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The big crying thread for 17.2 Economy

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    The big crying thread for 17.2 Economy

    Player:
    "I can make thousands of cash the first few days"

    Madmole



    Trader addicted player since A17.2



    Do you cry with us ?


    Where i could buy a half equipment in 17.1, now in 17.2 i couldnt even pay a Meatstew XD
    Last edited by Royal Deluxe; 02-09-2019, 02:58 PM.

    #2
    https://www.youtube.com/watch?v=KfA48d6D_Go

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      #3

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        #4
        Those who hate traders got what they wanted. I will not upgrade to 17.2, that's pretty safe to say at this point.

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          #5
          Understand me right, most of my gameplays relie very strong on the traders, so this change hits me really really hard.

          On the other hand i guess it was necessary to nerf the trader, i mean i had 502 000 Coins i couldnt spend arround level 30-40 (more or less vanilla) a few games ago. (I restart often)

          But its still

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            #6
            Originally posted by Royal Deluxe View Post
            Understand me right, most of my gameplays relie very strong on the traders, so this change hits me really really hard.

            On the other hand i guess it was necessary to nerf the trader, i mean i had 502 000 Coins i couldnt spend arround level 30-40 (more or less vanilla) a few games ago. (I restart often)

            But its still

            Yeah, I agree with you, but you don't need to nerf it to the ground.

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              #7
              Yea I play mostly nomad style and don't build bases so I rely on the trader a lot and this will definitely hurt.

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                #8
                Ya, its day 3 for me and I did 3/5 better barter and 3/5 salvage. (most of my points) settled near 2 traders. I struggled just to buy a set of clothes, a few mods, and 6 steel to repair my wrenches. (selling almost everything I find/ wrench)

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                  #9
                  For the moment i spend the first few days by disassembling cars.

                  The question is how far this will work. Vanilla there is no respawn for cars.
                  At least it fills my belly and i guess i can pay 1-2 decent tools/weapons at end of week 1.

                  The bad is that i have no idea when the random horde will hit me after day 7. So i cant focus enough on making money.
                  I guess the real crying starts when i cant buy a Q5 or Q6 auger in the second week if a trader offers one.

                  And i have luck, i had many cars near my gamestart, without i guess it is really hard if all you can sell are iron clubs. Thats not even enough for food

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                    #10
                    Maybe you can form a support group or something?

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                      #11
                      Maybe eggs should be buffed economywhise. If you can get 20 Coins per egg you would need 23 for a meatstew.
                      Or 250 for a more or less decent tool or weapon

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                        #12
                        I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third.

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                          #13
                          Originally posted by giltirn View Post
                          I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third.
                          I guess its both. In a world with traders they are part of the survival.
                          The question is how people perceive the changes and as result how we can improve it

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                            #14
                            Originally posted by Royal Deluxe View Post
                            I guess its both. In a world with traders they are part of the survival.
                            The question is how people perceive the changes and as result how we can improve it
                            I don't like the changes, but if they remove/rise the "sell limit 3" it could be a reasonable solution.

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                              #15
                              Originally posted by giltirn View Post
                              I'm sorry but this is a survival game, not a shopping simulator. Looting and manufacturing should always be the defaults, with trading a distant third.
                              Seeming every new version has had tweeks and changes to traders/economy, and the devs made a thread to get feedback on trader balance not long ago seems to me economy/trading is important to them. Looting has taken a hit, and is not as amazing as it once was. (its no longer required, no recipe books, nothing you can only loot and not craft, rarer high quality)

                              With additions of quests, and eventually factions and NPCs I feel like traders will become a huge center piece, and looting will be mainly just for those rare legendary items we have yet to see (unless they fix things and give looting more purpose again)

                              Manufacturing? for what purpose? the only things you need to craft in high numbers is ammo and building supplies. If you are manufacturing anything else its... here it comes.. to sell to trader.

                              The game is a survival game, true. With RPG, tower defense, fps, horror, a lot of elements from all kinds of genres. People who dont like trading can simply not trade. Balance of it shouldn't concern them in any way.
                              Last edited by Maynard69; 02-09-2019, 07:47 PM.

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