiblity. More Tools.

    Download fresh versions of the game for multiple Platforms...


    Find more Mods, and upload yours for sharing...


    More Help.
    Never feel lost or confused; Use the Questions and Answers site to reach out and find your answers.

    Comment


      #3
      A special thanks to SphereII for organizing this team and doing the bulk of the heavy lift to make this project possible!!!

      Comment


        #4
        You guys are super heroes. Thank you so much for this hard work. For people like me who are devoted xml editors having these resources is going to open a whole new door. Sphere with this and the Mod Launcher as well as the Black Screen fix, and Xyth with this and True Survival. Is there anything you guys CANT do???

        Comment


          #5
          New intro video posted on using UABE to extract assets from the game.

          Comment


            #6
            Superb! Thanks to all your collective hard work. So very polished. Going to keep me busy for awhile

            Comment


              #7
              ur are all awesome !

              Comment


                #8
                * Added new Mods to the https://github.com/7D2DSDX/Mods

                Guppycur's BloodMoon Trickle - No more trickle! maxAlive increased for all Blood Moon Trickles
                Herrphol's In-Game Editor - Unlock The Fun Pimp's In-Game Prefab Editor easily and quickly.

                Comment


                  #9
                  * Mortelentus added his animated trap door mod to the https://github.com/7D2DSDX/Mods repos


                  Forum Post:
                  https://7daystodie.com/forums/showth...teTrap-script)

                  Comment


                    #10
                    Page "What's New" gives 404 error

                    Thanks so much for all the work putting all this together for SDX! I used the previous version and it is so great to have everything together in this manner.

                    Some minor points: I noticed the "What's New" page in the tutorial gives a 404 error, I am guessing a blank page for that section was not created or got left out. Also if you just go directly to https://7d2dsdx.github.io/ then it also gives a 404 error, maybe you could just add a simple index page with link or redirect to https://7d2dsdx.github.io/SDXPortal/.

                    Github has a built in wiki for each repository that you can enable, maybe it would be useful to enable the wiki and use it to store additional information like frequently asked questions etc.

                    I am working through all the steps in the tutorial and it is really clear and well written!

                    /Simon

                    Comment


                      #11
                      Minor change

                      As I was doing the tutorial I noticed that the "Building the Cube Mod" page mentions the "Cube Sample" but it was actually called "Block Sample" in the version I downloaded today. I forked the code and created a pull request to rename it to Cube Sample: https://github.com/7D2DSDX/SDXModding/pull/1

                      /Simon

                      Comment


                        #12
                        Location of the Bigger Backpack Mod

                        I have done the SDX Beginner Tutorial and it all worked really well, got a custom block into the game and the katana! Starting the "SDX Intermediate Tutorial" it does not actually say where to get the "Bigger Back Pack mod" from. It can be good to add in a download link: https://github.com/7D2DSDX/Mods/archive/master.zip in the tutorial text and get people to extract it to the mods folder. Maybe turn it into the first page of the intermediate tutorial and use it to explain how to download and use mods from other users.

                        Comment


                          #13
                          Originally posted by sihorton View Post
                          As I was doing the tutorial I noticed that the "Building the Cube Mod" page mentions the "Cube Sample" but it was actually called "Block Sample" in the version I downloaded today. I forked the code and created a pull request to rename it to Cube Sample: https://github.com/7D2DSDX/SDXModding/pull/1

                          /Simon
                          Merged your fixes. Thanks for the fix.

                          Comment


                            #14
                            Minor Tutorial Text Change

                            Originally posted by sphereii View Post
                            Merged your fixes. Thanks for the fix.
                            Cool!

                            I noticed in the tutorial text for the advanced tutorial that it referred to "Neon Lights" mod when it is actually called "Neon Signs" mod. I followed the information about the tutorial text and made a pull request to make the change: https://github.com/7D2DSDX/Tutorials/pull/5

                            I was going to generate the documentation but I am running on windows and so it generated all of the files with windows line endings, and I see in the repository it has linux line endings for the html files, so I just committed the project file itself. We could run a script to update the line endings.

                            Not sure how you prefer to work, if we should post something in the forums and make a pull request for changes, or if you prefer just going through github pull requests for these kind of changes, I can work either way.

                            /Simon

                            Comment


                              #15
                              Originally posted by sihorton View Post
                              Cool!

                              I noticed in the tutorial text for the advanced tutorial that it referred to "Neon Lights" mod when it is actually called "Neon Signs" mod. I followed the information about the tutorial text and made a pull request to make the change: https://github.com/7D2DSDX/Tutorials/pull/5

                              I was going to generate the documentation but I am running on windows and so it generated all of the files with windows line endings, and I see in the repository it has linux line endings for the html files, so I just committed the project file itself. We could run a script to update the line endings.

                              Not sure how you prefer to work, if we should post something in the forums and make a pull request for changes, or if you prefer just going through github pull requests for these kind of changes, I can work either way.

                              /Simon
                              I'm good with the pull requests. Generating the new website takes a few minutes right now, then I re-sync the html files in the repos.

                              I'm not sure why they are showing Linux line endings. HelpNDoc only runs on windows.

                              Comment

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