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Really bad - just horrible...

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    Really bad - just horrible...

    Well, I had a great game started in A17 stable version this week. I was playing a couple hours a day progressing nicely. I took over a POI of the car-walled junk yard with the metal trailer - it was literally across the street from a Trader Joe, in a pine forest! What more could I ask for? I survived 2 great horde nights my other maze walk base. I was on about Day 17 now... forge pumping iron, iron tools, bicycle, cooking some steak and potatoes dinner inside my spartan trailer. I decided... you know, I think I am going to pick up and move my bedroll.......

    Hit E, all of a sudden ever block starts rumbling inside the metal trailer... wtf?! I thought - all of a sudden every block starts collapsing - the whole metal, well supported, strong trailer starts a brutal chain reaction collapse and all falls apart and I die!!! And to add insult to injury, spawn into some far off burnt ♥♥♥♥ forest at night. REALLY DEVS?????? REALLLLLLLLLY????????
    I'm sick to my stomach about it and don't feel like salvaging the game - its ruined.

    Anyone know how I can roll back my game to last save or something. This is just bull crap, move a straw bed and entire metal structure collapses! I don't mind dying if it's my fault, but this game fart is too much (I know it's alpha, but gosh dammit!)

    #2
    There is no last save, but when I was playing a horde mode mod in a previous alpha, I would backup saves every now and then, and it worked just fine. You have to find the folder, it should be "C:\Users\YOUR NAME\AppData\Roaming\7DaysToDie\Saves\MAP NAME\GAME NAME". I assume that making a copy of the GAME NAME-folder is enough to restore a previous state.

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      #3
      Yep, manually back it up. I do it after every play session so if something truly horrible happens OOC that's all I lose.

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        #4
        Welcome to why I hate the structual intergirty system in 7 days to die.

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          #5
          Report this on the bug thread. Even better would be if you can go to the same POI in a new game and throw down the bedroll in the same spot and pick it up and have the whole structure collapse again. That is reproducible evidence and they are always interested in making sure the prefabs don't have any glaring structural integrity issues.

          Comment


            #6
            I've seen those trailers demolecularize themselves before.


            -Morloc

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              #7
              Here is a sample robocopy command i use to back mine up after every play session:
              robocopy "C:\Users\%username%\AppData\Roaming\7DaysToDie\Sa ves" "C:\SaveGames\7DaysToDie\Saves" /copyAT /s /e /R:0 /W:0

              edit: not sure why, but the forum showing a space between Sa ves in the first part of the command. There should be no space there.

              i'll put it in as code just to see if it looks better.
              Edit 2: ok below looks much better:
              Code:
              robocopy "C:\Users\%username%\AppData\Roaming\7DaysToDie\Saves" "C:\SaveGames\7DaysToDie\Saves" /copy:DAT /s /e /R:0 /W:0
              Last edited by Wamplet; 05-24-2019, 09:24 PM.

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                #8
                Originally posted by Wamplet View Post
                Here is a sample robocopy command i use to back mine up after every play session:
                robocopy "C:\Users\%username%\AppData\Roaming\7DaysToDie\Sa ves" "C:\SaveGames\7DaysToDie\Saves" /copyAT /s /e /R:0 /W:0

                edit: not sure why, but the forum showing a space between Sa ves in the first part of the command. There should be no space there.

                i'll put it in as code just to see if it looks better.
                Edit 2: ok below looks much better:
                Code:
                robocopy "C:\Users\%username%\AppData\Roaming\7DaysToDie\Saves" "C:\SaveGames\7DaysToDie\Saves" /copy:DAT /s /e /R:0 /W:0
                Couple notes.

                1. If you make the command a batch file, don't name it robocopy.bat.

                2. Don't run this while you are actively playing the save.

                3. This will not back up the world seed files that are stored in %root%\Steam\SteamApps\common\7 Days to Die\Data\Worlds\%worldname%

                Comment


                  #9
                  I remember dying in junkyard trailer too after placing a wood frame then removing it.

                  Comment


                    #10
                    Seed, map size, and coordinates of the POI would be helpful too.

                    In fact, if you can do that... I would like to check it out myself. Maybe if a few people check it out, there will be a greater chance of catching it happening again.

                    Comment


                      #11
                      The devs must implement a "revert game to previous day" thing exactly because it's alpha. Unstable things like this happen all the time.
                      I know servers do have backups just in case ,but the average Joe playing single player does not have that capability nor the will nor does he expect this to happen.

                      Comment


                        #12
                        Originally posted by Hollowprime View Post
                        The devs must implement a "revert game to previous day" thing exactly because it's alpha. Unstable things like this happen all the time.
                        I know servers do have backups just in case ,but the average Joe playing single player does not have that capability nor the will nor does he expect this to happen.
                        If he's playing an experimental and/or Alpha game, failing to even manually back up the game files, which is no more complex than copying files in their directories, really is on him.

                        Yes, you can batch files and the like to back them up on a regular basis, drop them into date-time stamped directories so you can have multiple prior backups, but no one could reasonably claim they don't know how to copy files, and any person making such a claim, really ought not be playing Alpha-state games.

                        I, for one, hope that the Pimps don't spend a minute of their time catering for such players just personally.

                        Comment


                          #13
                          Originally posted by OzHawkeye View Post
                          If he's playing an experimental and/or Alpha game, failing to even manually back up the game files, which is no more complex than copying files in their directories, really is on him.

                          Yes, you can batch files and the like to back them up on a regular basis, drop them into date-time stamped directories so you can have multiple prior backups, but no one could reasonably claim they don't know how to copy files, and any person making such a claim, really ought not be playing Alpha-state games.

                          I, for one, hope that the Pimps don't spend a minute of their time catering for such players just personally.
                          Especially when something like this isn't something you should focus on at all with a game of this nature in this state of development. I can see a periodic save feature for single player coming later, but it would have to be tied to a manual process because of the way the engine works with the active world. You can expect the game client to "pause" fully while it's making a save/backup because Windows will otherwise corrupt the files.

                          Comment


                            #14
                            Originally posted by SylenThunder View Post
                            Couple notes.

                            1. If you make the command a batch file, don't name it robocopy.bat.

                            2. Don't run this while you are actively playing the save.

                            3. This will not back up the world seed files that are stored in %root%\Steam\SteamApps\common\7 Days to Die\Data\Worlds\%worldname%
                            Hello,

                            I currently save the files in the UserName>AppData>Roaming>7DaysToDie>Saves folder, but I didn't know about the world seeds and to save that, I goto Steam, Right click on 7DaysToDie game, Click Properties, Local Files, Browse Local Files, then click Folder Data>Worlds, and they are all from weeks ago but not any new files and I created a couple new maps/seeds?

                            When I goto the other Folder, with the Saves folder, it has my new world map name and shows date modified today, any idea why I can't locate the "world seed" in the other folder of Data>Worlds?

                            Thank you in advance.

                            Comment


                              #15
                              This exact thing happened to me at that poi. I didn't lose much, so I didn't care. I thought it was cool when it happened, and I thought it was intended by the poi designer. Like when bridges used to collapse. I don't remember which alpha it was though. I've avoided that poi for living quarters since then.

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