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Adding new guns to 7 Days to Die (A17)

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    #16
    I think the guns are in the Items bundle now.

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      #17
      ^ that.

      All weapons seem to be in that file now.

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        #18
        Originally posted by KhaineGB View Post
        ^ that.

        All weapons seem to be in that file now.
        Khaine, any idea how the animation controller would look for bows? I know it needs a hold, draw, draw idle, fire, fire cancel, and reload animations. I'm pretty sure I know the transitions, but I'm not certain how to trigger each animation within the items.xml file.

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          #19
          Not really. I did a crossbow once.

          Took me 3 days.

          I need to revisit bows/crossbows and see if I can refine the controller a bit, then I can just share it.

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            #20
            First of all great video, I have a few questions I am modding A18 does the version of unity I use matter ? I currently have 2019.2.10f1, also does the A17 export script work for A18 ? Thanks !

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              #21
              Export script still works.

              I think I'm using 2018.something for unity. If you open your log file, it tells you what version of unity the game is using.

              That's the one I currently use. I think Xyth is using 2019.2 for his entities though.

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                #22
                For A18 use 2019.1.14 https://unity3d.com/get-unity/download/archive

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                  #23
                  As suggested i'm using unity 2019.1.14, but I am getting the following error (Null Reference Exception: Object reference not set to an instance of an object) when loading up. Untitled.jpg





                  Here's my hierarchy in Unity, followed the same pattern as the 7d2d A18 pistol
                  Capture.PNG

                  And the XML file, used pistol as a base

                  Capture2.PNG

                  Help would be appreciated. Thanks !
                  Last edited by Z06Frank; 1 week ago.

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                    #24
                    Never mind my previous post got it working as a modlet.

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