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Creating and Exporting Models from Unity for use in 7D2D

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    Creating and Exporting Models from Unity for use in 7D2D

    Moving the topic from an old thread to this new one. Eventually we will have a master thread discussing the entire process, from using tools like blender to create models, to using SDX 7 to import the models and other modifications into 7d2d.

    Here are the links you will need to get started using Unity 5.3.8p2, which is the latest version that will work for this purpose.

    Things you will need to follow along with the videos (note that the video talks about old version of unity but it is the same process):

    Unity 2018.2: https://unity3d.com/get-unity/download/archive

    The export C# script asset: https://github.com/7D2D/Templates-and-Utilities
    Right click on the ExportAssetBundles.cs script and then right click and select save link as. Save it to your desktop then open unity and drag the script into your asset folder.

    Now onto the videos.

    https://www.youtube.com/user/xythq/p...view=1&sort=dd

    I'm new to using Unity, so if you have detailed Unity questions, I probably can't answer them. There are a lot of great beginner videos out there that for those who want to do more than just get a new game object into 7d2d. We hope to have a more comprehensive tutorial guide available in the near future, but for now this should help you understand this portion of the process.
    Last edited by xyth; 01-23-2019, 01:31 PM.

    #2
    More please!!

    Thank you for the Tutorials. I look forward to the next one.

    Comment


      #3
      Originally posted by xyth View Post
      Moving the topic from an old thread to this new one. Eventually we will have a master thread discussing the entire process, from using tools like blender to create models, to using SDX 7 to import the models and other modifications into 7d2d.

      Here are the links you will need to get started using Unity 5.3.8p2, which is the latest version that will work for this purpose.

      Things you will need to follow along with the videos:

      Unity 5.3.8p2 https://unity3d.com/unity/qa/patch-releases

      The export C# script asset: https://github.com/7D2DSDX/SDXModdin...setBundles.zip

      Now on to the videos.

      https://www.youtube.com/user/xythq/p...view=1&sort=dd

      I'm new to using Unity, so if you have detailed Unity questions, I probably can't answer them. There are a lot of great beginner videos out there that for those who want to do more than just get a new game object into 7d2d. We hope to have a more comprehensive tutorial guide available in the near future, but for now this should help you understand this portion of the process.


      I am grateful for this work

      Comment


        #4
        wuuhhh nice waiting for more videos

        Comment


          #5
          Easy peasy thanks to Xyth.

          Comment


            #6
            Great tutorials thanks Xyth

            Comment


              #7
              anyone fix this thread, it is very useful

              Comment


                #8
                Originally posted by Guppycur View Post
                Easy peasy thanks to Xyth.


                What does the SDX file structure look like to bring those in?

                Comment


                  #9
                  The tutorial on using sdx 0.7.1 (being done by a tutorial team member, not me) will be available soon. Basicly you just run the sdx once, which add the "hooks" needed into the vanilla game code. Once that's done, just drop your new .unity3d file in the new resources folder that sdx makes for you, and then add a new block to your xml that uses the model. Full details and working examples are coming very soon.

                  Comment


                    #10
                    Originally posted by xyth View Post
                    The tutorial on using sdx 0.7.1 (being done by a tutorial team member, not me) will be available soon. Basicly you just run the sdx once, which add the "hooks" needed into the vanilla game code. Once that's done, just drop your new .unity3d file in the new resources folder that sdx makes for you, and then add a new block to your xml that uses the model. Full details and working examples are coming very soon.

                    ok, thank you!

                    Comment


                      #11
                      Yeh now is the time to brush up on blender; straightforward block shapes are easy in unity and will be fully fleshed out in the upcoming tutorials... You will find that you can make new blocks in mere minutes. I'm super excited about what these guys are doing.

                      Comment


                        #12
                        Thank You for this tutorial - soon, i need it !

                        Comment


                          #13
                          Originally posted by n2n1 View Post
                          Thank You for this tutorial - soon, i need it !


                          I'm in need of the tutorial as well. After reading "Easy peasy" I'm gonna chew on some tums until it's done
                          Last edited by Anotheroldguy; 08-25-2017, 02:43 AM.

                          Comment


                            #14
                            Originally posted by Anotheroldguy View Post
                            I'm in need of the tutorial as well. After reading "Easy peasy" I'm gonna chew on some tums until it's done
                            yes, it's inspiring !

                            Comment


                              #15
                              hey i made my first "custom block" but ingame i get this error

                              https://img-fotki.yandex.ru/get/2328..._53f3051e_orig

                              maybe any one can help me fix this ?

                              not sure why this happens

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