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Will base building be viable again in A18?

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    Will base building be viable again in A18?

    I havenít played since A16 due to hearing how unviable base building became in A17, so I wanted to know if thatís changed in A18. Please let me know your thoughts. Thanks.

    #2
    Base building not viable? We've had no issues at all with Base building in A17. What issues are you referring to?

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      #3
      From memory, the removal of more potent static defenses (log spikes) and the lack of being able to build an impregnable base/get enough exp from building such a base.

      https://7daystodie.com/forums/showth...highlight=Base

      https://7daystodie.com/forums/showth...highlight=Base

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        #4
        Originally posted by Brashnack View Post
        I haven’t played since A16 due to hearing how unviable base building became in A17, so I wanted to know if that’s changed in A18. Please let me know your thoughts. Thanks.
        You've hear'd terrible wrong.

        Defending was never easier then in A17.

        Its people who never adapted to change and still used old, non functioning ideas complained.

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          #5
          Base building will again be unviable for some in A18.0 but for those who don't quit and who look for ways to solve the new puzzle it will suddenly become viable in one of the A18.x builds.

          If viable = zombies that spin in circles and do nothing if they can't reach you then A16 was the end of viability forever....


          Please, don't avoid base building because of what you've heard. Play the game and experiment with base building. Refining a design is great fun.

          Comment


            #6
            Both links were for A17.0 where the combined block damage of a few zombies together was relatively strong. Some players saw it as a challenge, some simply complained (maybe rightly so because they suddenly played a different difficulty setting without having changed the setting. But well, it is EA and to be expected). Even then it was possible to just dial down difficulty or specifically decrease block damage of zombies, or even mod the combined block damage to lower values if it was too challenging.

            In the later A17 versions combined block damage was decreased (even multiple times I think?) and vanilla is relatively easy again. It is not directly comparable but in 4-player co-op we often had the situation that we turned off electric traps again because the zombies didn't even get near enough to our cage to shoot them, the traps finished most of them off behind a corner.

            Mistakes in base building (i.e. leaving paths up to your platform unsecured) are immediately punished (unlike A16) but you can just put a sea of spikes around you (put them level with the ground though) and have a relaxed horde night.

            Naturally you continually have to improve your base for later horde nights and this is where A17 bases often differ from A16 bases. For example in A16 you often built stilt bases, stilt bases are not effective in A17
            Last edited by meganoth; 10-03-2019, 05:37 PM.

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              #7
              Just test each version and dont rely on something someone has said-maybe even using a mod for the game. As far as i have heard basebuilding in A17 was even easier, cause you coudl predict zombies path.

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                #8
                Originally posted by Brashnack View Post
                I haven’t played since A16 due to hearing how unviable base building became in A17, so I wanted to know if that’s changed in A18. Please let me know your thoughts. Thanks.
                It will be different from A17 and A16. Whether it is viable must be decided by each individual.

                For example, I wouldn't consider it viable if there was only one kind of defense left in the end. I use test worlds and what I can learn about the AI to plan and test my ideas for base designs.

                There are also some Youtuber who have made a number of videos with base designs for Alpha 17, such as JaWoodle and Vedui and Reach Gaming. They will also surely present new ideas for Alpha 18 and test how effective they are against the horde.

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                  #9
                  Base building's been fine and easy all through A17. Once I learned that making an outer wall was a waste of time unless you give the zombies a way to path through, base building has never been easier. All you need is a solid, full-thickness base and zombies will NEVER break in. Ever. They'll break some blocks but they will never get to you and your base will never be destroyed. No pillars, no rat-mazes, no AI tricks.

                  Simple base-building is easy as pie.

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                    #10
                    For those who honestly don't know what some people dislike about A17 basebuilding, G4K lays it out quite adequately here:

                    https://youtu.be/J2QLrDSezJE?t=665

                    Comment


                      #11
                      If I am reading between the lines of your post, I am hearing "can I make an impenetrable base in A18"

                      The reason I say that is, you have always been able to make a base that survives horde night. The question is, "How much of it will be destroyed?"

                      Comment


                        #12
                        Originally posted by warmer View Post
                        If I am reading between the lines of your post, I am hearing "can I make an impenetrable base in A18"
                        This is probably a fair statement. I feel this was probably one of my main goals when I played. I wanted to build a super base that could dominate the zombies (as long as it was challenging, but feasible). Figuring out optimal base designs that became nearly impregnable was enjoyable for me.

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                          #13
                          Originally posted by Brashnack View Post
                          This is probably a fair statement. I feel this was probably one of my main goals when I played. I wanted to build a super base that could dominate the zombies (as long as it was challenging, but feasible). Figuring out optimal base designs that became nearly impregnable was enjoyable for me.
                          Definitely doable in A17. I have a base like that currently. Working on cleaning up my electrical on blade traps and such, but it's relatively zombie proof.

                          Comment


                            #14
                            Originally posted by Kubikus View Post
                            For those who honestly don't know what some people dislike about A17 basebuilding, G4K lays it out quite adequately here:

                            https://youtu.be/J2QLrDSezJE?t=665
                            When I watched that vid the first time, I felt as though he was reading my mind.

                            Comment


                              #15
                              Originally posted by Kubikus View Post
                              For those who honestly don't know what some people dislike about A17 basebuilding, G4K lays it out quite adequately here:

                              https://youtu.be/J2QLrDSezJE?t=665
                              Yes, this. Exactly this.

                              Comment

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