Royal Deluxe Posted February 9, 2019 Share Posted February 9, 2019 Player: "I can make thousands of cash the first few days" Madmole Trader addicted player since A17.2 Do you cry with us ? Where i could buy a half equipment in 17.1, now in 17.2 i couldnt even pay a Meatstew XD Link to comment Share on other sites More sharing options...
RestInPieces Posted February 9, 2019 Share Posted February 9, 2019 https://www.youtube.com/watch?v=KfA48d6D_Go Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 Link to comment Share on other sites More sharing options...
lord_ahriman Posted February 9, 2019 Share Posted February 9, 2019 Those who hate traders got what they wanted. I will not upgrade to 17.2, that's pretty safe to say at this point. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 Understand me right, most of my gameplays relie very strong on the traders, so this change hits me really really hard. On the other hand i guess it was necessary to nerf the trader, i mean i had 502 000 Coins i couldnt spend arround level 30-40 (more or less vanilla) a few games ago. (I restart often) But its still Link to comment Share on other sites More sharing options...
lord_ahriman Posted February 9, 2019 Share Posted February 9, 2019 Understand me right, most of my gameplays relie very strong on the traders, so this change hits me really really hard. On the other hand i guess it was necessary to nerf the trader, i mean i had 502 000 Coins i couldnt spend arround level 30-40 (more or less vanilla) a few games ago. (I restart often) But its still Yeah, I agree with you, but you don't need to nerf it to the ground. Link to comment Share on other sites More sharing options...
Zarzthor Posted February 9, 2019 Share Posted February 9, 2019 Yea I play mostly nomad style and don't build bases so I rely on the trader a lot and this will definitely hurt. Link to comment Share on other sites More sharing options...
Maynard69 Posted February 9, 2019 Share Posted February 9, 2019 Ya, its day 3 for me and I did 3/5 better barter and 3/5 salvage. (most of my points) settled near 2 traders. I struggled just to buy a set of clothes, a few mods, and 6 steel to repair my wrenches. (selling almost everything I find/ wrench) Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 For the moment i spend the first few days by disassembling cars. The question is how far this will work. Vanilla there is no respawn for cars. At least it fills my belly and i guess i can pay 1-2 decent tools/weapons at end of week 1. The bad is that i have no idea when the random horde will hit me after day 7. So i cant focus enough on making money. I guess the real crying starts when i cant buy a Q5 or Q6 auger in the second week if a trader offers one. And i have luck, i had many cars near my gamestart, without i guess it is really hard if all you can sell are iron clubs. Thats not even enough for food Link to comment Share on other sites More sharing options...
HungryZombie Posted February 9, 2019 Share Posted February 9, 2019 Maybe you can form a support group or something? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 Maybe eggs should be buffed economywhise. If you can get 20 Coins per egg you would need 23 for a meatstew. Or 250 for a more or less decent tool or weapon Link to comment Share on other sites More sharing options...
giltirn Posted February 9, 2019 Share Posted February 9, 2019 I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third. I guess its both. In a world with traders they are part of the survival. The question is how people perceive the changes and as result how we can improve it Link to comment Share on other sites More sharing options...
lord_ahriman Posted February 9, 2019 Share Posted February 9, 2019 I guess its both. In a world with traders they are part of the survival. The question is how people perceive the changes and as result how we can improve it I don't like the changes, but if they remove/rise the "sell limit 3" it could be a reasonable solution. Link to comment Share on other sites More sharing options...
Maynard69 Posted February 9, 2019 Share Posted February 9, 2019 I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third. Seeming every new version has had tweeks and changes to traders/economy, and the devs made a thread to get feedback on trader balance not long ago seems to me economy/trading is important to them. Looting has taken a hit, and is not as amazing as it once was. (its no longer required, no recipe books, nothing you can only loot and not craft, rarer high quality) With additions of quests, and eventually factions and NPCs I feel like traders will become a huge center piece, and looting will be mainly just for those rare legendary items we have yet to see (unless they fix things and give looting more purpose again) Manufacturing? for what purpose? the only things you need to craft in high numbers is ammo and building supplies. If you are manufacturing anything else its... here it comes.. to sell to trader. The game is a survival game, true. With RPG, tower defense, fps, horror, a lot of elements from all kinds of genres. People who dont like trading can simply not trade. Balance of it shouldn't concern them in any way. Link to comment Share on other sites More sharing options...
PoppaTot Posted February 9, 2019 Share Posted February 9, 2019 Is food still plentiful/cheap in the vending machines? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 Is food still plentiful/cheap in the vending machines? Depends how many vending machines you have access to Link to comment Share on other sites More sharing options...
PoppaTot Posted February 9, 2019 Share Posted February 9, 2019 Depends how many vending machines you have access to No it doesn't. Are the prices cheap, and is there still a lot of food in the machines. The number of machines around you is irrelevant to the question. Link to comment Share on other sites More sharing options...
Kattla Posted February 9, 2019 Share Posted February 9, 2019 Is food still plentiful/cheap in the vending machines? Seems ok. Their price seems about the same, although it may take a bit more effort to get the dukes. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 No it doesn't. Are the prices cheap, and is there still a lot of food in the machines. The number of machines around you is irrelevant to the question. I needed 3-4 Machines to get the food i needed in my current 4 days @90 Minute game Without harvesting cars my money would maybe not enough Link to comment Share on other sites More sharing options...
Maynard69 Posted February 9, 2019 Share Posted February 9, 2019 I needed 3-4 Machines to get the food i needed in my current 4 days @90 Minute game Without harvesting cars my money would maybe not enough o.O Animals and eggs are plentiful... I havent even needed to open a vending machine. 1 hour days, day 3 5 extra bacon and eggs and 80 meat. Only using a couple bacon and eggs per day. (The trader even had 30 meat that I didnt even consider buying, no need for it) Hunger is to the point where it might as well not even be in, in needs to be harder, not easier imho But not less animals, maybe more of a threat from animals. They are the only real threat out in the open so i dont want less of them thats for sure. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 i dont spend a single point in cooking, so no selfmade bacon and eggs Link to comment Share on other sites More sharing options...
Maynard69 Posted February 9, 2019 Share Posted February 9, 2019 i dont spend a single point in cooking, so no selfmade bacon and eggs Thats just silly, thats on you, not the game balance. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 9, 2019 Author Share Posted February 9, 2019 Yeaa, still the same thing 30 Threads about 30 Issues and in all 30 Threads the answer is "Just spend 1-3 Skillpoints" For me it would be silly to spend a skillpoint i never again use after the first week. 1077 Hours A17, and i cooked arround a half dozend Bacon and eggs Link to comment Share on other sites More sharing options...
Maynard69 Posted February 9, 2019 Share Posted February 9, 2019 Yeaa, still the same thing 30 Threads about 30 Issues and in all 30 Threads the answer is "Just spend 1-3 Skillpoints" For me it would be silly to spend a skillpoint i never again use after the first week. 1077 Hours A17, and i cooked arround a half dozend Bacon and eggs That makes absolutely no sense to me. First point in cooking lets you make teas, coffee, bacon an eggs. Something you can use the entire playthrough. It is the single most cost effective 1 skill point you can spend. Bacon and eggs is a huge jump up from charred meat. And all you need to survive forever without spending any dukes. (which you will need for other things now that its not OP) Link to comment Share on other sites More sharing options...
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