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    Originally posted by Boidster)
    For obvious reasons, the game should be playable at all stages [I
    without[/I] requiring such Legendary gear.
    Exactly this. Being fully equipped in the best is blue. With blue everything you can handle anything that comes at you.

    And you can craft that.

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      Never mind
      Last edited by Sydious; 10-25-2019, 04:50 AM.

      Comment


        Originally posted by e1ghtbit View Post
        The numbers on t5 items may be better or equal to t6 but the loss of a mod slot is crucial.
        exactly. There are many people who do not realize that it is even more important because the number of MODs is less than α17.

        Comment


          Two threads over 10 pages long could've been avoided if it was communicated in the patch notes what their intentions were. They've had two opportunities to correct this since and haven't bothered.

          This latest change leads me to believe all the things that Roland told us is the case, but I don't think it's fair to put the onus on him to communicate it. A lot of needless frustration and community angst has resulted from it.

          I'm on team crafting, I don't think the game will be balanced until crafting can achieve everything that looting can. Balance could be sought in some other area like repairing but the most straight-forward way (and what they should've done for testing) is to do what people are asking for. That said, if T6 is genuinely going to be a very rare drop then I think most of us (myself included) would've swallowed the lack of T6 crafting better.

          A very short paragraph in the A18 patch notes (or the two subsequent patches) could've avoided all this trouble.

          Comment


            Originally posted by camelCase View Post
            A very short paragraph in the A18 patch notes (or the two subsequent patches) could've avoided all this trouble.
            I don't think that was going to happen. Roland said the devs themselves don't know yet what they want to do about loot, "experimental build" and all.

            Comment


              i think stuff you find should be MUCH better then what your craft!

              Comment


                Originally posted by M.C. View Post
                I don't think that was going to happen. Roland said the devs themselves don't know yet what they want to do about loot, "experimental build" and all.
                Not experimental anymore. A18 b155 was declared as stable.

                Comment


                  Originally posted by Adam the Waster View Post
                  i think stuff you find should be MUCH better then what your craft!
                  I am of the opinion that looting and crafting should not step on each other's feet but complement each other.

                  Comment


                    Originally posted by RipClaw View Post
                    I am of the opinion that looting and crafting should not step on each other's feet but complement each other.
                    I would hope that by the time you feel you've "beat" the game, you'll have used 50% crafted/50% looted gear. That, to me, would be balanced.

                    Comment


                      Well, considering the whole "parts" system, you would have to loot for a while to even craft any quality of a higher tier tool/weapon anyways.

                      General rule with changes in gaming. People don't take it well when things are taken away from them that they previously had. Whether it is logical or not. Seems crazy to test a system in which quality 6 items will become a possible "legendary" tier in this environment.

                      Clearly they think its fine/don't give a ♥♥♥♥ about what we think anyways. So, all I can do is play something else until maybe Ravenhearst or DF get updated to A18 to bring back LBD.

                      Although I applaud them allowing nodding to this degree, is it really healthy for a game to disenfranchise a significant part of their player base and just rely on mods to make the game fun again?

                      Comment


                        You can craft up to tier 5, which makes you force searching and looting to find tier 6, which is a good thing for the game to explore the world more than in alpha 17.

                        Comment


                          Originally posted by aptalley View Post
                          Although I applaud them allowing nodding to this degree, is it really healthy for a game to disenfranchise a significant part of their player base and just rely on mods to make the game fun again?
                          No, that's not a good idea. Luckily TFP didn't do anything like that

                          Comment


                            First, I am firmly in “team crafting”.

                            I feel you should have an equal chance at any targeted week (or game stage, or whatever) we pick as being “optimal” of being “decked-out” in one of three ways (this is RNG based, after all):

                            - 100% QLx Crafted
                            - 100% QLx Looted
                            - 50% QLx Crafted / 50% QLx Looted

                            Just throwing some numbers out here for illustration.

                            So, let’s say at day 7 I should be able to be average QL 2.

                            Maybe I’m:

                            - 100% QL2 Crafted
                            - 100% QL2 Looted
                            - 20% QL2 Crafted / 80% QL2 Looted
                            - 20% QL1 Crafted / 60% QL2 Looted / 20 QL3 Looted

                            Whatever... (and the mixed tier stuff is likely not mathematically accurate for percentages. I don’t care. Please try to understand the concept I’m going for, not the exactly numerical.)

                            You could take any QL and say by “x” metric, the “average item quality” (to use a fairly standard RPG gear measurement indicator) is “y”.

                            Now, it is fine to put a cap on that and say at avg QL “cap” (5, in this case) a character is considered “decked out in high quality gear” and can pretty much take on any threat imaginable. It would be nice to be able to craft above that to be super cool. A certain subset of humans will want that. A certain subset of humans won’t. This is called being human and emotions are perfectly valid indicators of how you want to spend your time. As humans, we are inherently self-centered and want things to be our way. Again, perfectly acceptable human desires.

                            But the devs have to make a game that can appeal to the wisest variety of humans. Which means everyone has to be willing to compromise a bit on exactly what they want. (Well, you don’t *have* to...again your choice...but your option there is binary: play or don’t).

                            Finally, I’ve played a game (to day 21) using a few guidelines Roland gave (somewhere on the forums) to emulate a possible (likely?) direction the dev team is going. The intent is to restrict yourself to a likely incoming “loot nerf”. (I probably added a few additional rules here because I tend to get carried away when I do little “themed” play throughs.)

                            Before day 7:

                            - scrap any loot above QL 2
                            - do not buy anything the trader offers above QL2

                            Before day 14:

                            - scrap any loot above QL3
                            - do not buy anything above QL4 (this allowed me to simulate one or two “awesome” luck rolls

                            Before day 21:

                            - scrap any loot above QL4
                            - do not buy anything above QL 4
                            - exception! keep 2 items above QL 4 (to simulate high luck rolls)

                            Guess what folks, try it and give me the results of your perk point expenditures. I bet it will look a lot different than with the current loot abundance.

                            Spoiler Alert: I stuck to my primary tree, had as much as possible in crafting for my core melee and ranged skills in the tree, and branched out slightly to supplement deficiencies. (For instance, we net deeper into 69’er for fool crafting since my RNG luck was atrocious for restricted QL tools (had to scrap a lot of them for violating the self-imposed loot rules...it is entirely possible when the game implemented the rules those might have been valid tools to keep and use).

                            Oh, BTW I didn’t keep any purples to simulate the idea that blues are perfectly fine and allow you to tackle most anything.
                            Last edited by tricorius; 10-26-2019, 01:27 PM.

                            Comment


                              It takes an iron will to play this game for science.

                              Comment


                                Originally posted by Roland View Post
                                It takes an iron will to play this game for science.
                                I’m guessing Iron Will is in the Intellect tree. I’ll have to look. Not looking forward to looting all the Will Parts though.

                                Seriously though, thanks for the suggestion. After playing with the reduced loot, I believe smoothing the loot curve will do two things:

                                - make crafting points feel better spent
                                - create a ♥♥♥♥storm on this forum larger than a sharknado

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